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Learning and computation of equilibria are central problems in game theory, theory of computation, and artificial intelligence. In this work, we introduce proximal regret, a new notion of regret based on proximal operators that lies…

Computer Science and Game Theory · Computer Science 2025-11-06 Yang Cai , Constantinos Daskalakis , Haipeng Luo , Chen-Yu Wei , Weiqiang Zheng

Autonomous agents operating in domains such as robotics or video game simulations must adapt to changing tasks without forgetting about the previous ones. This process called Continual Reinforcement Learning poses non-trivial difficulties,…

Machine Learning · Computer Science 2026-02-02 Anthony Kobanda , Odalric-Ambrym Maillard , Rémy Portelas

This paper addresses a new active learning strategy for regression problems. The presented Wasserstein active regression model is based on the principles of distribution-matching to measure the representativeness of the labeled dataset. The…

Machine Learning · Computer Science 2024-03-25 Benjamin Bobbia , Matthias Picard

Many decision problems in science, engineering and economics are affected by uncertain parameters whose distribution is only indirectly observable through samples. The goal of data-driven decision-making is to learn a decision from finitely…

Machine Learning · Statistics 2024-11-05 Daniel Kuhn , Peyman Mohajerin Esfahani , Viet Anh Nguyen , Soroosh Shafieezadeh-Abadeh

User simulation is important for developing and evaluating human-centered AI, yet current student simulation in educational applications has significant limitations. Existing approaches focus on single learning experiences and do not…

Computers and Society · Computer Science 2026-01-27 Zhengyuan Liu , Stella Xin Yin , Bryan Chen Zhengyu Tan , Roy Ka-Wei Lee , Guimei Liu , Dion Hoe-Lian Goh , Wenya Wang , Nancy F. Chen

In this paper, we consider the recent trend of evaluating progress on reinforcement learning technology by using text-based environments and games as evaluation environments. This reliance on text brings advances in natural language…

Artificial Intelligence · Computer Science 2020-05-05 Keerthiram Murugesan , Mattia Atzeni , Pushkar Shukla , Mrinmaya Sachan , Pavan Kapanipathi , Kartik Talamadupula

Humans rapidly learn abstract knowledge when encountering novel environments and flexibly deploy this knowledge to guide efficient and intelligent action. Can modern AI systems learn and plan in a similar way? We study this question using a…

Deep reinforcement learning can match or exceed human performance in stable contexts, but with minor changes to the environment artificial networks, unlike humans, often cannot adapt. Humans rely on a combination of heuristics to simplify…

Artificial Intelligence · Computer Science 2020-06-15 Erik J Peterson , Necati Alp Müyesser , Timothy Verstynen , Kyle Dunovan

This document focuses on modeling a complex situations to achieve an advantage within a competitive context. Our goal is to devise the characteristics of games to teach and exercise non-easily quantifiable tasks crucial to the math-modeling…

Artificial Intelligence · Computer Science 2021-09-23 Gerardo L. Febres

User simulators serve as the critical interactive environment for agent post-training, and an ideal user simulator generalizes across domains and proactively engages in negotiation by challenging or bargaining. However, current methods…

Computation and Language · Computer Science 2026-01-15 Feng Zhang , Shijia Li , Chunmao Zhang , Zhanyu Ma , Jun Xu , Jiuchong Gao , Jinghua Hao , Renqing He , Jingwen Xu , Han Liu

We tackle a fundamental problem in empirical game-theoretic analysis (EGTA), that of learning equilibria of simulation-based games. Such games cannot be described in analytical form; instead, a black-box simulator can be queried to obtain…

Computer Science and Game Theory · Computer Science 2019-06-03 Enrique Areyan Viqueira , Cyrus Cousins , Eli Upfal , Amy Greenwald

Personalized recommender systems are playing an increasingly important role as more content and services become available and users struggle to identify what might interest them. Although matrix factorization and deep learning based methods…

Information Retrieval · Computer Science 2021-01-14 Chen Ma , Liheng Ma , Yingxue Zhang , Ruiming Tang , Xue Liu , Mark Coates

Instruction tuning effectively optimizes Large Language Models (LLMs) for downstream tasks. Due to the changing environment in real-life applications, LLMs necessitate continual task-specific adaptation without catastrophic forgetting.…

Computation and Language · Computer Science 2024-03-19 Yifan Wang , Yafei Liu , Chufan Shi , Haoling Li , Chen Chen , Haonan Lu , Yujiu Yang

Covariate shift arises when covariate distributions differ between source and target populations while the conditional distribution of the response remains invariant, and it underlies problems in missing data and causal inference. We…

Methodology · Statistics 2026-01-13 Junjun Lang , Qiong Zhang , Yukun Liu

Reasoning is a fundamental capability of large language models (LLMs), enabling them to comprehend, analyze, and solve complex problems. In this paper, we introduce TextGames, an innovative benchmark specifically crafted to assess LLMs…

Computation and Language · Computer Science 2025-02-26 Frederikus Hudi , Genta Indra Winata , Ruochen Zhang , Alham Fikri Aji

We demonstrate that a developmentally ordered curriculum markedly improves reasoning transparency and sample-efficiency in small language models (SLMs). Concretely, we train Cognivolve, a 124 M-parameter GPT-2 model, on a four-stage…

Computation and Language · Computer Science 2025-05-20 Xiang Fu

Self-play post-training methods has emerged as an effective approach for finetuning large language models and turn the weak language model into strong language model without preference data. However, the theoretical foundations for…

Machine Learning · Computer Science 2026-02-03 Shangzhe Li , Xuchao Zhang , Chetan Bansal , Weitong Zhang

The increasing prevalence of multi-agent learning systems in society necessitates understanding how to learn effective and safe policies in general-sum multi-agent environments against a variety of opponents, including self-play.…

Computer Science and Game Theory · Computer Science 2024-03-29 Jake Levi , Chris Lu , Timon Willi , Christian Schroeder de Witt , Jakob Foerster

Teaching assembly programming is a fundamental component of undergraduate computer science education, yet many students struggle with its abstract and low-level concepts. Existing learning tools, such as simulators and visualisers, support…

Computers and Society · Computer Science 2026-03-02 Elliott Wen , Paul Denny , Andrew Luxton-Reilly , Sean Ma , Bruce Sham , Chenye Ni , Jun Seo , Yu Yang

The use of generative AI in education is a controversial topic. Current technology offers the potential to create educational content from text, speech, to images based on simple input prompts. This can enhance productivity by summarizing…

Artificial Intelligence · Computer Science 2023-12-18 Joern Ploennigs , Markus Berger , Eva Carnein