Related papers: Perceptually Transparent Binaural Auralization of …
Objective: Three perceptually orthogonal auditory dimensions for multidimensional and multivariate data sonification are identified and experimentally validated. Background: Psychoacoustic investigations have shown that orthogonal…
Universal jamming grippers excel at grasping unknown objects due to their compliant bodies. Traditional tactile sensors can compromise this compliance, reducing grasping performance. We present acoustic sensing as a form of morphological…
Human listeners need to permanently interact with their three-dimensional (3-D) environment. To this end, they require efficient perceptual mechanisms to form a sufficiently accurate 3-D auditory space. In this chapter, we discuss the…
Acoustic streaming is an ubiquitous phenomenon resulting from time-averaged nonlinear dynamics in oscillating fluids. In this theoretical study, we show that acoustic streaming can be suppressed by two orders of magnitude in major regions…
Rendering objects invisible to impinging acoustic waves (cloaking) and creating acoustic illusions (holography) has been attempted using active and passive approaches. While passive methods are applicable only to narrow frequency bands,…
Sound sources localization using multichannel signal processing has been a subject of active research for decades. In recent years, the use of deep learning in audio signal processing has allowed to drastically improve performances for…
Optoacoustic image formation is conventionally based upon ultrasound time-of-flight readings from multiple detection positions. Herein, we exploit acoustic scattering to physically encode the position of optical absorbers in the acquired…
We propose a novel mixture of experts framework for field-of-view enhancement in binaural signal matching. Our approach enables dynamic spatial audio rendering that adapts to continuous talker motion, allowing users to emphasize or suppress…
A virtual acoustic source inside a medium can be created by emitting a time-reversed point-source response from the enclosing boundary into the medium. However, in many practical situations the medium can be accessed from one side only. In…
This paper presents the 3D soundfield synthesis of the pressure field radiated by directional acoustic sources using both the multimodal method and higher-order ambisonics (HOA). Ambisonics is a technique for encoding and reproducing…
With the rise of data-driven ultrasound imaging technologies, realistic simulation of ultrasound fields and radio-frequency data is becoming increasingly important. Accurate transducer characterization is crucial for realistic simulations.…
The area of study concerning the estimation of spatial sound, i.e., the distribution of a physical quantity of sound such as acoustic pressure, is called sound field estimation, which is the basis for various applied technologies related to…
During the performance of sound source localization which uses both visual and aural information, it presently remains unclear how much either image or sound modalities contribute to the result, i.e. do we need both image and sound for…
We study the mathematical model of thermoacoustic and photoacoustic tomography when the sound speed has a jump across a smooth surface. This models the change of the sound speed in the skull when trying to image the human brain. We derive…
We propose a straightforward and cost-effective method to perform diffuse soundfield measurements for calibrating the magnitude response of a microphone array. Typically, such calibration is performed in a diffuse soundfield created in…
In recent years high-resolution 3D printing has enabled a diverse range of new, low-cost, methods for ultrasonic wave-front shaping. Acoustic holograms, particularly, allow for the generation of arbitrary, diffraction limited, acoustic…
The paper deals with the hitherto neglected topic of audio dequantization. It reviews the state-of-the-art sparsity-based approaches and proposes several new methods. Convex as well as non-convex approaches are included, and all the…
We present SPEAR, a continuous receiver-to-receiver acoustic neural warping field for spatial acoustic effects prediction in an acoustic 3D space with a single stationary audio source. Unlike traditional source-to-receiver modelling methods…
Implicit Neural Representations (INRs) are nowadays used to represent multimedia signals across various real-life applications, including image super-resolution, image compression, or 3D rendering. Existing methods that leverage INRs are…
Acoustic environment characterization opens doors for sound reproduction innovations, smart EQing, speech enhancement, hearing aids, and forensics. Reverberation time, clarity, and direct-to-reverberant ratio are acoustic parameters that…