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The study examines the problem of using augmented and virtual reality in the process of blended learning in general secondary education. The study analyzes the meaning of the concept of "blended learning". The conceptual principles of…

Computers and Society · Computer Science 2022-01-19 Valentyna Kovalenko , Maiia Marienko , Alisa Sukhikh

Cybersickness is a serious usability problem in virtual reality. Postural (or balance) instability theory has emerged as one of the major hypotheses for the cause of cybersickness. In this paper, we conducted a two-week-long experiment to…

Human-Computer Interaction · Computer Science 2024-04-16 Seonghoon Kang , Yechan Yang , Gerard Jounghyun Kim , Hanseob Kim

How do we evaluate experiences in immersive environments? Despite decades of research in immersive technologies such as virtual reality, the field remains fragmented. Studies rely on overlapping constructs, heterogeneous instruments, and…

Human-Computer Interaction · Computer Science 2026-02-05 Xiang Li , Wei He , Per Ola Kristensson

The proliferation and refinement of affordable virtual reality (VR) technologies and wearable sensors have opened new frontiers in cognitive and behavioral neuroscience. This chapter offers a broad overview of VR for anyone interested in…

Human-Computer Interaction · Computer Science 2024-05-24 Ying Choon Wu , Christopher Maymon , Jonathon Paden , Weichen Liu

A cluster of research in Affective Computing suggests that it is possible to infer some characteristics of users' affective states by analyzing their electrophysiological activity in real-time. However, it is not clear how to use the…

Human-Computer Interaction · Computer Science 2022-11-22 Andres Pinilla , Jaime Garcia , William Raffe , Jan-Niklas Voigt-Antons , Robert Spang , Sebastian Möller

Physical principles are fundamental to realistic visual simulation, but remain a significant oversight in transformer-based video generation. This gap highlights a critical limitation in rendering rigid body motion, a core tenet of…

Computer Vision and Pattern Recognition · Computer Science 2026-01-19 Qiyuan Zhang , Biao Gong , Shuai Tan , Zheng Zhang , Yujun Shen , Xing Zhu , Yuyuan Li , Kelu Yao , Chunhua Shen , Changqing Zou

This study aims to better understand the emotional and physiological correlates of being caressed in VR depending on the type of multisensory feedback provided and the animate or inanimate nature of the virtual representation that touches…

Human-Computer Interaction · Computer Science 2022-03-01 Sofia Seinfeld , Ivette Schmidt , Jörg Müller

We present IntPhys 2, a video benchmark designed to evaluate the intuitive physics understanding of deep learning models. Building on the original IntPhys benchmark, IntPhys 2 focuses on four core principles related to macroscopic objects:…

Computer Vision and Pattern Recognition · Computer Science 2025-06-12 Florian Bordes , Quentin Garrido , Justine T Kao , Adina Williams , Michael Rabbat , Emmanuel Dupoux

Effective laboratory training is essential in engineering education, yet conventional on-site instruction is often constrained by time, accessibility, and safety considerations. To ad-dress these challenges, this study presents the design,…

Human-Computer Interaction · Computer Science 2026-04-28 Lei Fan , Yuxin Li

Cinematic Virtual Reality (CVR) is a narrative-driven VR experience that uses head-mounted displays with a 360-degree field of view. Previous research has explored different viewing modalities to enhance viewers' CVR experience. This study…

Human-Computer Interaction · Computer Science 2024-11-26 Yawen Zhang , Han Zhou , Zhoumingju Jiang , Zilu Tang , Tao Luo , Qinyuan Lei

Virtual environments (VEs) are making their way into various sectors of life to enhance and support human activity, including learning. VEs have been used in various contexts for training, and in many cases they are designed to model or…

Computers and Society · Computer Science 2016-06-07 Marko Teräs , Hanna Teräs , Torsten Reiners

This paper identifies and confirms a perceptual phenomenon: when users interact with simulated objects in a virtual environment where the users' scale deviates greatly from normal, there is a mismatch between the object physics they…

Human-Computer Interaction · Computer Science 2021-02-08 Matti Pouke , Katherine J. Mimnaugh , Alexis Chambers , Timo Ojala , Steven M. LaValle

Recent advances of data-driven machine learning have revolutionized fields like computer vision, reinforcement learning, and many scientific and engineering domains. In many real-world and scientific problems, systems that generate data are…

Machine Learning · Computer Science 2023-03-08 Zhongkai Hao , Songming Liu , Yichi Zhang , Chengyang Ying , Yao Feng , Hang Su , Jun Zhu

Meta Quest Store: https://www.meta.com/experiences/stanford-mri-simulator/8205539289482347/ Magnetic Resonance Imaging (MRI) can be a stressful experience for pediatric patients due to the loud acoustic environment, enclosed scanner bore,…

Human-Computer Interaction · Computer Science 2025-08-27 Yue Yang , Mengyao Guo , Yuxuan Wu , Wally Niu , Emmanuel A Corona , Bruce Daniel , Christoph Leuze , Fred Baik

Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plausible that these perceptual mechanisms also modulate the detectability of content in VR, depending on its location. We evaluate this in a…

Human-Computer Interaction · Computer Science 2020-09-07 Sofia Seinfeld , Tiare Feuchtner , Johannes Pinzek , Jörg Müller

Background: Spatial reasoning has been identified as a critical skill for success in STEM. Unfortunately, under-represented groups often have lower incoming spatial ability. Courses that improve spatial skills exist but are not widely used.…

Human-Computer Interaction · Computer Science 2025-08-15 Yiannos Demetriou , Manasvi Parikh , Sara Eskandari , Westley Weimer , Madeline Endres

The application of Virtual Reality Environments (VRE) has been gaining momentum as a relatively new tool to assist with mitigating various difficulties including abstractness of concepts, lack of user engagement, perception of disconnection…

Human-Computer Interaction · Computer Science 2024-11-26 Ourania Koutzampasopoulou Xanthidou , Nadine Aburumman , Hanêne Ben-Abdallah

This paper examines the educational impact of the implementation of "Changes in Energy and Momentum" from the Tutorials in Introductory Physics in five different instructional settings. These settings include (1) a completely computer-based…

Physics Education · Physics 2012-01-04 C. Slezak , K. M. Koenig , R. J. Endorf , G. A. Braun

With limited time available in the classroom, e-learning tools can supplement in-class learning by providing opportunities for students to study and learn outside of class. Such tools can be especially helpful for students who lack adequate…

Physics Education · Physics 2020-08-05 Emily Marshman , Seth DeVore , Chandralekha Singh

The task of providing effective instruction and facilitating comprehension of resources is a substantial difficulty in the field of Quantum Computing, mostly attributable to the complicated nature of the subject matter. Our research-based…

Physics Education · Physics 2023-09-22 Ishan Shivansh Bangroo , Samia Amir