Related papers: SPGL: Enhancing Session-based Recommendation with …
Bundle recommendation aims to recommend a bundle of items for a user to consume as a whole. Existing solutions integrate user-item interaction modeling into bundle recommendation by sharing model parameters or learning in a multi-task…
Graph Contrastive Learning (GCL), which fuses graph neural networks with contrastive learning, has evolved as a pivotal tool in user-item recommendations. While promising, existing GCL methods often lack explicit modeling of hierarchical…
Graph recommender (GR) is a type of graph neural network (GNNs) encoder that is customized for extracting information from the user-item interaction graph. Due to its strong performance on the recommendation task, GR has gained significant…
Graph classification is essential for understanding complex biological systems, where molecular structures and interactions are naturally represented as graphs. Traditional graph neural networks (GNNs) perform well on static tasks but…
Session-based recommendation (SBR) aims to capture dynamic user preferences by analyzing item sequences within individual sessions. However, most existing approaches focus mainly on intra-session item relationships, neglecting the…
Personalized recommender systems have been widely studied and deployed to reduce information overload and satisfy users' diverse needs. However, conventional recommendation models solely conduct a one-time training-test fashion and can…
User review data is helpful in alleviating the data sparsity problem in many recommender systems. In review-based recommendation methods, review data is considered as auxiliary information that can improve the quality of learned user/item…
Recent years have witnessed the rapid development of heterogeneous graph neural networks (HGNNs) in information retrieval (IR) applications. Many existing HGNNs design a variety of tailor-made graph convolutions to capture structural and…
Sequential Recommendation aims to recommend items that a target user will interact with in the near future based on the historically interacted items. While modeling temporal dynamics is crucial for sequential recommendation, most of the…
Graph Neural Networks have significantly advanced research in recommender systems over the past few years. These methods typically capture global interests using aggregated past interactions and rely on static embeddings of users and items…
Multi-behavior recommendation exploits multiple types of user-item interactions to alleviate the data sparsity problem faced by the traditional models that often utilize only one type of interaction for recommendation. In real scenarios,…
Scene Graph Generation (SGG) aims to explore the relationships between objects in images and obtain scene summary graphs, thereby better serving downstream tasks. However, the long-tailed problem has adversely affected the scene graph's…
Recommender systems play an essential role in music streaming services, prominently in the form of personalized playlists. Exploring the user interactions within these listening sessions can be beneficial to understanding the user…
Graph-level representations are critical in various real-world applications, such as predicting the properties of molecules. But in practice, precise graph annotations are generally very expensive and time-consuming. To address this issue,…
Leveraging the side information associated with entities (i.e. users and items) to enhance the performance of recommendation systems has been widely recognized as an important modelling dimension. While many existing approaches focus on the…
In recommendation systems, utilizing the user interaction history as sequential information has resulted in great performance improvement. However, in many online services, user interactions are commonly grouped by sessions that presumably…
Scene graph generation (SGG) is an important task in image understanding because it represents the relationships between objects in an image as a graph structure, making it possible to understand the semantic relationships between objects…
Graph Convolution Networks (GCNs) have significantly succeeded in learning user and item representations for recommendation systems. The core of their efficacy is the ability to explicitly exploit the collaborative signals from both the…
Node classification is a key task in temporal graph learning (TGL). Real-life temporal graphs often introduce new node classes over time, but existing TGL methods assume a fixed set of classes. This assumption brings limitations, as…
Graph-based recommender systems (GRSs) analyze the structural information in the graphical representation of data to make better recommendations, especially when the direct user-item relation data is sparse. Ranking-oriented GRSs that form…