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We study teams of agents that play against Nature towards achieving a common objective. The agents are assumed to have imperfect information due to partial observability, and have no communication during the play of the game. We propose a…

Multiagent Systems · Computer Science 2021-12-30 Dilian Gurov , Valentin Goranko , Edvin Lundberg

Synchronizing decisions across multiple agents in realistic settings is problematic since it requires agents to wait for other agents to terminate and communicate about termination reliably. Ideally, agents should learn and execute…

Machine Learning · Computer Science 2022-10-12 Yuchen Xiao , Weihao Tan , Christopher Amato

Episodic control, inspired by the role of episodic memory in the human brain, has been shown to improve the sample inefficiency of model-free reinforcement learning by reusing high-return past experiences. However, the memory growth of…

Systems and Control · Electrical Eng. & Systems 2024-07-24 Mukul Chodhary , Kevin Octavian , SooJean Han

Most current AI models have little ability to store and later retrieve a record or representation of what they do. In human cognition, episodic memories play an important role in both recall of the past as well as planning for the future.…

Artificial Intelligence · Computer Science 2025-01-23 Chad DeChant

The aim of this paper is to investigate the interplay between knowledge shared by a group of agents and its coalition ability. We investigate this relation in the standard context of imperfect information concurrent game. We assume that…

Artificial Intelligence · Computer Science 2016-11-28 Guifei Jiang , Dongmo Zhang , Laurent Perrussel

Despite increasing attention paid to the need for fast, scalable methods to analyze next-generation neuroscience data, comparatively little attention has been paid to the development of similar methods for behavioral analysis. Just as the…

Neurons and Cognition · Quantitative Biology 2017-11-02 Shariq Iqbal , John Pearson

Many real-world systems, such as transportation systems, ecological systems, and Internet systems, are complex systems. As an important tool for studying complex systems, computational experiments can map them into artificial society models…

Multiagent Systems · Computer Science 2025-07-29 Ming Zhang , Yiling Xuan , Qun Ma , Yuwei Guo

In model-based reinforcement learning, generative and temporal models of environments can be leveraged to boost agent performance, either by tuning the agent's representations during training or via use as part of an explicit planning…

Memory plays a pivotal role in enabling large language model~(LLM)-based agents to engage in complex and long-term interactions, such as question answering (QA) and dialogue systems. While various memory modules have been proposed for these…

Computation and Language · Computer Science 2024-12-23 Ruihong Zeng , Jinyuan Fang , Siwei Liu , Zaiqiao Meng

The behavioural theory of concurrent systems states that any concurrent system can be captured by a behaviourally equivalent concurrent Abstract State Machine (cASM). While the theory in general assumes shared locations, it remains valid,…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-02-14 Klaus-Dieter Schewe , Andreas Prinz , Egon Börger

We consider turn-based stochastic two-player games with a combination of a parity condition that must hold surely, that is in all possible outcomes, and of a parity condition that must hold almost-surely, that is with probability 1. The…

Computer Science and Game Theory · Computer Science 2026-01-08 Laurent Doyen , Shibashis Guha

Learning to coordinate many agents in partially observable and highly dynamic environments requires both informative representations and data-efficient training. To address this challenge, we present a novel model-based multi-agent…

Machine Learning · Computer Science 2026-02-16 Zhizun Wang , David Meger

As LLM agents evolve into collaborative multi-agent systems, their memory requirements grow rapidly in complexity. This position paper frames multi-agent memory as a computer architecture problem. We distinguish shared and distributed…

Hardware Architecture · Computer Science 2026-04-01 Zhongming Yu , Naicheng Yu , Hejia Zhang , Wentao Ni , Mingrui Yin , Jiaying Yang , Yujie Zhao , Jishen Zhao

Agentic systems solve complex tasks by coordinating multiple agents that iteratively reason, invoke tools, and exchange intermediate results. To improve robustness and solution quality, recent approaches deploy multiple agent teams running…

Multiagent Systems · Computer Science 2026-02-06 Joseph Fioresi , Parth Parag Kulkarni , Ashmal Vayani , Song Wang , Mubarak Shah

Decision Transformer-based decision-making agents have shown the ability to generalize across multiple tasks. However, their performance relies on massive data and computation. We argue that this inefficiency stems from the forgetting…

Machine Learning · Computer Science 2024-05-30 Jikun Kang , Romain Laroche , Xingdi Yuan , Adam Trischler , Xue Liu , Jie Fu

Expressing attack-defence trees in a multi-agent setting allows for studying a new aspect of security scenarios, namely how the number of agents and their task assignment impact the performance, e.g. attack time, of strategies executed by…

Multiagent Systems · Computer Science 2023-10-20 Jaime Arias , Carlos Olarte , Laure Petrucci , Łukasz Maśko , Wojciech Penczek , Teofil Sidoruk

Episodic control enables sample efficiency in reinforcement learning by recalling past experiences from an episodic memory. We propose a new model-based episodic memory of trajectories addressing current limitations of episodic control. Our…

Machine Learning · Computer Science 2021-11-09 Hung Le , Thommen Karimpanal George , Majid Abdolshah , Truyen Tran , Svetha Venkatesh

In this paper we explore how actor-critic methods in deep reinforcement learning, in particular Asynchronous Advantage Actor-Critic (A3C), can be extended with agent modeling. Inspired by recent works on representation learning and…

Multiagent Systems · Computer Science 2019-07-24 Pablo Hernandez-Leal , Bilal Kartal , Matthew E. Taylor

In this paper, we investigate the probabilistic variants of the strategy logics ATL and ATL* under imperfect information. Specifically, we present novel decidability and complexity results when the model transitions are stochastic and…

Multiagent Systems · Computer Science 2023-10-27 Francesco Belardinelli , Wojciech Jamroga , Munyque Mittelmann , Aniello Murano

We propose a method for tackling catastrophic forgetting in deep reinforcement learning that is \textit{agnostic} to the timescale of changes in the distribution of experiences, does not require knowledge of task boundaries, and can adapt…

Machine Learning · Computer Science 2019-06-18 Christos Kaplanis , Murray Shanahan , Claudia Clopath