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In this paper, we investigate the generation of new video backgrounds given a human foreground video, a camera pose, and a reference scene image. This task presents three key challenges. First, the generated background should precisely…

We present a novel method for populating 3D indoor scenes with virtual humans that can navigate in the environment and interact with objects in a realistic manner. Existing approaches rely on training sequences that contain captured human…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Kaifeng Zhao , Yan Zhang , Shaofei Wang , Thabo Beeler , Siyu Tang

Recent advances in Generative AI (GenAI) have led to significant improvements in the quality of generated visual content. As AI-generated visual content becomes increasingly indistinguishable from real content, the challenge of detecting…

Computer Vision and Pattern Recognition · Computer Science 2025-07-18 Keerthi Veeramachaneni , Praveen Tirupattur , Amrit Singh Bedi , Mubarak Shah

Image view synthesis has seen great success in reconstructing photorealistic visuals, thanks to deep learning and various novel representations. The next key step in immersive virtual experiences is view synthesis of dynamic scenes.…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Kai-En Lin , Guowei Yang , Lei Xiao , Feng Liu , Ravi Ramamoorthi

A key challenge in scaling up robot learning to many skills and environments is removing the need for human supervision, so that robots can collect their own data and improve their own performance without being limited by the cost of…

Machine Learning · Computer Science 2017-03-14 Chelsea Finn , Sergey Levine

Despite the advances in the field of generative models in computer vision, video stabilization still lacks a pure regressive deep-learning-based formulation. Deep video stabilization is generally formulated with the help of explicit motion…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Muhammad Kashif Ali , Sangjoon Yu , Tae Hyun Kim

Video generation models have made significant progress in generating realistic content, enabling applications in simulation, gaming, and film making. However, current generated videos still contain visual artifacts arising from 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Duolikun Danier , Ge Gao , Steven McDonagh , Changjian Li , Hakan Bilen , Oisin Mac Aodha

We propose a method for generating fly-through videos of a scene, from a single image and a given camera trajectory. We build upon an image-to-video latent diffusion model. We condition its UNet denoiser on the camera trajectory, using four…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Stefan Popov , Amit Raj , Michael Krainin , Yuanzhen Li , William T. Freeman , Michael Rubinstein

Videos are continuous 2D projections of 3D worlds. After training on large video data, will global 3D understanding naturally emerge? We study this by quantifying the 3D understanding of existing Video Foundation Models (VidFMs) pretrained…

Computer Vision and Pattern Recognition · Computer Science 2025-12-24 Zixuan Huang , Xiang Li , Zhaoyang Lv , James M. Rehg

In recent years, video generation has seen significant advancements. However, challenges still persist in generating complex motions and interactions. To address these challenges, we introduce ReVision, a plug-and-play framework that…

Computer Vision and Pattern Recognition · Computer Science 2026-01-12 Qihao Liu , Ju He , Qihang Yu , Liang-Chieh Chen , Alan Yuille

Research on the detection of AI-generated videos has focused almost exclusively on face videos, usually referred to as deepfakes. Manipulations like face swapping, face reenactment and expression manipulation have been the subject of an…

Computer Vision and Pattern Recognition · Computer Science 2021-09-20 Omran Alamayreh , Mauro Barni

Creating controllable 3D human portraits from casual smartphone videos is highly desirable due to their immense value in AR/VR applications. The recent development of 3D Gaussian Splatting (3DGS) has shown improvements in rendering quality…

Computer Vision and Pattern Recognition · Computer Science 2024-02-07 Alfredo Rivero , ShahRukh Athar , Zhixin Shu , Dimitris Samaras

Drone racing is a recreational sport in which the goal is to pass through a sequence of gates in a minimum amount of time while avoiding collisions. In autonomous drone racing, one must accomplish this task by flying fully autonomously in…

Computer Vision and Pattern Recognition · Computer Science 2020-08-07 Theo Morales , Andriy Sarabakha , Erdal Kayacan

This paper studies the problem of predicting future trajectories of people in unseen cameras of novel scenarios and views. We approach this problem through the real-data-free setting in which the model is trained only on 3D simulation data…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Junwei Liang , Lu Jiang , Alexander Hauptmann

AI video generation has lowered barriers to video creation, but current tools still struggle with inconsistency. Filmmakers often find that clips fail to match characters and backgrounds, making it difficult to build coherent sequences. A…

Human-Computer Interaction · Computer Science 2025-12-22 Hye-Young Jo , Mose Sakashita , Aditi Mishra , Ryo Suzuki , Koichiro Niinuma , Aakar Gupta

Generating realistic human videos remains a challenging task, with the most effective methods currently relying on a human motion sequence as a control signal. Existing approaches often use existing motion extracted from other videos, which…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Hsin-Ping Huang , Yang Zhou , Jui-Hsien Wang , Difan Liu , Feng Liu , Ming-Hsuan Yang , Zhan Xu

In this work, we present an effective multi-view approach to closed-loop end-to-end learning of precise manipulation tasks that are 3D in nature. Our method learns to accomplish these tasks using multiple statically placed but uncalibrated…

Robotics · Computer Science 2021-04-02 Iretiayo Akinola , Jacob Varley , Dmitry Kalashnikov

Drones are conventionally controlled using joysticks, remote controllers, mobile applications, and embedded computers. A few significant issues with these approaches are that drone control is limited by the range of electromagnetic…

Robotics · Computer Science 2018-03-29 Kathiravan Natarajan , Truong-Huy D. Nguyen , Mutlu Mete

Unmanned aerial vehicles (UAVs) are widely applied for purposes of inspection, search, and rescue operations by the virtue of low-cost, large-coverage, real-time, and high-resolution data acquisition capacities. Massive volumes of aerial…

Computer Vision and Pattern Recognition · Computer Science 2022-10-05 Pu Jin , Lichao Mou , Gui-Song Xia , Xiao Xiang Zhu

Imitation learning has proven to be a powerful tool for training complex visuomotor policies. However, current methods often require hundreds to thousands of expert demonstrations to handle high-dimensional visual observations. A key reason…

Robotics · Computer Science 2024-11-01 Zichen Jeff Cui , Hengkai Pan , Aadhithya Iyer , Siddhant Haldar , Lerrel Pinto