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We consider the selective graph coloring problem, which is a generalization of the classical graph coloring problem. Given a graph together with a partition of its vertex set into clusters, we want to choose exactly one vertex per cluster…
Computing the Euler genus of a graph is a fundamental problem in graph theory and topology. It has been shown to be NP-hard by [Thomassen '89] and a linear-time fixed-parameter algorithm has been obtained by [Mohar '99]. Despite extensive…
This is the second paper in a series of two. The goal of the series is to give a polynomial time algorithm for the $4$-coloring problem and the $4$-precoloring extension problem restricted to the class of graphs with no induced six-vertex…
The reachability problem asks to decide if there exists a path from one vertex to another in a digraph. In a grid digraph, the vertices are the points of a two-dimensional square grid, and an edge can occur between a vertex and its…
We show that the perfect matching problem in general graphs is in Quasi-NC. That is, we give a deterministic parallel algorithm which runs in $O(\log^3 n)$ time on $n^{O(\log^2 n)}$ processors. The result is obtained by a derandomization of…
The min-rank of a graph was introduced by Haemers (1978) to bound the Shannon capacity of a graph. This parameter of a graph has recently gained much more attention from the research community after the work of Bar-Yossef et al. (2006). In…
The notion of graph covers (also referred to as locally bijective homomorphisms) plays an important role in topological graph theory and has found its computer science applications in models of local computation. For a fixed target graph…
In this paper we show a new way of constructing deterministic polynomial-time approximation algorithms for computing complex-valued evaluations of a large class of graph polynomials on bounded degree graphs. In particular, our approach…
We present an optimal, linear-time algorithm for the following version of terrain guarding: given a 1.5D terrain and a horizontal line, place the minimum number of guards on the line to see all of the terrain. We prove that the cardinality…
A rectangular layout $\mathcal{L}$ is a rectangle partitioned into disjoint smaller rectangles so that no four smaller rectangles meet at the same point. Rectangular layouts were originally used as floorplans in VLSI design to represent…
A subset of Q^n is called semilinear (or piecewise linear) if it is Boolean combination of linear half-spaces. We study the computational complexity of the constraint satisfaction problem (CSP) over the rationals when all the constraints…
In this paper, we give new, tight subexponential lower bounds for a number of graph embedding problems. We introduce two related combinatorial problems, which we call String Crafting and Orthogonal Vector crafting, and show that these…
We initiate the study of a fundamental combinatorial problem: Given a capacitated graph $G=(V,E)$, find a shortest walk ("route") from a source $s\in V$ to a destination $t\in V$ that includes all vertices specified by a set…
We give an overview of the 2024 Computational Geometry Challenge targeting the problem \textsc{Maximum Polygon Packing}: Given a convex region $P$ in the plane, and a collection of simple polygons $Q_1, \ldots, Q_n$, each $Q_i$ with a…
Partitioning and grouping of similar objects plays a fundamental role in image segmentation and in clustering problems. In such problems a typical goal is to group together similar objects, or pixels in the case of image processing. At the…
As it follows from G\"odel's incompleteness theorems, any consistent formal system of axioms and rules of inference should imply a true unprovable statement. Actually, this fundamental principle can be efficiently applicable in…
This paper presents a new anytime algorithm for the marginal MAP problem in graphical models. The algorithm is described in detail, its complexity and convergence rate are studied, and relations to previous theoretical results for the…
Karger (SIAM Journal on Computing, 1999) developed the first fully-polynomial approximation scheme to estimate the probability that a graph $G$ becomes disconnected, given that its edges are removed independently with probability $p$. This…
The Graph Isomorphism (GI) problem is a theoretically interesting problem because it has not been proven to be in P nor to be NP-complete. Babai made a breakthrough in 2015 when announcing a quasipolynomial time algorithm for GI problem.…
We consider the {\em Shaped Partition Problem} of partitioning $n$ given vectors in real $k$-space into $p$ parts so as to maximize an arbitrary objective function which is convex on the sum of vectors in each part, subject to arbitrary…