Related papers: INFP: Audio-Driven Interactive Head Generation in …
In this paper, we propose a novel audio-driven talking head method capable of simultaneously generating highly expressive facial expressions and hand gestures. Unlike existing methods that focus on generating full-body or half-body poses,…
In this paper, we propose a talking face generation method that takes an audio signal as input and a short target video clip as reference, and synthesizes a photo-realistic video of the target face with natural lip motions, head poses, and…
Audio-driven 3D facial animation aims to generate synchronized lip movements and vivid facial expressions from arbitrary audio clips. While existing methods can produce synchronized lip motions, they often rely on predefined identity or…
Human conversation involves continuous exchanges of speech and nonverbal cues such as head nods, gaze shifts, and facial expressions that convey attention and emotion. Modeling these bidirectional dynamics in 3D is essential for building…
Whenever we speak, our voice is accompanied by facial movements and expressions. Several recent works have shown the synthesis of highly photo-realistic videos of talking faces, but they either require a source video to drive the target…
Vocal entrainment is a social adaptation mechanism in human interaction, knowledge of which can offer useful insights to an individual's cognitive-behavioral characteristics. We propose a context-aware approach for measuring vocal…
Diffusion models have revolutionized the field of talking head generation, yet still face challenges in expressiveness, controllability, and stability in long-time generation. In this research, we propose an EmotiveTalk framework to address…
We present a novel approach for generating realistic speaking and talking faces by synthesizing a person's voice and facial movements from a static image, a voice profile, and a target text. The model encodes the prompt/driving text, the…
Generating realistic listener facial motions in dyadic conversations remains challenging due to the high-dimensional action space and temporal dependency requirements. Existing approaches usually consider extracting 3D Morphable Model…
One of the long-standing aspirations in conversational AI is to allow them to autonomously take initiatives in conversations, i.e., being proactive. This is especially challenging for multi-party conversations. Prior NLP research focused…
In this paper we propose a neural conversation model for conducting dialogues. We demonstrate the use of this model to generate help desk responses, where users are asking questions about PC applications. Our model is distinguished by two…
Audio-driven facial reenactment is a crucial technique that has a range of applications in film-making, virtual avatars and video conferences. Existing works either employ explicit intermediate face representations (e.g., 2D facial…
In human dialogue, nonverbal information such as nodding and facial expressions is as crucial as verbal information, and spoken dialogue systems are also expected to express such nonverbal behaviors. We focus on nodding, which is critical…
We introduce a novel method for joint expression and audio-guided talking face generation. Recent approaches either struggle to preserve the speaker identity or fail to produce faithful facial expressions. To address these challenges, we…
We propose a two-stage framework for audio-driven talking head generation with fine-grained expression control via facial Action Units (AUs). Unlike prior methods relying on emotion labels or implicit AU conditioning, our model explicitly…
In this study, we propose AniPortrait, a novel framework for generating high-quality animation driven by audio and a reference portrait image. Our methodology is divided into two stages. Initially, we extract 3D intermediate representations…
Audio-driven talking head animation is a challenging research topic with many real-world applications. Recent works have focused on creating photo-realistic 2D animation, while learning different talking or singing styles remains an open…
We present a chatbot implementing a novel dialogue management approach based on logical inference. Instead of framing conversation a sequence of response generation tasks, we model conversation as a collaborative inference process in which…
Speech-driven facial animation methods usually contain two main classes, 3D and 2D talking face, both of which attract considerable research attention in recent years. However, to the best of our knowledge, the research on 3D talking face…
Full-stack multimodal interaction in real-time is a central goal in building intelligent embodied agents capable of natural, dynamic communication. However, existing systems are either limited to unimodal generation or suffer from degraded…