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Embodied AI is one of the most popular studies in artificial intelligence and robotics, which can effectively improve the intelligence of real-world agents (i.e. robots) serving human beings. Scene knowledge is important for an agent to…

Artificial Intelligence · Computer Science 2024-05-14 Song Yaoxian , Sun Penglei , Liu Haoyu , Li Zhixu , Song Wei , Xiao Yanghua , Zhou Xiaofang

3D scene graphs have recently emerged as a powerful high-level representation of 3D environments. A 3D scene graph describes the environment as a layered graph where nodes represent spatial concepts at multiple levels of abstraction and…

Robotics · Computer Science 2022-06-22 Nathan Hughes , Yun Chang , Luca Carlone

We introduce GQA, a new dataset for real-world visual reasoning and compositional question answering, seeking to address key shortcomings of previous VQA datasets. We have developed a strong and robust question engine that leverages scene…

Computation and Language · Computer Science 2019-07-12 Drew A. Hudson , Christopher D. Manning

This paper investigates the problem of understanding dynamic 3D scenes from egocentric observations, a key challenge in robotics and embodied AI. Unlike prior studies that explored this as long-form video understanding and utilized…

Computer Vision and Pattern Recognition · Computer Science 2025-01-10 Yue Fan , Xiaojian Ma , Rongpeng Su , Jun Guo , Rujie Wu , Xi Chen , Qing Li

Text-based Visual Question Answering~(TextVQA) aims to produce correct answers for given questions about the images with multiple scene texts. In most cases, the texts naturally attach to the surface of the objects. Therefore, spatial…

Computer Vision and Pattern Recognition · Computer Science 2023-06-16 Hao Li , Jinfa Huang , Peng Jin , Guoli Song , Qi Wu , Jie Chen

We present the Qualitative Explainable Graph (QXG): a unified symbolic and qualitative representation for scene understanding in urban mobility. QXG enables the interpretation of an automated vehicle's environment using sensor data and…

Computer Vision and Pattern Recognition · Computer Science 2024-03-18 Nassim Belmecheri , Arnaud Gotlieb , Nadjib Lazaar , Helge Spieker

Floorplans are commonly used to represent the layout of buildings. In computer aided-design (CAD) floorplans are usually represented in the form of hierarchical graph structures. Research works towards computational techniques that…

Machine Learning · Computer Science 2021-06-04 Vahid Azizi , Muhammad Usman , Honglu Zhou , Petros Faloutsos , Mubbasir Kapadia

Embodied scene understanding serves as the cornerstone for autonomous agents to perceive, interpret, and respond to open driving scenarios. Such understanding is typically founded upon Vision-Language Models (VLMs). Nevertheless, existing…

Computer Vision and Pattern Recognition · Computer Science 2024-03-08 Yunsong Zhou , Linyan Huang , Qingwen Bu , Jia Zeng , Tianyu Li , Hang Qiu , Hongzi Zhu , Minyi Guo , Yu Qiao , Hongyang Li

We study the task of embodied visual active learning, where an agent is set to explore a 3d environment with the goal to acquire visual scene understanding by actively selecting views for which to request annotation. While accurate on some…

Computer Vision and Pattern Recognition · Computer Science 2020-12-18 David Nilsson , Aleksis Pirinen , Erik Gärtner , Cristian Sminchisescu

Recent advanced vision-language models(VLMs) have demonstrated strong performance on passive, offline image and video understanding tasks. However, their effectiveness in embodied settings, which require online interaction and active scene…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Mingxian Lin , Wei Huang , Yitang Li , Chengjie Jiang , Kui Wu , Fangwei Zhong , Shengju Qian , Xin Wang , Xiaojuan Qi

In recent years, 3D scene graphs have emerged as a powerful world representation, offering both geometric accuracy and semantic richness. Combining 3D scene graphs with large language models enables robots to reason, plan, and navigate in…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Abdelrhman Werby , Dennis Rotondi , Fabio Scaparro , Kai O. Arras

Learning structured task representations from human demonstrations is essential for understanding long-horizon manipulation behaviors, particularly in bimanual settings where action ordering, object involvement, and interaction geometry can…

Robotics · Computer Science 2026-01-19 Franziska Herbert , Vignesh Prasad , Han Liu , Dorothea Koert , Georgia Chalvatzaki

Recent advances have enabled the extraction of vectorized features from digital historical maps. To fully leverage this information, however, the extracted features must be organized in a structured and meaningful way that supports…

Information Retrieval · Computer Science 2025-12-09 Ziyi Liu , Sidi Wu , Lorenz Hurni

Recently, self-supervised learning has proved to be effective to learn representations of events suitable for temporal segmentation in image sequences, where events are understood as sets of temporally adjacent images that are semantically…

Machine Learning · Computer Science 2020-12-11 Mariella Dimiccoli , Herwig Wendt

Locating objects described in natural language presents a significant challenge for autonomous agents. Existing CLIP-based open-vocabulary methods successfully perform 3D object grounding with simple (bare) queries, but cannot cope with…

Computer Vision and Pattern Recognition · Computer Science 2025-05-07 Sergey Linok , Tatiana Zemskova , Svetlana Ladanova , Roman Titkov , Dmitry Yudin , Maxim Monastyrny , Aleksei Valenkov

In this article, we present the Layered Semantic Graphs (LSG), a novel actionable hierarchical scene graph, fully integrated with a multi-modal mission planner, the FLIE: A First-Look based Inspection and Exploration planner. The novelty of…

Visual Question Answering (VQA) is concerned with answering free-form questions about an image. Since it requires a deep semantic and linguistic understanding of the question and the ability to associate it with various objects that are…

Computer Vision and Pattern Recognition · Computer Science 2021-07-15 Rajat Koner , Hang Li , Marcel Hildebrandt , Deepan Das , Volker Tresp , Stephan Günnemann

Constructing compact and informative 3D scene representations is essential for effective embodied exploration and reasoning, especially in complex environments over extended periods. Existing representations, such as object-centric 3D scene…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Yuncong Yang , Han Yang , Jiachen Zhou , Peihao Chen , Hongxin Zhang , Yilun Du , Chuang Gan

The rapid advancement of Vision-Language Models (VLMs) has significantly advanced the development of Embodied Question Answering (EQA), enhancing agents' abilities in language understanding and reasoning within complex and realistic…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Tao Wu , Chuhao Zhou , Yen Heng Wong , Lin Gu , Jianfei Yang

Successfully solving long-horizon manipulation tasks remains a fundamental challenge. These tasks involve extended action sequences and complex object interactions, presenting a critical gap between high-level symbolic planning and…

Robotics · Computer Science 2025-09-29 Jialiang Li , Wenzheng Wu , Gaojing Zhang , Yifan Han , Wenzhao Lian
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