Related papers: Representing Long Volumetric Video with Temporal G…
Gaussian splatting has emerged as a competitive explicit representation for image and video reconstruction. In this work, we present P-GSVC, the first layered progressive 2D Gaussian splatting framework that provides a unified solution for…
Currently, 3D rendering for large-scale free camera trajectories, namely, arbitrary input camera trajectories, poses significant challenges: 1) The distribution and observation angles of the cameras are irregular, and various types of…
In this work, we propose a no-reference video quality assessment method, aiming to achieve high-generalization capability in cross-content, -resolution and -frame rate quality prediction. In particular, we evaluate the quality of a video by…
Modeling animatable human avatars from videos is a long-standing and challenging problem. While conventional methods require per-instance optimization, recent feed-forward methods have been proposed to generate 3D Gaussians with a learnable…
The efficacy of video generation models heavily depends on the quality of their training datasets. Most previous video generation models are trained on short video clips, while recently there has been increasing interest in training long…
We present GaussianAvatar, an efficient approach to creating realistic human avatars with dynamic 3D appearances from a single video. We start by introducing animatable 3D Gaussians to explicitly represent humans in various poses and…
The advancement of 4D (i.e., sequential 3D) generation opens up new possibilities for lifelike experiences in various applications, where users can explore dynamic objects or characters from any viewpoint. Meanwhile, video generative models…
Recent progress in using recurrent neural networks (RNNs) for image description has motivated the exploration of their application for video description. However, while images are static, working with videos requires modeling their dynamic…
We propose HoliGS, a novel deformable Gaussian splatting framework that addresses embodied view synthesis from long monocular RGB videos. Unlike prior 4D Gaussian splatting and dynamic NeRF pipelines, which struggle with training overhead…
In practical real-time XR and telepresence applications, network and computing resources fluctuate frequently. Therefore, a progressive 3D representation is needed. To this end, we propose ProgressiveAvatars, a progressive avatar…
Video-language embeddings are a promising avenue for injecting semantics into visual representations, but existing methods capture only short-term associations between seconds-long video clips and their accompanying text. We propose HierVL,…
Creating high-fidelity 3D head avatars has always been a research hotspot, but it remains a great challenge under lightweight sparse view setups. In this paper, we propose HHAvatar represented by controllable 3D Gaussians for high-fidelity…
Modern 3D engines and graphics pipelines require mesh as a memory-efficient representation, which allows efficient rendering, geometry processing, texture editing, and many other downstream operations. However, it is still highly difficult…
Estimating accurate and temporally consistent 3D human geometry from videos is a challenging problem in computer vision. Existing methods, primarily optimized for single images, often suffer from temporal inconsistencies and fail to capture…
Synthesizing consistent and photorealistic 3D scenes is an open problem in computer vision. Video diffusion models generate impressive videos but cannot directly synthesize 3D representations, i.e., lack 3D consistency in the generated…
High-resolution video generation has emerged as a crucial task in computer vision, with wide-ranging applications in entertainment, simulation, and data augmentation. However, generating temporally coherent and visually realistic videos…
Searching for a unified scene representation remains a research challenge in computer graphics. Traditional mesh-based representations are unsuitable for dense, fuzzy elements, and introduce additional complexity for filtering and…
Volumetric video, which offers immersive viewing experiences, is gaining increasing prominence. With its six degrees of freedom, it provides viewers with greater immersion and interactivity compared to traditional videos. Despite their…
Recent advances in novel-view synthesis can create the photo-realistic visualization of real-world environments from conventional camera captures. However, the everyday environment experiences frequent scene changes, which require dense…
Experience and reasoning occur across multiple temporal scales: milliseconds, seconds, hours or days. The vast majority of computer vision research, however, still focuses on individual images or short videos lasting only a few seconds.…