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Related papers: Dyn-HaMR: Recovering 4D Interacting Hand Motion fr…

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Recovering the 3D geometry of a scene from a sparse set of uncalibrated images is a long-standing problem in computer vision. While recent learning-based approaches such as DUSt3R and MASt3R have demonstrated impressive results by directly…

Computer Vision and Pattern Recognition · Computer Science 2025-08-25 Sara Rojas , Matthieu Armando , Bernard Ghamen , Philippe Weinzaepfel , Vincent Leroy , Gregory Rogez

3D reconstruction of deformable (or non-rigid) scenes from a set of monocular 2D image observations is a long-standing and actively researched area of computer vision and graphics. It is an ill-posed inverse problem, since -- without…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Edith Tretschk , Navami Kairanda , Mallikarjun B R , Rishabh Dabral , Adam Kortylewski , Bernhard Egger , Marc Habermann , Pascal Fua , Christian Theobalt , Vladislav Golyanik

Capturing a 3D human body is one of the important tasks in computer vision with a wide range of applications such as virtual reality and sports analysis. However, conventional frame cameras are limited by their temporal resolution and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Kai Kohyama , Shintaro Shiba , Yoshimitsu Aoki

We present the first method for real-time full body capture that estimates shape and motion of body and hands together with a dynamic 3D face model from a single color image. Our approach uses a new neural network architecture that exploits…

Computer Vision and Pattern Recognition · Computer Science 2021-04-16 Yuxiao Zhou , Marc Habermann , Ikhsanul Habibie , Ayush Tewari , Christian Theobalt , Feng Xu

The ubiquity of monocular videos capturing daily hand-object interactions presents a valuable resource for embodied intelligence. While 3D hand reconstruction from in-the-wild videos has seen significant progress, reconstructing the…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Yuantao Chen , Jiahao Chang , Chongjie Ye , Chaoran Zhang , Zhaojie Fang , Chenghong Li , Xiaoguang Han

Monocular SLAM has received a lot of attention due to its simple RGB inputs and the lifting of complex sensor constraints. However, existing monocular SLAM systems are designed for bounded scenes, restricting the applicability of SLAM…

Computer Vision and Pattern Recognition · Computer Science 2024-03-11 Heng Zhou , Zhetao Guo , Shuhong Liu , Lechen Zhang , Qihao Wang , Yuxiang Ren , Mingrui Li

In this paper, we present DM-Calib, a diffusion-based approach for estimating pinhole camera intrinsic parameters from a single input image. Monocular camera calibration is essential for many 3D vision tasks. However, most existing methods…

Computer Vision and Pattern Recognition · Computer Science 2025-09-19 Junyuan Deng , Wei Yin , Xiaoyang Guo , Qian Zhang , Xiaotao Hu , Weiqiang Ren , Xiao-Xiao Long , Ping Tan

We propose RoHM, an approach for robust 3D human motion reconstruction from monocular RGB(-D) videos in the presence of noise and occlusions. Most previous approaches either train neural networks to directly regress motion in 3D or learn…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Siwei Zhang , Bharat Lal Bhatnagar , Yuanlu Xu , Alexander Winkler , Petr Kadlecek , Siyu Tang , Federica Bogo

State-of-the-art methods can recover accurate overall 3D human body motion from in-the-wild videos. However, they often fail to capture fine-grained articulations, especially in the feet, which are critical for applications such as gait…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Tom Wehrbein , Bodo Rosenhahn

Physical contact provides additional constraints for hand-object state reconstruction as well as a basis for further understanding of interaction affordances. Estimating these severely occluded regions from monocular images presents a…

Computer Vision and Pattern Recognition · Computer Science 2022-05-03 Zimeng Zhao , Binghui Zuo , Wei Xie , Yangang Wang

We present a novel approach for estimating depth from a monocular camera as it moves through complex and crowded indoor environments, e.g., a department store or a metro station. Our approach predicts absolute scale depth maps over the…

Computer Vision and Pattern Recognition · Computer Science 2021-08-13 Dongki Jung , Jaehoon Choi , Yonghan Lee , Deokhwa Kim , Changick Kim , Dinesh Manocha , Donghwan Lee

We address the challenging problem of dense dynamic scene reconstruction and camera pose estimation from multiple freely moving cameras -- a setting that arises naturally when multiple observers capture a shared event. Prior approaches…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Shuo Sun , Unal Artan , Malcolm Mielle , Achim J. Lilienthaland , Martin Magnusson

Recent years have witnessed a trend of the deep integration of the generation and reconstruction paradigms. In this paper, we extend the ability of controllable generative models for a more comprehensive hand mesh recovery task: direct hand…

Computer Vision and Pattern Recognition · Computer Science 2024-06-04 Mengcheng Li , Hongwen Zhang , Yuxiang Zhang , Ruizhi Shao , Tao Yu , Yebin Liu

Dynamic multi-person mesh recovery has been a hot topic in 3D vision recently. However, few works focus on the multi-person motion capture from uncalibrated cameras, which mainly faces two challenges: the one is that inter-person…

Computer Vision and Pattern Recognition · Computer Science 2022-06-23 Buzhen Huang , Yuan Shu , Tianshu Zhang , Yangang Wang

Dynamic Novel View Synthesis aims to generate photorealistic views of moving subjects from arbitrary viewpoints. This task is particularly challenging when relying on monocular video, where disentangling structure from motion is ill-posed…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Michal Nazarczuk , Sibi Catley-Chandar , Thomas Tanay , Zhensong Zhang , Gregory Slabaugh , Eduardo Pérez-Pellitero

Existing methods for reconstructing objects and humans from a monocular image suffer from severe mesh collisions and performance limitations for interacting occluding objects. This paper introduces a method to obtain a globally consistent…

Computer Vision and Pattern Recognition · Computer Science 2024-08-16 Sarthak Batra , Partha P. Chakrabarti , Simon Hadfield , Armin Mustafa

We present V2M4, a novel 4D reconstruction method that directly generates a usable 4D mesh animation asset from a single monocular video. Unlike existing approaches that rely on priors from multi-view image and video generation models, our…

Graphics · Computer Science 2025-07-30 Jianqi Chen , Biao Zhang , Xiangjun Tang , Peter Wonka

Reconstructing dynamic 4D scenes from monocular videos is a fundamental yet challenging task. While recent 3D foundation models provide strong geometric priors, their performance significantly degrades in dynamic environments. This…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Ying Zang , Xuanyi Liu , Yidong Han , Deyi Ji , Chaotao Ding , Yuanqi Hu , Qi Zhu , Xuanfu Li , Jin Ma , Lingyun Sun , Tianrun Chen , Lanyun Zhu

Egocentric videos provide valuable insights into human interactions with the physical world, which has sparked growing interest in the computer vision and robotics communities. A critical challenge in fully understanding the geometry and…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Chengbo Yuan , Geng Chen , Li Yi , Yang Gao

Global human motion reconstruction from in-the-wild monocular videos is increasingly demanded across VR, graphics, and robotics applications, yet requires accurate mapping of human poses from camera to world coordinates-a task challenged by…

Computer Vision and Pattern Recognition · Computer Science 2025-09-08 Qijun Ying , Zhongyuan Hu , Rui Zhang , Ronghui Li , Yu Lu , Zijiao Zeng