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3D Gaussian Splatting (3DGS) has recently emerged as a promising contender to Neural Radiance Fields (NeRF) in 3D scene reconstruction and real-time novel view synthesis. 3DGS outperforms NeRF in training and inference speed but has…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Bert Ramlot , Martijn Courteaux , Peter Lambert , Glenn Van Wallendael

Generating 3D models has traditionally been a complex task requiring specialized expertise. While recent advances in generative AI have sought to automate this process, existing methods produce non-editable representation, such as meshes or…

Graphics · Computer Science 2026-01-21 Fadlullah Raji , Stefano Petrangeli , Matheus Gadelha , Yu Shen , Uttaran Bhattacharya , Gang Wu

Recent advances in text-guided image editing and 3D Gaussian Splatting (3DGS) have enabled high-quality 3D scene manipulation. However, existing pipelines rely on iterative edit-and-fit optimization at test time, alternating between 2D…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Haitao Huang , Shin-Fang Chng , Huangying Zhan , Qingan Yan , Yi Xu

We introduce PortraitGen, a powerful portrait video editing method that achieves consistent and expressive stylization with multimodal prompts. Traditional portrait video editing methods often struggle with 3D and temporal consistency, and…

Computer Vision and Pattern Recognition · Computer Science 2024-09-23 Xuan Gao , Haiyao Xiao , Chenglai Zhong , Shimin Hu , Yudong Guo , Juyong Zhang

In the context of novel view synthesis, 3D Gaussian Splatting (3DGS) has recently emerged as an efficient and competitive counterpart to Neural Radiance Field (NeRF), enabling high-fidelity photorealistic rendering in real time. Beyond…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Shuting He , Peilin Ji , Yitong Yang , Changshuo Wang , Jiayi Ji , Yinglin Wang , Henghui Ding

3D Gaussian Splatting (3DGS) has become an emerging tool for dynamic scene reconstruction. However, existing methods focus mainly on extending static 3DGS into a time-variant representation, while overlooking the rich motion information…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Zhiyang Guo , Wengang Zhou , Li Li , Min Wang , Houqiang Li

3D Gaussian Splatting (3DGS) achieves an appealing balance between rendering quality and efficiency, but relies on approximating 3D Gaussians as 2D projections--an assumption that degrades accuracy, especially under generic large…

Graphics · Computer Science 2026-03-13 Zixun Huang , Cho-Ying Wu , Yuliang Guo , Xinyu Huang , Liu Ren

3D Gaussian Splatting (3DGS) achieves real-time novel-view synthesis by optimizing millions of anisotropic Gaussians, yet its training remains expensive, with the backward pass dominating runtime in the post-densification refinement phase.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Jingxing Li , Yongjae Leeand , Deliang Fan

Compression techniques for 3D Gaussian Splatting (3DGS) have recently achieved considerable success in minimizing storage overhead for 3D Gaussians while preserving high rendering quality. Despite the impressive storage reduction, the lack…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Seungjoo Shin , Jaesik Park , Sunghyun Cho

While 3D Gaussian Splatting (3DGS) enables real-time rendering, its training demands workstation-level compute and memory, making mobile deployment impractical under minute-scale time budgets and limited peak memory. We present PocketGS, a…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Wenzhi Guo , Guangchi Fang , Shu Yang , Bing Wang

3D Gaussian Splatting (3DGS) and its subsequent works are restricted to specific hardware setups, either on only low-cost or on only high-end configurations. Approaches aimed at reducing 3DGS memory usage enable rendering on low-cost GPU…

Computer Vision and Pattern Recognition · Computer Science 2025-06-12 Yunji Seo , Young Sun Choi , Hyun Seung Son , Youngjung Uh

Drag-based editing has become popular in 2D content creation, driven by the capabilities of image generative models. However, extending this technique to 3D remains a challenge. Existing 3D drag-based editing methods, whether employing…

Computer Vision and Pattern Recognition · Computer Science 2024-10-22 Honghua Chen , Yushi Lan , Yongwei Chen , Yifan Zhou , Xingang Pan

We present GSEdit, a pipeline for text-guided 3D object editing based on Gaussian Splatting models. Our method enables the editing of the style and appearance of 3D objects without altering their main details, all in a matter of minutes on…

Computer Vision and Pattern Recognition · Computer Science 2024-05-22 Francesco Palandra , Andrea Sanchietti , Daniele Baieri , Emanuele Rodolà

Recent works in volume rendering, \textit{e.g.} NeRF and 3D Gaussian Splatting (3DGS), significantly advance the rendering quality and efficiency with the help of the learned implicit neural radiance field or 3D Gaussians. Rendering on top…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Xiaobiao Du , Yida Wang , Xin Yu

Novel-view synthesis plays a crucial role in computer vision with applications in 3D reconstruction, mixed reality, and robotics. Recent approaches, such as 3D Gaussian Splatting (3DGS), have emerged as state-of-the-art solutions, offering…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Ankit Dhiman , Tao Lu , R Srinath , Emre Arslan , Angela Xing , Yuanbo Xiangli , R Venkatesh Babu , Srinath Sridhar

3D Gaussian Splatting (3DGS) has emerged as a powerful approach for novel view synthesis. However, the number of Gaussian primitives often grows substantially during training as finer scene details are reconstructed, leading to increased…

Image and Video Processing · Electrical Eng. & Systems 2026-05-13 Hung Nguyen , An Le , Truong Nguyen

Text-based generation and editing of 3D scenes hold significant potential for streamlining content creation through intuitive user interactions. While recent advances leverage 3D Gaussian Splatting (3DGS) for high-fidelity and real-time…

Computer Vision and Pattern Recognition · Computer Science 2025-04-17 Hyojun Go , Byeongjun Park , Jiho Jang , Jin-Young Kim , Soonwoo Kwon , Changick Kim

3D Gaussian Splatting (3DGS) enables efficient training and fast novel view synthesis in static environments. To address challenges posed by transient objects, distractor-free 3DGS methods have emerged and shown promising results when dense…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Yi Gu , Zhaorui Wang , Jiahang Cao , Jiaxu Wang , Mingle Zhao , Dongjun Ye , Renjing Xu

3D Gaussian Splatting (3DGS) has become a state-of-the-art framework for real-time, high-fidelity novel view synthesis. However, its substantial storage requirements and inherently unstructured representation pose challenges for deployment…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Yuqin Lu , Yang Zhou , Yihua Dai , Guiqing Li , Shengfeng He

3D Gaussian Splatting (3DGS) is a recent explicit 3D representation that has achieved high-quality reconstruction and real-time rendering of complex scenes. However, the rasterization pipeline still suffers from unnecessary overhead…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Xinzhe Wang , Ran Yi , Lizhuang Ma