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Language-guided scene-aware human motion generation has great significance for entertainment and robotics. In response to the limitations of existing datasets, we introduce LaserHuman, a pioneering dataset engineered to revolutionize…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Peishan Cong , Ziyi Wang , Zhiyang Dou , Yiming Ren , Wei Yin , Kai Cheng , Yujing Sun , Xiaoxiao Long , Xinge Zhu , Yuexin Ma

Controllable synthetic data generation can substantially lower the annotation cost of training data. Prior works use diffusion models to generate driving images conditioned on the 3D object layout. However, those models are trained on…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Yunsong Zhou , Michael Simon , Zhenghao Peng , Sicheng Mo , Hongzi Zhu , Minyi Guo , Bolei Zhou

Safely interacting with humans is a significant challenge for autonomous driving. The performance of this interaction depends on machine learning-based modules of an autopilot, such as perception, behavior prediction, and planning. These…

Artificial Intelligence · Computer Science 2020-12-01 Jay Shenoy , Edward Kim , Xiangyu Yue , Taesung Park , Daniel Fremont , Alberto Sangiovanni-Vincentelli , Sanjit Seshia

Generating realistic and controllable traffic scenes from natural language can greatly enhance the development and evaluation of autonomous driving systems. However, this task poses unique challenges: (1) grounding free-form text into…

Robotics · Computer Science 2026-03-27 Bo-Kai Ruan , Hao-Tang Tsui , Yung-Hui Li , Hong-Han Shuai

Simulation is a crucial component of any robotic system. In order to simulate correctly, we need to write complex rules of the environment: how dynamic agents behave, and how the actions of each of the agents affect the behavior of others.…

Computer Vision and Pattern Recognition · Computer Science 2020-05-26 Seung Wook Kim , Yuhao Zhou , Jonah Philion , Antonio Torralba , Sanja Fidler

We aim to control a robot to physically behave in the real world following any high-level language command like "cartwheel" or "kick". Although human motion datasets exist, this task remains particularly challenging since generative models…

Robotics · Computer Science 2024-05-21 Shusheng Xu , Huaijie Wang , Jiaxuan Gao , Yutao Ouyang , Chao Yu , Yi Wu

Generating large-scale multi-character interactions is a challenging and important task in character animation. Multi-character interactions involve not only natural interactive motions but also characters coordinated with each other for…

Graphics · Computer Science 2025-05-21 Ziyi Chang , He Wang , George Alex Koulieris , Hubert P. H. Shum

We present a novel method for populating 3D indoor scenes with virtual humans that can navigate in the environment and interact with objects in a realistic manner. Existing approaches rely on training sequences that contain captured human…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Kaifeng Zhao , Yan Zhang , Shaofei Wang , Thabo Beeler , Siyu Tang

Modeling and reproducing crowd behaviors are important in various domains including psychology, robotics, transport engineering and virtual environments. Conventional methods have focused on synthesizing momentary scenes, which have…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Inhwan Bae , Junoh Lee , Hae-Gon Jeon

Text-driven motion generation offers a powerful and intuitive way to create human movements directly from natural language. By removing the need for predefined motion inputs, it provides a flexible and accessible approach to controlling…

Computer Vision and Pattern Recognition · Computer Science 2025-05-15 Ali Rida Sahili , Najett Neji , Hedi Tabia

With the rapid advancement of game and film production, generating interactive motion from texts has garnered significant attention due to its potential to revolutionize content creation processes. In many practical applications, there is a…

Robotics · Computer Science 2025-02-18 Runqi Wang , Caoyuan Ma , Jian Zhao , Hanrui Xu , Dongfang Sun , Haoyang Chen , Lin Xiong , Zheng Wang , Xuelong Li

Recent advancements in language models have demonstrated their adeptness in conducting multi-turn dialogues and retaining conversational context. However, this proficiency remains largely unexplored in other multimodal generative models,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-04 Biao Jiang , Xin Chen , Chi Zhang , Fukun Yin , Zhuoyuan Li , Gang YU , Jiayuan Fan

We propose a novel task of text-controlled human object interaction generation in 3D scenes with movable objects. Existing human-scene interaction datasets suffer from insufficient interaction categories and typically only consider…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Xinhao Cai , Minghang Zheng , Xin Jin , Yang Liu

The dyadic reaction generation task involves synthesizing responsive facial reactions that align closely with the behaviors of a conversational partner, enhancing the naturalness and effectiveness of human-like interaction simulations. This…

Machine Learning · Computer Science 2025-05-14 Minh-Duc Nguyen , Hyung-Jeong Yang , Soo-Hyung Kim , Ji-Eun Shin , Seung-Won Kim

Generative world models increasingly rely on 4D occupancy for realistic autonomous driving simulation. However, existing generation frameworks depend on rigid geometric conditions (e.g., explicit trajectories) or simplistic attribute-level…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Zhuding Liang , Tianyi Yan , Dubing Chen , Jiasen Zheng , Huan Zheng , Cheng-zhong Xu , Yida Wang , Kun Zhan , Jianbing Shen

Realistic and interactive traffic simulation is essential for training and evaluating autonomous driving systems. However, most existing data-driven simulation methods rely on static initialization or log-replay data, limiting their ability…

Robotics · Computer Science 2026-03-04 Zhenghao Peng , Yuxin Liu , Bolei Zhou

Visual images usually contain the informative context of the environment, thereby helping to predict agents' behaviors. However, they hardly impose the dynamic effects on agents' actual behaviors due to the respectively fixed semantics. To…

Computer Vision and Pattern Recognition · Computer Science 2022-06-17 Beihao Xia , Conghao Wong , Heng Li , Shiming Chen , Qinmu Peng , Xinge You

At present, executable visual workflows have emerged as a mainstream paradigm in real-world industrial deployments, offering strong reliability and controllability. However, in current practice, such workflows are almost entirely…

Computation and Language · Computer Science 2026-05-27 Yi Zhong , Buqiang Xu , Yijun Wang , Zifei Shan , Shuofei Qiao , Guozhou Zheng , Ningyu Zhang

Automated driving system deployment requires rigorous validation across safety-critical vehicle-pedestrian interactions, yet real-world datasets rarely capture high-risk scenarios while simulation platforms lack realistic behavior. In…

Robotics · Computer Science 2026-05-19 Qingwen Pu , Kun Xie , Yuan Zhu , Guocong Zhai

Generating controllable indoor scenes is fundamental to applications in game development, architectural visualization, and embodied AI. However, existing approaches either support a limited input modalities or rely on implicit generation…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Wentang Chen , Shougao Zhang , Yiman Zhang , Tianhao Zhou , Ruihui Li