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Related papers: Dyn-HaMR: Recovering 4D Interacting Hand Motion fr…

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We present an approach to reconstruct humans and track them over time. At the core of our approach, we propose a fully "transformerized" version of a network for human mesh recovery. This network, HMR 2.0, advances the state of the art and…

Computer Vision and Pattern Recognition · Computer Science 2023-09-01 Shubham Goel , Georgios Pavlakos , Jathushan Rajasegaran , Angjoo Kanazawa , Jitendra Malik

We introduce Mono4DGS-HDR, the first system for reconstructing renderable 4D high dynamic range (HDR) scenes from unposed monocular low dynamic range (LDR) videos captured with alternating exposures. To tackle such a challenging problem, we…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Jinfeng Liu , Lingtong Kong , Mi Zhou , Jinwen Chen , Dan Xu

We present the first method to capture the 3D total motion of a target person from a monocular view input. Given an image or a monocular video, our method reconstructs the motion from body, face, and fingers represented by a 3D deformable…

Computer Vision and Pattern Recognition · Computer Science 2018-12-05 Donglai Xiang , Hanbyul Joo , Yaser Sheikh

3D hand pose estimation from monocular videos is a long-standing and challenging problem, which is now seeing a strong upturn. In this work, we address it for the first time using a single event camera, i.e., an asynchronous vision sensor…

Computer Vision and Pattern Recognition · Computer Science 2021-10-12 Viktor Rudnev , Vladislav Golyanik , Jiayi Wang , Hans-Peter Seidel , Franziska Mueller , Mohamed Elgharib , Christian Theobalt

Reconstructing people, objects, and their interactions in 3D is a long-standing goal for intelligent systems. Often the input is RGB video from a moving camera, making the task ill-posed; depth is ambiguous, humans and objects occlude each…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Lixin Xue , Chengwei Zheng , Georgios Paschalidis , Chen Guo , Manuel Kaufmann , Juan Zarate , Dimitrios Tzionas

Capturing the dynamically deforming 3D shape of clothed human is essential for numerous applications, including VR/AR, autonomous driving, and human-computer interaction. Existing methods either require a highly specialized capturing setup,…

Computer Vision and Pattern Recognition · Computer Science 2021-12-01 Chen Guo , Xu Chen , Jie Song , Otmar Hilliges

We present Grasp in Gaussians (GraG), a fast and robust method for reconstructing dynamic 3D hand-object interactions from a single monocular video. Unlike recent approaches that optimize heavy neural representations, our method focuses on…

Computer Vision and Pattern Recognition · Computer Science 2026-04-15 Ayce Idil Aytekin , Xu Chen , Zhengyang Shen , Thabo Beeler , Helge Rhodin , Rishabh Dabral , Christian Theobalt

Our work aims to reconstruct a 3D object that is held and rotated by a hand in front of a static RGB camera. Previous methods that use implicit neural representations to recover the geometry of a generic hand-held object from multi-view…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Shijian Jiang , Qi Ye , Rengan Xie , Yuchi Huo , Xiang Li , Yang Zhou , Jiming Chen

Reconstructing scenes and tracking motion are two sides of the same coin. Tracking points allow for geometric reconstruction [14], while geometric reconstruction of (dynamic) scenes allows for 3D tracking of points over time [24, 39]. The…

Computer Vision and Pattern Recognition · Computer Science 2025-03-13 Jenny Seidenschwarz , Qunjie Zhou , Bardienus Duisterhof , Deva Ramanan , Laura Leal-Taixé

Recovering world-coordinate human motion from monocular videos with humanoid robot retargeting is significant for embodied intelligence and robotics. To avoid complex SLAM pipelines or heavy temporal models, we propose a lightweight,…

Robotics · Computer Science 2025-12-29 Zhangzheng Tu , Kailun Su , Shaolong Zhu , Yukun Zheng

We propose a method to reconstruct global human trajectories from videos in the wild. Our optimization method decouples the camera and human motion, which allows us to place people in the same world coordinate frame. Most existing methods…

Computer Vision and Pattern Recognition · Computer Science 2023-03-22 Vickie Ye , Georgios Pavlakos , Jitendra Malik , Angjoo Kanazawa

We present HARP (HAnd Reconstruction and Personalization), a personalized hand avatar creation approach that takes a short monocular RGB video of a human hand as input and reconstructs a faithful hand avatar exhibiting a high-fidelity…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Korrawe Karunratanakul , Sergey Prokudin , Otmar Hilliges , Siyu Tang

Human motion recovery for real-world interaction demands both precise action details and metric-scale trajectories. Recovering absolute human pose from monocular input presents a viable solution, but faces two main challenges: (1) models'…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Zhumei Wang , Zechen Hu , Ruoxi Guo , Huaijin Pi , Ziyong Feng , Liang Zhang , Mingtao Pei , Siyuan Huang

Limbed climbing robots are designed to explore challenging vertical walls, such as the skylights of the Moon and Mars. In such robots, the primary role of a hand-eye camera is to accurately estimate 3D positions of graspable points (i.e.,…

Robotics · Computer Science 2025-11-11 Taku Okawara , Ryo Nishibe , Mao Kasano , Kentaro Uno , Kazuya Yoshida

Recovering a dense 3D body mesh from monocular video remains challenging under occlusion from draping and continuously moving camera viewpoints. This configuration arises in surgical augmented reality (AR), where an anesthetized patient…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Mingxiao Tu , Hoijoon Jung , Alireza Moghadam , Andre Kyme , Jinman Kim

Reconstructing biomechanically realistic 3D human motion - recovering both kinematics (motion) and kinetics (forces) - is a critical challenge. While marker-based systems are lab-bound and slow, popular monocular methods use oversimplified,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Farnoosh Koleini , Hongfei Xue , Ahmed Helmy , Pu Wang

3D interacting hand reconstruction is essential to facilitate human-machine interaction and human behaviors understanding. Previous works in this field either rely on auxiliary inputs such as depth images or they can only handle a single…

Computer Vision and Pattern Recognition · Computer Science 2021-11-02 Yu Rong , Jingbo Wang , Ziwei Liu , Chen Change Loy

Since humans interact with diverse objects every day, the holistic 3D capture of these interactions is important to understand and model human behaviour. However, most existing methods for hand-object reconstruction from RGB either assume…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Zicong Fan , Maria Parelli , Maria Eleni Kadoglou , Muhammed Kocabas , Xu Chen , Michael J. Black , Otmar Hilliges

We present a real-time monocular dense SLAM system designed bottom-up from MASt3R, a two-view 3D reconstruction and matching prior. Equipped with this strong prior, our system is robust on in-the-wild video sequences despite making no…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Riku Murai , Eric Dexheimer , Andrew J. Davison

We present a method for reconstructing accurate and consistent 3D hands from a monocular video. We observe that detected 2D hand keypoints and the image texture provide important cues about the geometry and texture of the 3D hand, which can…

Computer Vision and Pattern Recognition · Computer Science 2023-03-21 Zhigang Tu , Zhisheng Huang , Yujin Chen , Di Kang , Linchao Bao , Bisheng Yang , Junsong Yuan