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Related papers: 3D$^2$-Actor: Learning Pose-Conditioned 3D-Aware D…

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Neural character models can now reconstruct detailed geometry and texture from video, but they lack explicit shadows and shading, leading to artifacts when generating novel views and poses or during relighting. It is particularly difficult…

Computer Vision and Pattern Recognition · Computer Science 2024-01-12 Luis Bolanos , Shih-Yang Su , Helge Rhodin

For artistic applications, video generation requires fine-grained control over both performance and cinematography, i.e., the actor's motion and the camera trajectory. We present ActCam, a zero-shot method for video generation that jointly…

Computer Vision and Pattern Recognition · Computer Science 2026-05-08 Omar El Khalifi , Thomas Rossi , Oscar Fossey , Thibault Fouque , Ulysse Mizrahi , Philip Torr , Ivan Laptev , Fabio Pizzati , Baptiste Bellot-Gurlet

Recent advances in generative diffusion models have enabled the previously unfeasible capability of generating 3D assets from a single input image or a text prompt. In this work, we aim to enhance the quality and functionality of these…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Xiyi Chen , Marko Mihajlovic , Shaofei Wang , Sergey Prokudin , Siyu Tang

This paper introduces a novel approach to monocular 3D human pose estimation using contextualized representation learning with the Transformer-GCN dual-stream model. Monocular 3D human pose estimation is challenged by depth ambiguity,…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Mingrui Ye , Lianping Yang , Hegui Zhu , Zenghao Zheng , Xin Wang , Yantao Lo

We present a system for learning full-body neural avatars, i.e. deep networks that produce full-body renderings of a person for varying body pose and camera position. Our system takes the middle path between the classical graphics pipeline…

Estimation of 3D human pose from monocular image has gained considerable attention, as a key step to several human-centric applications. However, generalizability of human pose estimation models developed using supervision on large-scale…

Computer Vision and Pattern Recognition · Computer Science 2020-06-26 Jogendra Nath Kundu , Siddharth Seth , Rahul M , Mugalodi Rakesh , R. Venkatesh Babu , Anirban Chakraborty

Codec Avatars are a recent class of learned, photorealistic face models that accurately represent the geometry and texture of a person in 3D (i.e., for virtual reality), and are almost indistinguishable from video. In this paper we describe…

Computer Vision and Pattern Recognition · Computer Science 2020-08-13 Alexander Richard , Colin Lea , Shugao Ma , Juergen Gall , Fernando de la Torre , Yaser Sheikh

Despite the rapid progress, existing works on action understanding focus strictly on one type of action agent, which we call actor---a human adult, ignoring the diversity of actions performed by other actors. To overcome this narrow…

Computer Vision and Pattern Recognition · Computer Science 2017-05-01 Chenliang Xu , Caiming Xiong , Jason J. Corso

The model-based estimation of 3D animal pose and shape from images enables computational modeling of animal behavior. Training models for this purpose requires large amounts of labeled image data with precise pose and shape annotations.…

Computer Vision and Pattern Recognition · Computer Science 2024-12-12 Tomasz Niewiadomski , Anastasios Yiannakidis , Hanz Cuevas-Velasquez , Soubhik Sanyal , Michael J. Black , Silvia Zuffi , Peter Kulits

Analyzing human motion is a challenging task with a wide variety of applications in computer vision and in graphics. One such application, of particular importance in computer animation, is the retargeting of motion from one performer to…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Kfir Aberman , Rundi Wu , Dani Lischinski , Baoquan Chen , Daniel Cohen-Or

Generating and editing dynamic 3D head avatars are crucial tasks in virtual reality and film production. However, existing methods often suffer from facial distortions, inaccurate head movements, and limited fine-grained editing…

Graphics · Computer Science 2024-11-26 Yangyang Qian , Yuan Sun , Yu Guo

We propose 360{\deg} Volumetric Portrait (3VP) Avatar, a novel method for reconstructing 360{\deg} photo-realistic portrait avatars of human subjects solely based on monocular video inputs. State-of-the-art monocular avatar reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2023-12-12 Jalees Nehvi , Berna Kabadayi , Julien Valentin , Justus Thies

Reconstructing photorealistic and topology-aware human avatars from monocular videos remains a significant challenge in the fields of computer vision and graphics. While existing 3D human avatar modeling approaches can effectively capture…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Yuze Su , Hongsong Wang , Jie Gui , Liang Wang

The generation of high-quality, animatable 3D head avatars from text has enormous potential in content creation applications such as games, movies, and embodied virtual assistants. Current text-to-3D generation methods typically combine…

Computer Vision and Pattern Recognition · Computer Science 2025-04-23 Yiqian Wu , Malte Prinzler , Xiaogang Jin , Siyu Tang

A key challenge in 3D talking head synthesis lies in the reliance on a long-duration talking head video to train a new model for each target identity from scratch. Recent methods have attempted to address this issue by extracting general…

Computer Vision and Pattern Recognition · Computer Science 2025-08-21 Yuhang Guo , Kaijun Deng , Siyang Song , Jindong Xie , Wenhui Ma , Linlin Shen

We introduce a new method for learning a generative model of articulated 3D animal motions from raw, unlabeled online videos. Unlike existing approaches for 3D motion synthesis, our model requires no pose annotations or parametric shape…

Computer Vision and Pattern Recognition · Computer Science 2024-08-02 Keqiang Sun , Dor Litvak , Yunzhi Zhang , Hongsheng Li , Jiajun Wu , Shangzhe Wu

Reconstructing high-fidelity, animatable 3D head avatars from effortlessly captured monocular videos is a pivotal yet formidable challenge. Although significant progress has been made in rendering performance and manipulation capabilities,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Jiawei Zhang , Zijian Wu , Zhiyang Liang , Yicheng Gong , Dongfang Hu , Yao Yao , Xun Cao , Hao Zhu

Two major approaches exist for creating animatable human avatars. The first, a 3D-based approach, optimizes a NeRF- or 3DGS-based avatar from videos of a single person, achieving personalization through a disentangled identity…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Geonhee Sim , Gyeongsik Moon

Accurate scene perception is critical for vision-based robotic manipulation. Existing approaches typically follow either a Vision-to-Action (V-A) paradigm, predicting actions directly from visual inputs, or a Vision-to-3D-to-Action (V-3D-A)…

Robotics · Computer Science 2026-05-25 Ying Chai , Litao Deng , Ruizhi Shao , Jiajun Zhang , Kangchen Lv , Liangjun Xing , Xiang Li , Hongwen Zhang , Yebin Liu

Posing 3D characters is a fundamental task in computer graphics. However, existing paradigms, ranging from traditional auto-rigging to recent pose-conditioned generative models, frequently struggle with inaccurate skinning weights, fixed…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Zhiyang Guo , Ori Zhang , Jax Xiang , Alan Zhao , Zhenxun Yuan , Wengang Zhou , Houqiang Li
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