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Virtual Reality (VR) museums provide immersive visiting experiences. Despite growing efforts in VR museum design optimization, limited research addresses its efficacy for older adults. We sought to investigate the challenges of and…
Privacy is important for all individuals in everyday life. With emerging technologies, smartphones with AR, various social networking applications and artificial intelligence driven modes of surveillance, they tend to intrude privacy. This…
Loneliness has reached epidemic proportions globally, posing serious risks to mental and physical health. As social media platforms increasingly mediate social interaction, understanding their relationship with loneliness has become urgent.…
The wide use of social media sites and other digital technologies have resulted in an unprecedented availability of digital data that are being used to study human behavior across research domains. Although unsolicited opinions and…
Age-related macular degeneration is a leading cause of blindness worldwide and is one of many limitations to independent driving among old adults. Highly autonomous vehicles present a prospective solution for those who are no longer capable…
Smartphone use has grown rapidly, but the ways it shapes concurrent face-to-face interaction remains scarcely studied. In our research we have formulated two new concepts to depict this: 1) Sticky media device illustrates situations in…
This position statement is a response to the Office of Science and Technology Policy's Request for Information on "Equitable Data Engagement and Accountability." This response considers data equity specifically for people with disabilities.…
The importance of digital identity as a foundation for digital public services is considered. As the classical, centralised model digital identity has proven to be subject to several limitations, self-sovereign identities are proposed as…
Personas can help raise awareness among stakeholders about users' needs. While personas are made-up people, they are based on facts gathered from user research. Personas can also be used to raise awareness of universal design and…
Augmented, virtual and mixed reality technologies offer new ways of interacting with digital media. However, such technologies are not well explored for people with different ranges of abilities beyond a few specific navigation and gaming…
The number of photographs taken worldwide is growing rapidly and steadily. While a small subset of these images is annotated and shared by users through social media platforms, due to the sheer number of images in personal photo…
The mainstream of educational robotics platforms orbits the various versions of versatile robotics sets and kits, while interesting outliers add new opportunities and extend the possible learning situations. Examples of such are…
Accessibility assessments typically focus on determining a binary measurement of task performance success/failure; and often neglect to acknowledge the nuances of those interactions. Although a large population of blind people find…
In the study, the device of social robot was designed for visually impaired users, and along with a mobile application for provide functions to assist their lives. Both physical and mental conditions of visually impaired users are…
Despite pronouncements about the inevitable diffusion of artificial intelligence and autonomous technologies, in practice it is human behavior, not technology in a vacuum, that dictates how technology seeps into -- and changes -- societies.…
A long-standing vision in computer science has been to evolve computing devices into proactive assistants that enhance our productivity, health and wellness, and many other facets of our lives. User digitization is crucial in achieving this…
Over the last twenty years, smartphones gradually replaced many earlier digital tools such as PDAs, cameras and music players. Today these objects are regarded as obsolete: they may hold some esthetic or nostalgic appeal but they do not fit…
The rapid development of virtual reality technology has increased its availability and, consequently, increased the number of its possible applications. The interest in the new medium has grown due to the entertainment industry (games, VR…
Adoption of smartphones by older adults (i.e., 65+ years old) is poorly understood, especially in relation to cybersecurity and cyberthreats. In this study, we focus on the perceived threat of cyberattacks as a potential barrier to…
People with Blind Visual Impairments (BVI) face unique challenges when sharing images, as these may accidentally contain sensitive or inappropriate content. In many instances, they are unaware of the potential risks associated with sharing…