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This paper introduces a contest-theoretic simplified model of triathlon as a sequential two-stage game. In Stage 1 (post-swim), participants decide whether to continue or withdraw from the contest, thereby generating an endogenous…

General Economics · Economics 2026-01-30 Felix Reichel

We investigate a model of sequential decision-making where a single alternative is chosen at each round. We focus on two objectives -- utilitarian welfare (Util) and egalitarian welfare (Egal) -- and consider the computational complexity of…

Computer Science and Game Theory · Computer Science 2024-12-23 Edith Elkind , Tzeh Yuan Neoh , Nicholas Teh

In dynamic games with shared constraints, Generalized Nash Equilibria (GNE) are often computed using the normalized solution concept, which assumes identical Lagrange multipliers for shared constraints across all players. While widely used,…

Robotics · Computer Science 2025-11-07 Mark Pustilnik , Francesco Borrelli

We consider the computational complexity of training depth-2 neural networks composed of rectified linear units (ReLUs). We show that, even for the case of a single ReLU, finding a set of weights that minimizes the squared error (even…

Computational Complexity · Computer Science 2018-10-17 Pasin Manurangsi , Daniel Reichman

We study the complexity of computing equilibria in binary public goods games on undirected graphs. In such a game, players correspond to vertices in a graph and face a binary choice of performing an action, or not. Each player's decision…

Computer Science and Game Theory · Computer Science 2023-05-22 Max Klimm , Maximilian J. Stahlberg

The Nash equilibrium is an important benchmark for behaviour in systems of strategic autonomous agents. Polymatrix games are a succinct and expressive representation of multiplayer games that model pairwise interactions between players. The…

Computer Science and Game Theory · Computer Science 2016-03-17 Argyrios Deligkas , John Fearnley , Tobenna Peter Igwe , Rahul Savani

Dynamic games can be an effective approach to modeling interactive behavior between multiple non-cooperative agents and they provide a theoretical framework for simultaneous prediction and control in such scenarios. In this work, we propose…

Systems and Control · Electrical Eng. & Systems 2022-09-19 Edward L. Zhu , Francesco Borrelli

We introduce a concept of efficiency for which we can prove that it applies to all paddable languages, but still does not conflict with potential worst case intractability. Note that the family of paddable languages apparently includes all…

Computational Complexity · Computer Science 2016-09-01 Andras Farago

We consider the problem of finding a Nash equilibrium (NE) in a general-sum game, where player $i$'s objective is $f_i(x)=f_i(x_1,...,x_n)$, with $x_j\in\mathbb{R}^{d_j}$ denoting the strategy variables of player $j$. Our focus is on…

Computer Science and Game Theory · Computer Science 2026-02-13 Yutong Chao , Jalal Etesami

We address the problem of testing weak optimality of a given solution of a given interval linear program. The problem was recently wrongly stated to be polynomially solvable. We disprove it. We show that the problem is NP-hard in general.…

Optimization and Control · Mathematics 2025-10-08 Miroslav Rada , Milan Hladík , Elif Garajová

The multivariate resultant is a fundamental tool of computational algebraic geometry. It can in particular be used to decide whether a system of n homogeneous equations in n variables is satisfiable (the resultant is a polynomial in the…

Computational Complexity · Computer Science 2013-02-12 Bruno Grenet , Pascal Koiran , Natacha Portier

We investigate the complexity of computing approximate Nash equilibria in anonymous games. Our main algorithmic result is the following: For any $n$-player anonymous game with a bounded number of strategies and any constant $\delta>0$, an…

Computer Science and Game Theory · Computer Science 2016-08-29 Yu Cheng , Ilias Diakonikolas , Alistair Stewart

In this note, we investigate the robustness of Nash equilibria (NE) in multi-player aggregative games with coupling constraints. There are many algorithms for computing an NE of an aggregative game given a known aggregator. When the…

Computer Science and Game Theory · Computer Science 2024-03-19 Guanpu Chen , Gehui Xu , Fengxiang He , Dacheng Tao , Thomas Parisini , Karl Henrik Johansson

Prediction is a well-studied machine learning task, and prediction algorithms are core ingredients in online products and services. Despite their centrality in the competition between online companies who offer prediction-based products,…

Computer Science and Game Theory · Computer Science 2019-05-08 Omer Ben-Porat , Moshe Tennenholtz

The Possible-Winner problem asks, given an election where the voters' preferences over the set of candidates is partially specified, whether a distinguished candidate can become a winner. In this work, we consider the computational…

Computer Science and Game Theory · Computer Science 2018-02-27 Batya Kenig

In this paper, we consider stochastic monotone Nash games where each player's strategy set is characterized by possibly a large number of explicit convex constraint inequalities. Notably, the functional constraints of each player may depend…

Optimization and Control · Mathematics 2023-08-25 Zeinab Alizadeh , Afrooz Jalilzadeh , Farzad Yousefian

Hardness of approximation (HA) -- the phenomenon that, assuming P $\neq$ NP, one can easily compute an $\epsilon$-approximation to the solution of a discrete computational problem for $\epsilon > \epsilon_0 > 0$, but for $\epsilon <…

Optimization and Control · Mathematics 2023-01-04 Luca Eva Gazdag , Anders C. Hansen

This paper investigates the problem of computing the equilibrium of competitive games, which is often modeled as a constrained saddle-point optimization problem with probability simplex constraints. Despite recent efforts in understanding…

Optimization and Control · Mathematics 2023-01-23 Shicong Cen , Yuting Wei , Yuejie Chi

In dynamic games with shared constraints, Generalized Nash Equilibria (GNE) are often computed using the normalized solution concept, which assumes identical Lagrange multipliers for shared constraints across all players. While widely used,…

Robotics · Computer Science 2025-04-10 Mark Pustilnik , Antonio Loquercio , Francesco Borrelli

In this paper, we address the challenge of Nash equilibrium (NE) seeking in non-cooperative convex games with partial-decision information. We propose a distributed algorithm, where each agent refines its strategy through projected-gradient…

Computer Science and Game Theory · Computer Science 2023-09-15 Duong Thuy Anh Nguyen , Mattia Bianchi , Florian Dörfler , Duong Tung Nguyen , Angelia Nedić