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We study the classic cake cutting problem from a mechanism design perspective, in particular focusing on deterministic mechanisms that are strategyproof and fair. We begin by looking at mechanisms that are non-wasteful and primarily show…

Computer Science and Game Theory · Computer Science 2017-05-19 Vijay Menon , Kate Larson

We study the existence of fair distributions when we have more guests than pieces to allocate, focusing on envy-free distributions among those who receive a piece. The conditions on the demand from the guests can be weakened from those of…

Computer Science and Game Theory · Computer Science 2022-06-16 Pablo Soberón

A set of objects is to be divided fairly among agents with different tastes, modeled by additive utility-functions. If we consider the objects as indivisible, many instances of the decision problem: ``Is there a fair division of the objects…

Computer Science and Game Theory · Computer Science 2025-07-03 Samuel Bismuth , Ivan Bliznets , Erel Segal-Halevi

We study the classic problem of fairly dividing a heterogeneous and divisible resource -- represented by a cake, $[0,1]$ -- among $n$ agents. This work considers an interesting variant of the problem where agents are embedded on a graph.…

Computer Science and Game Theory · Computer Science 2022-11-16 Ganesh Ghalme , Xin Huang , Nidhi Rathi

Cake cutting is one of the most fundamental settings in fair division and mechanism design without money. In this paper, we consider different levels of three fundamental goals in cake cutting: fairness, Pareto optimality, and…

Computer Science and Game Theory · Computer Science 2013-10-29 Haris Aziz , Chun Ye

Given a so called ''Sperner coloring'' of a triangulation of the $D$-dimensional simplex, Sperner's lemma guarantees the existence of a rainbow simplex, i.e. a simplex colored by all $D+1$ colors. However, finding a rainbow simplex was the…

Computational Complexity · Computer Science 2024-09-25 Ruiquan Gao , Mohammad Roghani , Aviad Rubinstein , Amin Saberi

In fair division of indivisible goods, using sequences of sincere choices (or picking sequences) is a natural way to allocate the objects. The idea is as follows: at each stage, a designated agent picks one object among those that remain.…

Artificial Intelligence · Computer Science 2018-08-01 Aurélie Beynier , Sylvain Bouveret , Michel Lemaître , Nicolas Maudet , Simon Rey

Using a lab experiment, we investigate the real-life performance of envy-free and proportional cake-cutting procedures with respect to fairness and preference manipulation. We find that envy-free procedures, in particular Selfridge-Conway,…

Computer Science and Game Theory · Computer Science 2022-06-01 Maria Kyropoulou , Josué Ortega , Erel Segal-Halevi

We consider the problem of fairly dividing a two dimensional heterogeneous good among multiple players. Applications include division of land as well as ad space in print and electronic media. Classical cake cutting protocols primarily…

Computer Science and Game Theory · Computer Science 2019-11-27 Erel Segal-Halevi , Avinatan Hassidim , Yonatan Aumann

We consider the problem of fair allocation of indivisible items to agents that have arbitrary entitlements to the items. Every agent $i$ has a valuation function $v_i$ and an entitlement $b_i$, where entitlements sum up to~1. Which…

Computer Science and Game Theory · Computer Science 2024-05-24 Moshe Babaioff , Uriel Feige

This article deals with the cake cutting problem. In this setting, there exists two notions of fair division: proportional division (when there are n players, each player thinks to get at least 1/n of the cake) and envy-free division (each…

Multiagent Systems · Computer Science 2025-09-17 Guillaume Chèze

In this article we propose a probabilistic framework in order to study the fair division of a divisible good, e.g., a cake, between n players. Our framework follows the same idea than the ''Full independence model'' used in the study of…

Computational Complexity · Computer Science 2021-08-25 Guillaume Chèze

We study the recently introduced cake-cutting setting in which the cake is represented by an undirected graph. This generalizes the canonical interval cake and allows for modeling the division of road networks. We show that when the graph…

Computer Science and Game Theory · Computer Science 2021-05-12 Edith Elkind , Erel Segal-Halevi , Warut Suksompong

This work develops algorithmic results for the classic cake-cutting problem in which a divisible, heterogeneous resource (modeled as a cake) needs to be partitioned among agents with distinct preferences. We focus on a standard formulation…

Computer Science and Game Theory · Computer Science 2021-05-13 Siddharth Barman , Nidhi Rathi

The cake-cutting problem involves dividing a heterogeneous, divisible resource fairly between $n$ agents. Br\^{a}nzei et al. [6] introduced {\em generalised cut and choose} (GCC) protocols, a formal model for representing cake-cutting…

Computer Science and Game Theory · Computer Science 2021-08-10 Paul W. Goldberg , Ioana Iaru

A collection of objects, some of which are good and some are bad, is to be divided fairly among agents with different tastes, modeled by additive utility functions. If the objects cannot be shared, so that each of them must be entirely…

Computer Science and Game Theory · Computer Science 2022-11-10 Fedor Sandomirskiy , Erel Segal-Halevi

We study the allocation of indivisible goods that form an undirected graph and quantify the loss of fairness when we impose a constraint that each agent must receive a connected subgraph. Our focus is on well-studied fairness notions…

Computer Science and Game Theory · Computer Science 2023-03-20 Xiaohui Bei , Ayumi Igarashi , Xinhang Lu , Warut Suksompong

We consider the well-studied cake cutting problem in which the goal is to find an envy-free allocation based on queries from $n$ agents. The problem has received attention in computer science, mathematics, and economics. It has been a major…

Data Structures and Algorithms · Computer Science 2017-08-29 Haris Aziz , Simon Mackenzie

We propose a general technique related to the polytopal Sperner lemma for proving old and new multilabeled versions of Sperner's lemma. A notable application of this technique yields a cake-cutting theorem where the number of players and…

Combinatorics · Mathematics 2019-05-10 Frédéric Meunier , Francis Edward Su

We revisit the setting of fair allocation of indivisible items among agents with heterogeneous, non-monotone valuations. We explore the existence and efficient computation of allocations that approximately satisfy either envy-freeness or…

Computer Science and Game Theory · Computer Science 2025-10-09 Vittorio Bilò , Martin Loebl , Cosimo Vinci