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Related papers: Swarm Behavior Cloning

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Offline reinforcement learning (RL), which optimizes policies using a previously collected static dataset, is an important branch of RL. A popular and promising approach is to regularize actor-critic methods with behavior cloning (BC),…

Machine Learning · Computer Science 2026-05-15 Jinzong Dong , Wei Huang , Jianshu Zhang , Zhuo Chen , Xinzhe Yuan , Qinying Gu , Zhaohui Jiang , Nanyang Ye

Supervised imitation-based approaches are often favored over off-policy reinforcement learning approaches for learning policies offline, since their straightforward optimization objective makes them computationally efficient and stable to…

Machine Learning · Computer Science 2025-12-30 Adam Jelley , Trevor McInroe , Sam Devlin , Amos Storkey

Behavior cloning (BC) optimizes policies by treating human demonstrations as pointwise action labels. While effective with accurate action labels, this formulation is brittle in practice: when human-provided actions are imperfect, treating…

Robotics · Computer Science 2026-05-01 Zhaoting Li , Rodrigo Pérez-Dattari , Robert Babuska , Cosimo Della Santina , Jens Kober

Inverse reinforcement learning (IRL) has become a useful tool for learning behavioral models from demonstration data. However, IRL remains mostly unexplored for multi-agent systems. In this paper, we show how the principle of IRL can be…

Machine Learning · Statistics 2017-03-27 Adrian Šošić , Wasiur R. KhudaBukhsh , Abdelhak M. Zoubir , Heinz Koeppl

One of the key challenges of Reinforcement Learning (RL) is the ability of agents to generalise their learned policy to unseen settings. Moreover, training RL agents requires large numbers of interactions with the environment. Motivated by…

Machine Learning · Computer Science 2024-12-10 Alain Andres , Lukas Schäfer , Stefano V. Albrecht , Javier Del Ser

We find that across a wide range of robot policy learning scenarios, treating supervised policy learning with an implicit model generally performs better, on average, than commonly used explicit models. We present extensive experiments on…

Despite recent progress in offline learning, these methods are still trained and tested on the same environment. In this paper, we compare the generalization abilities of widely used online and offline learning methods such as online…

Machine Learning · Computer Science 2024-03-18 Ishita Mediratta , Qingfei You , Minqi Jiang , Roberta Raileanu

Learning complex policies with Reinforcement Learning (RL) is often hindered by instability and slow convergence, a problem exacerbated by the difficulty of reward engineering. Imitation Learning (IL) from expert demonstrations bypasses…

Machine Learning · Computer Science 2026-05-19 Sayambhu Sen , Shalabh Bhatnagar

Reinforcement learning (RL) struggles to scale to large, combinatorial action spaces common in many real-world problems. This paper introduces a novel framework for training discrete diffusion models as highly effective policies in these…

Machine Learning · Computer Science 2026-05-21 Haitong Ma , Ofir Nabati , Aviv Rosenberg , Bo Dai , Oran Lang , Craig Boutilier , Na Li , Shie Mannor , Lior Shani , Guy Tenneholtz

Crowd simulation, the study of the movement of multiple agents in complex environments, presents a unique application domain for machine learning. One challenge in crowd simulation is to imitate the movement of expert agents in highly dense…

Multiagent Systems · Computer Science 2019-10-03 Gang Qiao , Honglu Zhou , Mubbasir Kapadia , Sejong Yoon , Vladimir Pavlovic

Imitation learning (IL) is a simple and powerful way to use high-quality human driving data, which can be collected at scale, to produce human-like behavior. However, policies based on imitation learning alone often fail to sufficiently…

Current methods for end-to-end constructive neural combinatorial optimization usually train a policy using behavior cloning from expert solutions or policy gradient methods from reinforcement learning. While behavior cloning is…

Machine Learning · Computer Science 2024-11-05 Jonathan Pirnay , Dominik G. Grimm

Behavior cloning has shown success in many sequential decision-making tasks by learning from expert demonstrations, yet they can be very sample inefficient and fail to generalize to unseen scenarios. One approach to these problems is to…

Artificial Intelligence · Computer Science 2026-02-05 Feiyu Zhu , Jean Oh , Reid Simmons

Generative Behavior Cloning (GBC) is a simple yet effective framework for robot learning, particularly in multi-task settings. Recent GBC methods often employ diffusion policies with open-loop (OL) control, where actions are generated via a…

Robotics · Computer Science 2025-10-15 Junhyuk So , Chiwoong Lee , Shinyoung Lee , Jungseul Ok , Eunhyeok Park

Reliant on too many experiments to learn good actions, current Reinforcement Learning (RL) algorithms have limited applicability in real-world settings, which can be too expensive to allow exploration. We propose an algorithm for batch RL,…

Machine Learning · Computer Science 2021-12-07 Rasool Fakoor , Jonas Mueller , Kavosh Asadi , Pratik Chaudhari , Alexander J. Smola

Reinforcement learning (RL) is a general framework for adaptive control, which has proven to be efficient in many domains, e.g., board games, video games or autonomous vehicles. In such problems, an agent faces a sequential decision-making…

Machine Learning · Computer Science 2020-06-16 Olivier Buffet , Olivier Pietquin , Paul Weng

Imitation learning (IL) algorithms use expert demonstrations to learn a specific task. Most of the existing approaches assume that all expert demonstrations are reliable and trustworthy, but what if there exist some adversarial…

Machine Learning · Computer Science 2021-01-06 Mostafa Hussein , Brendan Crowe , Marek Petrik , Momotaz Begum

Recent Offline Reinforcement Learning methods have succeeded in learning high-performance policies from fixed datasets of experience. A particularly effective approach learns to first identify and then mimic optimal decision-making…

Machine Learning · Computer Science 2023-12-12 Jake Grigsby , Yanjun Qi

In batch reinforcement learning (RL), one often constrains a learned policy to be close to the behavior (data-generating) policy, e.g., by constraining the learned action distribution to differ from the behavior policy by some maximum…

Machine Learning · Computer Science 2020-03-31 Sungryull Sohn , Yinlam Chow , Jayden Ooi , Ofir Nachum , Honglak Lee , Ed Chi , Craig Boutilier

Behavior cloning provides strong imitation learning guarantees when training and test environments share the same dynamics. However, in many deployment settings the test environment's transitions differ from training, and classical offline…

Machine Learning · Computer Science 2026-05-19 Surbhi Goel , Jonathan Pei , James Wang
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