Related papers: Perceptually Transparent Binaural Auralization of …
Binaural acoustic source localization is important to human listeners for spatial awareness, communication and safety. In this paper, an end-to-end binaural localization model for speech in noise is presented. A lightweight convolutional…
Binaural stereo audio is recorded by imitating the way the human ear receives sound, which provides people with an immersive listening experience. Existing approaches leverage autoencoders and directly exploit visual spatial information to…
Sonic crystal acoustic screens have been in progressive research and development in the last two decades as a technical solution for mitigating traffic noise. Their behaviour is quite different from that observed in classical barriers, with…
Binaural reproduction methods aim to recreate an acoustic scene for a listener over headphones, offering immersive experiences in applications such as Virtual Reality (VR) and teleconferencing. Among the existing approaches, the Binaural…
Geometrical approaches for room acoustics simulation have the advantage of requiring limited computational resources while still achieving a high perceptual plausibility. A common approach is using the image source model for direct and…
We propose a scheme of acoustic spherical cloaking by means of background irrotational flow in compressible fluid. The background flow forms a virtual curved spacetime and guides the sound waves bypass the cloaked objects. To satisfy the…
We experimentally demonstrate the feasibility of visualizing stress waves propagating in plates using air-coupled acoustic emission sensors. Specifically, we employ a device that embeds arrays of microphones around an optical lens in a…
A sound field synthesis method enhancing perceptual quality is proposed. Sound field synthesis using multiple loudspeakers enables spatial audio reproduction with a broad listening area; however, synthesis errors at high frequencies called…
This paper addresses the problem of localizing audio sources using binaural measurements. We propose a supervised formulation that simultaneously localizes multiple sources at different locations. The approach is intrinsically efficient…
Late reverberation involves the superposition of many sound reflections resulting in a diffuse sound field. Since the spatially resolved perception of individual diffuse reflections is impossible, simplifications can potentially be made for…
Loudspeaker-based spatial audio reproduction schemes are increasingly used for evaluating hearing aids in complex acoustic conditions. To further establish the feasibility of this approach, this study investigated the interaction between…
We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an…
We consider the problem of reconstructing the sound field in a room using prior information of the boundary geometry, represented as a point cloud. In general, when no boundary information is available, an accurate sound field…
Spatial audio formats like Ambisonics are playback device layout-agnostic and well-suited for applications such as teleconferencing and virtual reality. Conventional Ambisonic encoding methods often rely on spherical microphone arrays for…
The way we perceive a sound depends on many aspects-- its ecological frequency, acoustic features, typicality, and most notably, its identified source. In this paper, we present the HCU400: a dataset of 402 sounds ranging from easily…
Studies have shown that in noisy acoustic environments, providing binaural signals to the user of an assistive listening device may improve speech intelligibility and spatial awareness. This paper presents a binaural speech enhancement…
Objects produce different sounds when hit, and humans can intuitively infer how an object might sound based on its appearance and material properties. Inspired by this intuition, we propose Visual Acoustic Fields, a framework that bridges…
We present SoundMorpher, an open-world sound morphing method designed to generate perceptually uniform morphing trajectories. Traditional sound morphing techniques typically assume a linear relationship between the morphing factor and sound…
Developing algorithms for sound classification, detection, and localization requires large amounts of flexible and realistic audio data, especially when leveraging modern machine learning and beamforming techniques. However, most existing…
This paper investigates the viability of Wave Field Synthesis (WFS) for enhancing auditory immersion in VR-based cognitive research. While Virtual Reality (VR) offers significant advantages for studying human perception and behavior,…