Related papers: ReCap: Better Gaussian Relighting with Cross-Envir…
This paper presents an illumination estimation method for virtual objects in real environment by learning. While previous works tackled this problem by reconstructing high dynamic range (HDR) environment maps or the corresponding spherical…
Today, most methods for image understanding tasks rely on feed-forward neural networks. While this approach has allowed for empirical accuracy, efficiency, and task adaptation via fine-tuning, it also comes with fundamental disadvantages.…
Recovering the 3D geometry of a purely texture-less object with generally unknown surface reflectance (e.g. non-Lambertian) is regarded as a challenging task in multi-view reconstruction. The major obstacle revolves around establishing…
We present Bidirectional Gaussian Primitives, an image-based novel view synthesis technique designed to represent and render 3D objects with surface and volumetric materials under dynamic illumination. Our approach integrates light…
We present a real-time global illumination approach along with a pipeline for dynamic 3D Gaussian models and meshes. Building on a formulated surface light transport model for 3D Gaussians, we address key performance challenges with a fast…
The emergence of neural and Gaussian-based radiance field methods has led to considerable advancements in novel view synthesis and 3D object reconstruction. Nonetheless, specular reflection and refraction continue to pose significant…
Image recaptioning is widely used to generate training datasets with enhanced quality for various multimodal tasks. Existing recaptioning methods typically rely on powerful multimodal large language models (MLLMs) to enhance textual…
We introduce Stanford-ORB, a new real-world 3D Object inverse Rendering Benchmark. Recent advances in inverse rendering have enabled a wide range of real-world applications in 3D content generation, moving rapidly from research and…
Most existing illumination-editing approaches fail to simultaneously provide customized control of light effects and preserve content integrity. This makes them less effective for practical lighting stylization requirements, especially in…
Accurate reconstruction and relighting of glossy objects remains a longstanding challenge, as object shape, material properties, and illumination are inherently difficult to disentangle. Existing neural rendering approaches often rely on…
The cross-depiction problem is that of recognising visual objects regardless of whether they are photographed, painted, drawn, etc. It is a potentially significant yet under-researched problem. Emulating the remarkable human ability to…
Generalizable image-based person re-identification (Re-ID) aims to recognize individuals across cameras in unseen domains without retraining. While multiple existing approaches address the domain gap through complex architectures, recent…
3D Gaussian Splatting (3D-GS) has made a notable advancement in the field of neural rendering, 3D scene reconstruction, and novel view synthesis. Nevertheless, 3D-GS encounters the main challenge when it comes to accurately representing…
This work presents a flexible system to reconstruct 3D models of objects captured with an RGB-D sensor. A major advantage of the method is that our reconstruction pipeline allows the user to acquire a full 3D model of the object. This is…
Reconstructing and understanding 3D scenes from unposed sparse views in a feed-forward manner remains as a challenging task in 3D computer vision. Recent approaches use per-pixel 3D Gaussian Splatting for reconstruction, followed by a…
3D Gaussian Splatting (3DGS) has become one of the most promising 3D reconstruction technologies. However, label noise in real-world scenarios-such as moving objects, non-Lambertian surfaces, and shadows-often leads to reconstruction…
While adversarial attacks on vision-and-language pretraining (VLP) models have been explored, generating natural adversarial samples crafted through realistic and semantically meaningful perturbations remains an open challenge. Existing…
Recent advances in 3D Gaussian Splatting have shown remarkable potential for novel view synthesis. However, most existing large-scale scene reconstruction methods rely on the divide-and-conquer paradigm, which often leads to the loss of…
Previous image based relighting methods require capturing multiple images to acquire high frequency lighting effect under different lighting conditions, which needs nontrivial effort and may be unrealistic in certain practical use…
Images with different resolutions are ubiquitous in public person re-identification (ReID) datasets and real-world scenes, it is thus crucial for a person ReID model to handle the image resolution variations for improving its generalization…