Related papers: Hypergraph burning, matchings, and zero forcing
Graph burning is a natural discrete graph algorithm inspired by the spread of social contagion. Despite its simplicity, some open problems remain steadfastly unsolved, notably the burning number conjecture, which says that every connected…
Graph burning models the spread of information or contagion in a graph. At each time step, two events occur: neighbours of already burned vertices become burned, and a new vertex is chosen to be burned. The big conjecture is known as the…
Zero forcing is a process on a graph that colors vertices blue by starting with some of the vertices blue and applying a color change rule. Throttling minimizes the sum of the size of the initial blue vertex set and the number of the time…
In this paper a new parameter for hypergraphs called hypergraph infection is defined. This concept generalizes zero forcing in graphs to hypergraphs. The exact value of the infection number of complete and complete bipartite hypergraphs is…
Let $G$ be a simple, finite, and undirected graph with vertices each given an initial coloring of either blue or white. Zero forcing on graph $G$ is an iterative process of forcing its white vertices to become blue after a finite…
In this paper we compare the brushing number of a graph with the zero-forcing number of its line graph. We prove that the zero-forcing number of the line graph is an upper bound for the brushing number by constructing a brush configuration…
Probabilistic zero-forcing is a coloring process on a graph. In this process, an initial set of vertices is colored blue, and the remaining vertices are colored white. At each time step, blue vertices have a non-zero probability of forcing…
Zero forcing is a binary coloring game on a graph where a set of filled vertices can force non-filled vertices to become filled following a color change rule. In 2008, the zero forcing number of a graph was shown to be an upper bound on its…
We consider a version of the forest fire model on graph $G$, where each vertex of a graph becomes occupied with rate one. A fixed vertex $v_0$ is hit by lightning with the same rate, and when this occurs, the whole cluster of occupied…
Hypergraphs are generalisation of graphs in which a hyperedge can connect any number of vertices. It can describe n-ary relationships and high-order information among entities compared to conventional graphs. In this paper, we study the…
Let $G$ be a simple graph with $2n$ vertices and a perfect matching. We denote by $f(G)$ and $F(G)$ the minimum and maximum forcing number of $G$, respectively. Hetyei obtained that the maximum number of edges of graphs $G$ with a unique…
The problem of packing as many subgraphs isomorphic to $H \in \mathcal H$ as possible in a graph for a class $\mathcal H$ of graphs is well studied in the literature. Both vertex-disjoint and edge-disjoint versions are known to be…
Liminal burning generalizes both the burning and cooling processes in graphs. In $k$-liminal burning, a Saboteur reveals $k$-sets of vertices in each round, with the goal of extending the length of the game, and the Arsonist must choose…
Burning and cooling are diffusion processes on graphs in which burned (or cooled) vertices spread to their neighbors with a new source picked at discrete time steps. In burning, the one tries to burn the graph as fast as possible, while in…
The concept of zero forcing involves a dynamic coloring process by which blue vertices cause white vertices to become blue, with the goal of forcing the entire graph blue while choosing as few as possible vertices to be initially blue. Past…
Twisted hypercubes are graphs that generalize the structure of the hypercube by relaxing the symmetry constraint while maintaining degree-regularity and connectivity. We study the zero forcing number of twisted hypercubes. Zero forcing is a…
A matching in a hypergraph $\mathcal{H}$ is a set of pairwise disjoint hyperedges. The matching number $\nu(\mathcal{H})$ of $\mathcal{H}$ is the size of a maximum matching in $\mathcal{H}$. A subset $D$ of vertices of $\mathcal{H}$ is a…
Zero forcing is a combinatorial game played on a graph with a goal of turning all of the vertices of the graph black while having to use as few "unforced" moves as possible. This leads to a parameter known as the zero forcing number which…
Consider an information diffusion process on a graph $G$ that starts with $k>0$ burnt vertices, and at each subsequent step, burns the neighbors of the currently burnt vertices, as well as $k$ other unburnt vertices. The \emph{$k$-burning…
This paper begins the study of reconfiguration of zero forcing sets, and more specifically, the zero forcing graph. Given a base graph $G$, its zero forcing graph, $\mathscr{Z}(G)$, is the graph whose vertices are the minimum zero forcing…