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Existing diffusion-based 3D scene generation methods primarily operate in 2D image/video latent spaces, which makes maintaining cross-view appearance and geometric consistency inherently challenging. To bridge this gap, we present OneWorld,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Sensen Gao , Zhaoqing Wang , Qihang Cao , Dongdong Yu , Changhu Wang , Tongliang Liu , Mingming Gong , Jiawang Bian

In this work, we investigate the problem of creating high-fidelity 3D content from only a single image. This is inherently challenging: it essentially involves estimating the underlying 3D geometry while simultaneously hallucinating unseen…

Computer Vision and Pattern Recognition · Computer Science 2023-04-04 Junshu Tang , Tengfei Wang , Bo Zhang , Ting Zhang , Ran Yi , Lizhuang Ma , Dong Chen

The growing demand for Embodied AI and VR applications has highlighted the need for synthesizing high-quality 3D indoor scenes from sparse inputs. However, existing approaches struggle to infer massive amounts of missing geometry in large…

Computer Vision and Pattern Recognition · Computer Science 2026-04-15 Dehui Wang , Congsheng Xu , Rong Wei , Yue Shi , Shoufa Chen , Dingxiang Luo , Tianshuo Yang , Xiaokang Yang , Wei Sui , Yusen Qin , Rui Tang , Yao Mu

Current image-to-3D approaches suffer from high computational costs and lack scalability for high-resolution outputs. In contrast, we introduce a novel framework to directly generate explicit surface geometry and texture using multi-view 2D…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Haoyu Wu , Meher Gitika Karumuri , Chuhang Zou , Seungbae Bang , Yuelong Li , Dimitris Samaras , Sunil Hadap

We present a diffusion-based model for 3D-aware generative novel view synthesis from as few as a single input image. Our model samples from the distribution of possible renderings consistent with the input and, even in the presence of…

Computer Vision and Pattern Recognition · Computer Science 2023-04-06 Eric R. Chan , Koki Nagano , Matthew A. Chan , Alexander W. Bergman , Jeong Joon Park , Axel Levy , Miika Aittala , Shalini De Mello , Tero Karras , Gordon Wetzstein

This paper presents a novel method for building scalable 3D generative models utilizing pre-trained video diffusion models. The primary obstacle in developing foundation 3D generative models is the limited availability of 3D data. Unlike…

Computer Vision and Pattern Recognition · Computer Science 2024-07-22 Junlin Han , Filippos Kokkinos , Philip Torr

Generating realistic 3D objects from single-view images requires natural appearance, 3D consistency, and the ability to capture multiple plausible interpretations of unseen regions. Existing approaches often rely on fine-tuning pretrained…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Pufan Li , Bi'an Du , Wei Hu

Text-to-image models are showcasing the impressive ability to create high-quality and diverse generative images. Nevertheless, the transition from freehand sketches to complex scene images remains challenging using diffusion models. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-07-10 Tianyu Zhang , Xiaoxuan Xie , Xusheng Du , Haoran Xie

Text-driven 3D scene generation has seen significant advancements recently. However, most existing methods generate single-view images using generative models and then stitch them together in 3D space. This independent generation for each…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Wenrui Li , Fucheng Cai , Yapeng Mi , Zhe Yang , Wangmeng Zuo , Xingtao Wang , Xiaopeng Fan

Stochastic video prediction models take in a sequence of image frames, and generate a sequence of consecutive future image frames. These models typically generate future frames in an autoregressive fashion, which is slow and requires the…

Computer Vision and Pattern Recognition · Computer Science 2019-04-23 Ananya Kumar , S. M. Ali Eslami , Danilo J. Rezende , Marta Garnelo , Fabio Viola , Edward Lockhart , Murray Shanahan

Existing multi-view 3D object reconstruction methods heavily rely on sufficient overlap between input views, where occlusions and sparse coverage in practice frequently yield severe reconstruction incompleteness. Recent advancements in…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Jiahao Chang , Chongjie Ye , Yushuang Wu , Yuantao Chen , Yidan Zhang , Zhongjin Luo , Chenghong Li , Yihao Zhi , Xiaoguang Han

3D immersive scene generation is a challenging yet critical task in computer vision and graphics. A desired virtual 3D scene should 1) exhibit omnidirectional view consistency, and 2) allow for free exploration in complex scene hierarchies.…

Computer Vision and Pattern Recognition · Computer Science 2025-02-24 Shuai Yang , Jing Tan , Mengchen Zhang , Tong Wu , Yixuan Li , Gordon Wetzstein , Ziwei Liu , Dahua Lin

Recent advances in text-to-3D creation integrate the potent prior of Diffusion Models from text-to-image generation into 3D domain. Nevertheless, generating 3D scenes with multiple objects remains challenging. Therefore, we present…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Yueming Zhao , Xuening Yuan , Hongyu Yang , Di Huang

Gaussian Splatting has achieved remarkable progress in multi-view surface reconstruction, yet it exhibits notable degradation when only few views are available. Although recent efforts alleviate this issue by enhancing multi-view…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Jimin Tang , Wenyuan Zhang , Junsheng Zhou , Zian Huang , Kanle Shi , Shenkun Xu , Yu-Shen Liu , Zhizhong Han

Unbounded 3D world generation is emerging as a foundational task for scene modeling in computer vision, graphics, and robotics. In this work, we present WorldFlow3D, a novel method capable of generating unbounded 3D worlds. Building upon a…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Amogh Joshi , Julian Ost , Felix Heide

Directly generating scenes from satellite imagery offers exciting possibilities for integration into applications like games and map services. However, challenges arise from significant view changes and scene scale. Previous efforts mainly…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Zuoyue Li , Zhenqiang Li , Zhaopeng Cui , Marc Pollefeys , Martin R. Oswald

Mesh models have become increasingly accessible for numerous cities; however, the lack of realistic textures restricts their application in virtual urban navigation and autonomous driving. To address this, this paper proposes MeSS…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Xuyang Chen , Zhijun Zhai , Kaixuan Zhou , Zengmao Wang , Jianan He , Dong Wang , Yanfeng Zhang , mingwei Sun , Rüdiger Westermann , Konrad Schindler , Liqiu Meng

In recent years, video generation has seen significant advancements. However, challenges still persist in generating complex motions and interactions. To address these challenges, we introduce ReVision, a plug-and-play framework that…

Computer Vision and Pattern Recognition · Computer Science 2026-01-12 Qihao Liu , Ju He , Qihang Yu , Liang-Chieh Chen , Alan Yuille

Recent advances in novel view synthesis (NVS) have enabled real-time rendering with 3D Gaussian Splatting (3DGS). However, existing methods struggle with artifacts and missing regions when rendering from viewpoints that deviate from the…

Computer Vision and Pattern Recognition · Computer Science 2025-08-11 Minsu Kim , Subin Jeon , In Cho , Mijin Yoo , Seon Joo Kim

We present Frankenstein, a diffusion-based framework that can generate semantic-compositional 3D scenes in a single pass. Unlike existing methods that output a single, unified 3D shape, Frankenstein simultaneously generates multiple…

Computer Vision and Pattern Recognition · Computer Science 2024-09-02 Han Yan , Yang Li , Zhennan Wu , Shenzhou Chen , Weixuan Sun , Taizhang Shang , Weizhe Liu , Tian Chen , Xiaqiang Dai , Chao Ma , Hongdong Li , Pan Ji
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