Related papers: Synchronized and Fine-Grained Head for Skeleton-Ba…
Action recognition is an important yet challenging task in computer vision. In this paper, we propose a novel deep-based framework for action recognition, which improves the recognition accuracy by: 1) deriving more precise features for…
This paper presents the ARN-LSTM architecture, a novel multi-stream action recognition model designed to address the challenge of simultaneously capturing spatial motion and temporal dynamics in action sequences. Traditional methods often…
Despite the notable success of graph convolutional networks (GCNs) in skeleton-based action recognition, their performance often depends on large volumes of labeled data, which are frequently scarce in practical settings. To address this…
Multimodal human action understanding is a significant problem in computer vision, with the central challenge being the effective utilization of the complementarity among diverse modalities while maintaining model efficiency. However, most…
Action recognition has long been a fundamental and intriguing problem in artificial intelligence. The task is challenging due to the high dimensionality nature of an action, as well as the subtle motion details to be considered. Current…
The shared topology of human skeletons motivated the recent investigation of graph convolutional network (GCN) solutions for action recognition. However, most of the existing GCNs rely on the binary connection of two neighboring vertices…
In skeleton-based action recognition, Graph Convolutional Networks model human skeletal joints as vertices and connect them through an adjacency matrix, which can be seen as a local attention mask. However, in most existing Graph…
Recent advancements in few-shot segmentation (FSS) have exploited pixel-by-pixel matching between query and support features, typically based on cross attention, which selectively activate query foreground (FG) features that correspond to…
In skeleton-based human activity understanding, existing methods often adopt the contrastive learning paradigm to construct a discriminative feature space. However, many of these approaches fail to exploit the structural inter-class…
The HGR is a quite challenging task as its performance is influenced by various aspects such as illumination variations, cluttered backgrounds, spontaneous capture, etc. The conventional CNN networks for HGR are following two stage pipeline…
Triggered by the success of transformers in various visual tasks, the spatial self-attention mechanism has recently attracted more and more attention in the computer vision community. However, we empirically found that a typical vision…
Real-life applications of action recognition often require a fine-grained understanding of subtle movements, e.g., in sports analytics, user interactions in AR/VR, and surgical videos. Although fine-grained actions are more costly to…
Human action recognition from skeleton data, fueled by the Graph Convolutional Network (GCN), has attracted lots of attention, due to its powerful capability of modeling non-Euclidean structure data. However, many existing GCN methods…
Generating long-range skeleton-based human actions has been a challenging problem since small deviations of one frame can cause a malformed action sequence. Most existing methods borrow ideas from video generation, which naively treat…
As collaborative robots (cobots) continue to gain popularity in industrial manufacturing, effective human-robot collaboration becomes crucial. Cobots should be able to recognize human actions to assist with assembly tasks and act…
Previous gait recognition methods primarily trained on labeled datasets, which require painful labeling effort. However, using a pre-trained model on a new dataset without fine-tuning can lead to significant performance degradation. So to…
Human actions in video sequences are three-dimensional (3D) spatio-temporal signals characterizing both the visual appearance and motion dynamics of the involved humans and objects. Inspired by the success of convolutional neural networks…
Skeleton-based Human Action Recognition (HAR) is a vital technology in robotics and human-robot interaction. However, most existing methods concentrate primarily on full-body movements and often overlook subtle hand motions that are…
Skeleton-aware sign language recognition (SLR) has gained popularity due to its ability to remain unaffected by background information and its lower computational requirements. Current methods utilize spatial graph modules and temporal…
Skeleton-based action recognition is a central task in computer vision and human-robot interaction. However, most previous methods suffer from overlooking the explicit exploitation of the latent data distributions (i.e., the intra-class…