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Action recognition is an important yet challenging task in computer vision. In this paper, we propose a novel deep-based framework for action recognition, which improves the recognition accuracy by: 1) deriving more precise features for…

Computer Vision and Pattern Recognition · Computer Science 2017-11-21 Weiyao Lin , Yang Mi , Jianxin Wu , Ke Lu , Hongkai Xiong

This paper presents the ARN-LSTM architecture, a novel multi-stream action recognition model designed to address the challenge of simultaneously capturing spatial motion and temporal dynamics in action sequences. Traditional methods often…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Chuanchuan Wang , Ahmad Sufril Azlan Mohmamed , Mohd Halim Bin Mohd Noor , Xiao Yang , Feifan Yi , Xiang Li

Despite the notable success of graph convolutional networks (GCNs) in skeleton-based action recognition, their performance often depends on large volumes of labeled data, which are frequently scarce in practical settings. To address this…

Computer Vision and Pattern Recognition · Computer Science 2025-11-27 Hichem Sahbi

Multimodal human action understanding is a significant problem in computer vision, with the central challenge being the effective utilization of the complementarity among diverse modalities while maintaining model efficiency. However, most…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Hongsong Wang , Heng Fei , Bingxuan Dai , Jie Gui

Action recognition has long been a fundamental and intriguing problem in artificial intelligence. The task is challenging due to the high dimensionality nature of an action, as well as the subtle motion details to be considered. Current…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Yuheng Yang , Haipeng Chen , Zhenguang Liu , Yingda Lyu , Beibei Zhang , Shuang Wu , Zhibo Wang , Kui Ren

The shared topology of human skeletons motivated the recent investigation of graph convolutional network (GCN) solutions for action recognition. However, most of the existing GCNs rely on the binary connection of two neighboring vertices…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Youwei Zhou , Tianyang Xu , Cong Wu , Xiaojun Wu , Josef Kittler

In skeleton-based action recognition, Graph Convolutional Networks model human skeletal joints as vertices and connect them through an adjacency matrix, which can be seen as a local attention mask. However, in most existing Graph…

Computer Vision and Pattern Recognition · Computer Science 2022-07-13 Hao Xing , Darius Burschka

Recent advancements in few-shot segmentation (FSS) have exploited pixel-by-pixel matching between query and support features, typically based on cross attention, which selectively activate query foreground (FG) features that correspond to…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Qianxiong Xu , Guosheng Lin , Chen Change Loy , Cheng Long , Ziyue Li , Rui Zhao

In skeleton-based human activity understanding, existing methods often adopt the contrastive learning paradigm to construct a discriminative feature space. However, many of these approaches fail to exploit the structural inter-class…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Hongda Liu , Yunfan Liu , Min Ren , Lin Sui , Yunlong Wang , Zhenan Sun

The HGR is a quite challenging task as its performance is influenced by various aspects such as illumination variations, cluttered backgrounds, spontaneous capture, etc. The conventional CNN networks for HGR are following two stage pipeline…

Computer Vision and Pattern Recognition · Computer Science 2021-05-18 Monu Verma , Ayushi Gupta , santosh kumar Vipparthi

Triggered by the success of transformers in various visual tasks, the spatial self-attention mechanism has recently attracted more and more attention in the computer vision community. However, we empirically found that a typical vision…

Computer Vision and Pattern Recognition · Computer Science 2022-11-28 Jiayin Sun , Hong Wang , Qiulei Dong

Real-life applications of action recognition often require a fine-grained understanding of subtle movements, e.g., in sports analytics, user interactions in AR/VR, and surgical videos. Although fine-grained actions are more costly to…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Ishan Rajendrakumar Dave , Mamshad Nayeem Rizve , Mubarak Shah

Human action recognition from skeleton data, fueled by the Graph Convolutional Network (GCN), has attracted lots of attention, due to its powerful capability of modeling non-Euclidean structure data. However, many existing GCN methods…

Computer Vision and Pattern Recognition · Computer Science 2019-11-12 Wei Peng , Xiaopeng Hong , Haoyu Chen , Guoying Zhao

Generating long-range skeleton-based human actions has been a challenging problem since small deviations of one frame can cause a malformed action sequence. Most existing methods borrow ideas from video generation, which naively treat…

Graphics · Computer Science 2020-08-18 Ping Yu , Yang Zhao , Chunyuan Li , Junsong Yuan , Changyou Chen

As collaborative robots (cobots) continue to gain popularity in industrial manufacturing, effective human-robot collaboration becomes crucial. Cobots should be able to recognize human actions to assist with assembly tasks and act…

Computer Vision and Pattern Recognition · Computer Science 2023-07-19 Dustin Aganian , Mona Köhler , Benedict Stephan , Markus Eisenbach , Horst-Michael Gross

Previous gait recognition methods primarily trained on labeled datasets, which require painful labeling effort. However, using a pre-trained model on a new dataset without fine-tuning can lead to significant performance degradation. So to…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Xuqian Ren , Shaopeng Yang , Saihui Hou , Chunshui Cao , Xu Liu , Yongzhen Huang

Human actions in video sequences are three-dimensional (3D) spatio-temporal signals characterizing both the visual appearance and motion dynamics of the involved humans and objects. Inspired by the success of convolutional neural networks…

Computer Vision and Pattern Recognition · Computer Science 2015-10-05 Lin Sun , Kui Jia , Dit-Yan Yeung , Bertram E. Shi

Skeleton-based Human Action Recognition (HAR) is a vital technology in robotics and human-robot interaction. However, most existing methods concentrate primarily on full-body movements and often overlook subtle hand motions that are…

Computer Vision and Pattern Recognition · Computer Science 2026-01-05 Seungyeon Cho , Tae-Kyun Kim

Skeleton-aware sign language recognition (SLR) has gained popularity due to its ability to remain unaffected by background information and its lower computational requirements. Current methods utilize spatial graph modules and temporal…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Lianyu Hu , Liqing Gao , Zekang Liu , Wei Feng

Skeleton-based action recognition is a central task in computer vision and human-robot interaction. However, most previous methods suffer from overlooking the explicit exploitation of the latent data distributions (i.e., the intra-class…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Shaojie Zhang , Jianqin Yin , Yonghao Dang