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Dark patterns are interface designs that nudge users towards behavior that is against their best interests. Since humans are often not even aware that they are influenced by these malicious patterns, research has to identify ways to protect…

Human-Computer Interaction · Computer Science 2021-03-30 Philip Hausner , Michael Gertz

Gamification is a technological, economic, cultural, and societal development toward promoting a more game-like reality. As this emergent phenomenon has been gradually consolidated into our daily lives, especially in educational settings,…

Computers and Society · Computer Science 2023-09-27 Ana Carolina Tomé Klock , Brenda Salenave Santana , Juho Hamari

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

Artificial Intelligence · Computer Science 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

Data is becoming an important central point for making design decisions for most software. Game development is not an exception. As data-driven methods and systems start to populate these environments, a good question is: can we make models…

Human-Computer Interaction · Computer Science 2021-10-13 Jichen Zhu , Magy Seif El-Nasr

Throughout the past decade, research in HCI has identified numerous instances of dark patterns in digital interfaces. These efforts have led to a well-fostered typology describing harmful strategies users struggle to navigate. However, an…

Human-Computer Interaction · Computer Science 2024-05-14 Thomas Mildner , Albert Inkoom , Rainer Malaka , Jasmin Niess

Mobile gaming apps increasingly rely on third-party Software Development Kits SDKs for advertising, analytics, attribution, and user engagement, potentially introducing privacy exposure beyond traditional permission based risks. Existing…

Cryptography and Security · Computer Science 2026-05-26 Bakheet Aljedaani

Deceptive patterns, dark patterns, and manipulative user interfaces (UI) are a widely used design strategy that manipulates users to act against their own interests in pursuit of shareholder aims. These patterns may particularly affect…

Human-Computer Interaction · Computer Science 2026-04-20 Tobias Pellkvist , Katie Seaborn , Miu Kojima

The study examines how Gacha games affect gambling practices by analyzing when players start playing and how often they play and how much money they spend on games. The modified Problem Gambling Severity Index (PGSI) serves as the research…

Physics and Society · Physics 2025-04-02 Ji Woo Han

We introduce DarkBench, a comprehensive benchmark for detecting dark design patterns--manipulative techniques that influence user behavior--in interactions with large language models (LLMs). Our benchmark comprises 660 prompts across six…

Computation and Language · Computer Science 2025-03-17 Esben Kran , Hieu Minh "Jord" Nguyen , Akash Kundu , Sami Jawhar , Jinsuk Park , Mateusz Maria Jurewicz

Persuasive designs become prevalent on smartphones, and an increasing number of users report having problematic smartphone use behaviours. Persuasive designs in smartphones might be accountable for the development and reinforcement of such…

Human-Computer Interaction · Computer Science 2023-05-24 Xiaowei Chen , Anders Hedman , Verena Distler , Vincent Koenig

In recent years, digital games have become increasingly present in people's lives both as a leisure activity or in gamified activities of everyday life. Despite this growing presence, large-scale, data-driven analyses of video games remain…

Physics and Society · Physics 2024-06-18 Leonardo R. Cunha , Arthur A. B. Pessa , Renio S. Mendes

Emerging extended reality technologies are reshaping how children play, learn, and socialize. Yet, they also present serious safety risks. Gaming, a primary form of entertainment for children, is also one of the key applications of XR.…

Human-Computer Interaction · Computer Science 2026-04-28 Zinan Zhang , Xinning Gui , Yubo Kou

Toxic behavior is one of the problems most associated with the gaming community. Reports of hate speech and anti-gaming behavior are common in many online multiplayer games. Many studies address this area, focusing on players and,…

Human-Computer Interaction · Computer Science 2021-10-01 Clara Andrade Pimentel , Philipe Melo

The mobile gaming industry, particularly the free-to-play sector, has been around for more than a decade, yet it still experiences rapid growth. The concept of games-as-service requires game developers to pay much more attention to…

Machine Learning · Computer Science 2024-12-02 Yixiong Wang , Maria Paskevich , Hui Wang

Mobile gaming's global growth has introduced evolving monetization strategies, such as in app purchases and ads, designed to boost revenue while maintaining player engagement. However, there is limited understanding of the scope and…

Human-Computer Interaction · Computer Science 2025-04-16 HwiJoon Lee , Kashif Imteyaz , Saiph Savage

Toxicity and harassment are widespread in the video-gaming context. Especially in competitive online multiplayer scenarios, gamers oftentimes send harmful messages to other players (teammates or opponents) whose consequences span from mild…

Cryptography and Security · Computer Science 2026-04-14 Jonas Ave , Irdin Pekaric , Matthias Frohner , Giovanni Apruzzese

Today's largest technology corporations, especially ones with consumer-facing products such as social media platforms, use a variety of unethical and often outright illegal tactics to maintain their dominance. One tactic that has risen to…

Computers and Society · Computer Science 2026-05-14 Michelle Nie

Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…

Human-Computer Interaction · Computer Science 2020-06-22 Jennifer Villareale , Colan F. Biemer , Magy Seif El-Nasr , Jichen Zhu

Strategic interactions between a group of individuals or organisations can be modelled as games played on networks, where a player's payoff depends not only on their actions but also on those of their neighbours. Inferring the network…

Machine Learning · Computer Science 2022-08-19 Emanuele Rossi , Federico Monti , Yan Leng , Michael M. Bronstein , Xiaowen Dong

Dark patterns are deceptive user interfaces employed by e-commerce websites to manipulate user's behavior in a way that benefits the website, often unethically. This study investigates the detection of such dark patterns. Existing solutions…

Information Retrieval · Computer Science 2024-06-05 Arya Ramteke , Sankalp Tembhurne , Gunesh Sonawane , Ratnmala N. Bhimanpallewar