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Feedforward 3D Gaussian Splatting (3DGS) often struggles in trajectory-based sparse-view driving scenes. Existing Gaussian repair methods mainly target optimization-based 3DGS, while diffusion-based repair is typically restricted to…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Rui Song , Tianhui Cai , Markus Gross , Xingcheng Zhou , Zewei Zhou , Zhiyu Huang , Olaf Wysocki , Jiaqi Ma

3D Gaussian Splatting (3DGS) has emerged as a leading neural rendering technique for high-fidelity view synthesis, prompting the development of dedicated 3DGS accelerators for resource-constrained platforms. The conventional decoupled…

Hardware Architecture · Computer Science 2025-07-28 Minnan Pei , Gang Li , Junwen Si , Zeyu Zhu , Zitao Mo , Peisong Wang , Zhuoran Song , Xiaoyao Liang , Jian Cheng

3D Gaussian Splatting (3DGS) techniques have recently enabled high-quality 3D scene reconstruction and real-time novel view synthesis. These approaches, however, are limited by the pinhole camera model and lack effective modeling of defocus…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Yujie Wang , Praneeth Chakravarthula , Baoquan Chen

Creating controllable 3D human portraits from casual smartphone videos is highly desirable due to their immense value in AR/VR applications. The recent development of 3D Gaussian Splatting (3DGS) has shown improvements in rendering quality…

Computer Vision and Pattern Recognition · Computer Science 2024-02-07 Alfredo Rivero , ShahRukh Athar , Zhixin Shu , Dimitris Samaras

3D Gaussian Splatting (3DGS) has garnered significant attention due to its superior scene representation fidelity and real-time rendering performance, especially for dynamic 3D scene reconstruction (\textit{i.e.}, 4D reconstruction).…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Henan Wang , Hanxin Zhu , Xinliang Gong , Tianyu He , Xin Li , Zhibo Chen

Embodied intelligence requires precise reconstruction and rendering to simulate large-scale real-world data. Although 3D Gaussian Splatting (3DGS) has recently demonstrated high-quality results with real-time performance, it still faces…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Haodong Xiang , Xinghui Li , Kai Cheng , Xiansong Lai , Wanting Zhang , Zhichao Liao , Long Zeng , Xueping Liu

Interactive point-based image editing serves as a controllable editor, enabling precise and flexible manipulation of image content. However, most drag-based methods operate primarily on the 2D pixel plane with limited use of 3D cues. As a…

Computer Vision and Pattern Recognition · Computer Science 2026-02-23 Xinyu Pu , Hongsong Wang , Jie Gui , Pan Zhou

Capturing and re-animating the 3D structure of articulated objects present significant barriers. On one hand, methods requiring extensively calibrated multi-view setups are prohibitively complex and resource-intensive, limiting their…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Heng Yu , Joel Julin , Zoltán Á. Milacski , Koichiro Niinuma , László A. Jeni

3D Gaussian splatting (3DGS) has become a vital tool for learning a radiance field from multiple posed images. Although 3DGS shows great advantages over NeRF in terms of rendering quality and efficiency, it remains a research challenge to…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Jiaqi Liu , Zhizhong Han

Language-driven 3D Gaussian Splatting (3DGS) editing provides a more convenient approach for modifying complex scenes in VR/AR. Standard pipelines typically adopt a two-stage strategy: first editing multiple 2D views, and then optimizing…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Yanhui Chen , Jiahong Li , Jingchao Wang , Junyi Lin , Zixin Zeng , Yang Shi

3D Gaussian Splatting (3DGS) is a highly deployable real-time method for novel view synthesis. In practice, it requires a universal, consistent control mechanism that adjusts the trade-off between rendering quality and model compression…

Computer Vision and Pattern Recognition · Computer Science 2025-11-10 Fengdi Zhang , Yibao Sun , Hongkun Cao , Ruqi Huang

Reconstructing Dynamic 3D Gaussian Splatting (3DGS) from low-framerate RGB videos is challenging. This is because large inter-frame motions will increase the uncertainty of the solution space. For example, one pixel in the first frame might…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Junhao He , Jiaxu Wang , Jia Li , Mingyuan Sun , Qiang Zhang , Jiahang Cao , Ziyi Zhang , Yi Gu , Jingkai Sun , Renjing Xu

Synthesizing consistent and photorealistic 3D scenes is an open problem in computer vision. Video diffusion models generate impressive videos but cannot directly synthesize 3D representations, i.e., lack 3D consistency in the generated…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Katja Schwarz , Norman Mueller , Peter Kontschieder

Propagation-based video editing enables precise user control by propagating a single edited frame into following frames while maintaining the original context such as motion and structures. However, training such models requires…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Wonyong Seo , Jaeho Moon , Jaehyup Lee , Soo Ye Kim , Munchurl Kim

Creating 4D fields of Gaussian Splatting from images or videos is a challenging task due to its under-constrained nature. While the optimization can draw photometric reference from the input videos or be regulated by generative models,…

Computer Vision and Pattern Recognition · Computer Science 2024-05-15 Quankai Gao , Qiangeng Xu , Zhe Cao , Ben Mildenhall , Wenchao Ma , Le Chen , Danhang Tang , Ulrich Neumann

Recent breakthroughs in text-guided image generation have significantly advanced the field of 3D generation. While generating a single high-quality 3D object is now feasible, generating multiple objects with reasonable interactions within a…

Computer Vision and Pattern Recognition · Computer Science 2024-10-29 Chongjian Ge , Chenfeng Xu , Yuanfeng Ji , Chensheng Peng , Masayoshi Tomizuka , Ping Luo , Mingyu Ding , Varun Jampani , Wei Zhan

As generative models become increasingly capable of producing high-fidelity visual content, the demand for efficient, interpretable, and editable image representations has grown substantially. Recent advances in 2D Gaussian Splatting (2DGS)…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Hao Wang , Ashish Bastola , Chaoyi Zhou , Wenhui Zhu , Xiwen Chen , Xuanzhao Dong , Siyu Huang , Abolfazl Razi

The use of 3D Gaussians as representation of radiance fields has enabled high quality novel view synthesis at real-time rendering speed. However, the choice of optimising the outgoing radiance of each Gaussian independently as spherical…

Computer Vision and Pattern Recognition · Computer Science 2024-10-21 Zhe Jun Tang , Tat-Jen Cham

The paradigm of Differentially Private SGD~(DP-SGD) can provide a theoretical guarantee for training data in both centralized and federated settings. However, the utility degradation caused by DP-SGD limits its wide application in…

Cryptography and Security · Computer Science 2025-04-15 Haichao Sha , Ruixuan Liu , Yixuan Liu , Hong Chen

3D Gaussian splatting (3DGS) has shown its detailed expressive ability and highly efficient rendering speed in the novel view synthesis (NVS) task. The application to inverse rendering still faces several challenges, as the discrete nature…

Graphics · Computer Science 2025-07-22 Zuo-Liang Zhu , Jian Yang , Beibei Wang