Related papers: Textured Mesh Saliency: Bridging Geometry and Text…
Multi-view image generation holds significant application value in computer vision, particularly in domains like 3D reconstruction, virtual reality, and augmented reality. Most existing methods, which rely on extending single images, face…
Meshes are commonly used as 3D maps since they encode the topology of the scene while being lightweight. Unfortunately, 3D meshes are mathematically difficult to handle directly because of their combinatorial and discrete nature. Therefore,…
High-quality 3D texture generation remains a fundamental challenge due to the view-inconsistency inherent in current mainstream multi-view diffusion pipelines. Existing representations either rely on UV maps, which suffer from distortion…
Accurately reconstructing a 3D scene including explicit geometry information is both attractive and challenging. Geometry reconstruction can benefit from incorporating differentiable appearance models, such as Neural Radiance Fields and 3D…
2D texture maps and 3D voxel arrays are widely used to add rich detail to the surfaces and volumes of rendered scenes, and filtered texture lookups are integral to producing high-quality imagery. We show that applying the texture filter…
We present Text2Tex, a novel method for generating high-quality textures for 3D meshes from the given text prompts. Our method incorporates inpainting into a pre-trained depth-aware image diffusion model to progressively synthesize high…
With the advent of depth-to-image diffusion models, text-guided generation, editing, and transfer of realistic textures are no longer difficult. However, due to the limitations of pre-trained diffusion models, they can only create…
Scene understanding is an important capability for robots acting in unstructured environments. While most SLAM approaches provide a geometrical representation of the scene, a semantic map is necessary for more complex interactions with the…
Recently, virtual reality (VR) technology has been widely used in medical, military, manufacturing, entertainment, and other fields. These applications must simulate different complex material surfaces, various dynamic objects, and complex…
We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mesh-based pipeline for downstream applications. In this paper,…
Saliency modeling has been an active research area in computer vision for about two decades. Existing state of the art models perform very well in predicting where people look in natural scenes. There is, however, the risk that these models…
We propose Differentiable Stereopsis, a multi-view stereo approach that reconstructs shape and texture from few input views and noisy cameras. We pair traditional stereopsis and modern differentiable rendering to build an end-to-end model…
Reconstructing texture-less surfaces poses unique challenges in computer vision, primarily due to the lack of specialized datasets that cater to the nuanced needs of depth and normals estimation in the absence of textural information. We…
4D reconstruction of human-object interaction is critical for immersive VR/AR experience and human activity understanding. Recent advances still fail to recover fine geometry and texture results from sparse RGB inputs, especially under…
Recently, video streams have occupied a large proportion of Internet traffic, most of which contain human faces. Hence, it is necessary to predict saliency on multiple-face videos, which can provide attention cues for many content based…
Recent research on texture synthesis for 3D shapes benefits a lot from dramatically developed 2D text-to-image diffusion models, including inpainting-based and optimization-based approaches. However, these methods ignore the modal gap…
Laser material processing has emerged as a versatile and indispensable tool in various industries, including manufacturing, healthcare, and materials science. However, the interaction of a lasers with surfaces is highly dependent on a large…
Clothes undergo complex geometric deformations, which lead to appearance changes. To edit human videos in a physically plausible way, a texture map must take into account not only the garment transformation induced by the body movements and…
The understanding of where humans look in a scene is a problem of great interest in visual perception and computer vision. When eye-tracking devices are not a viable option, models of human attention can be used to predict fixations. In…
Data size is the bottleneck for developing deep saliency models, because collecting eye-movement data is very time consuming and expensive. Most of current studies on human attention and saliency modeling have used high quality stereotype…