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Recent advancements in multimodal Human-Robot Interaction (HRI) datasets have highlighted the fusion of speech and gesture, expanding robots' capabilities to absorb explicit and implicit HRI insights. However, existing speech-gesture HRI…

Robotics · Computer Science 2024-03-05 Snehesh Shrestha , Yantian Zha , Saketh Banagiri , Ge Gao , Yiannis Aloimonos , Cornelia Fermuller

Assisting people in efficiently producing visually plausible 3D characters has always been a fundamental research topic in computer vision and computer graphics. Recent learning-based approaches have achieved unprecedented accuracy and…

Computer Vision and Pattern Recognition · Computer Science 2023-03-27 Zhongjin Luo , Shengcai Cai , Jinguo Dong , Ruibo Ming , Liangdong Qiu , Xiaohang Zhan , Xiaoguang Han

Analysis of human interaction is one important research topic of human motion analysis. It has been studied either using first person vision (FPV) or third person vision (TPV). However, the joint learning of both types of vision has so far…

Computer Vision and Pattern Recognition · Computer Science 2022-09-22 Zihui Guo , Yonghong Hou , Pichao Wang , Zhimin Gao , Mingliang Xu , Wanqing Li

Supernumerary robotic limbs (SRLs) are robotic structures integrated closely with the user's body, which augment human physical capabilities and necessitate seamless, naturalistic human-machine interaction. For effective assistance in…

3D Human Body Reconstruction from a monocular image is an important problem in computer vision with applications in virtual and augmented reality platforms, animation industry, en-commerce domain, etc. While several of the existing works…

Computer Vision and Pattern Recognition · Computer Science 2019-08-20 Abbhinav Venkat , Chaitanya Patel , Yudhik Agrawal , Avinash Sharma

Humanoid robotics presents significant challenges in artificial intelligence, requiring precise coordination and control of high-degree-of-freedom systems. Designing effective reward functions for deep reinforcement learning (DRL) in this…

Robotics · Computer Science 2025-02-13 Zhenwei Wu , Jinxiong Lu , Yuxiao Chen , Yunxin Liu , Yueting Zhuang , Luhui Hu

Recent advancements in computer vision have seen a rise in the prominence of applications using neural networks to understand human poses. However, while accuracy has been steadily increasing on State-of-the-Art datasets, these datasets…

Computer Vision and Pattern Recognition · Computer Science 2022-06-10 Ghazal Alinezhad Noghre , Armin Danesh Pazho , Justin Sanchez , Nathan Hewitt , Christopher Neff , Hamed Tabkhi

Humanoid robots that autonomously interact with physical environments over extended horizons represent a central goal of embodied intelligence. Existing approaches rely on reference motions or task-specific rewards, tightly coupling…

Robotics · Computer Science 2026-02-26 Yutang Lin , Jieming Cui , Yixuan Li , Baoxiong Jia , Yixin Zhu , Siyuan Huang

Landmark digitization is essential in geometric morphometrics, enabling the quantification of biological shapes, such as facial structures, for in-depth morphological analysis. Traditional landmarking, which identifies specific anatomical…

Computer Vision and Pattern Recognition · Computer Science 2024-11-05 Karel Kleisner , Jaroslav Trnka , Petr Turecek

We present UnrealEgo, i.e., a new large-scale naturalistic dataset for egocentric 3D human pose estimation. UnrealEgo is based on an advanced concept of eyeglasses equipped with two fisheye cameras that can be used in unconstrained…

Computer Vision and Pattern Recognition · Computer Science 2022-08-03 Hiroyasu Akada , Jian Wang , Soshi Shimada , Masaki Takahashi , Christian Theobalt , Vladislav Golyanik

We describe Human Mesh Recovery (HMR), an end-to-end framework for reconstructing a full 3D mesh of a human body from a single RGB image. In contrast to most current methods that compute 2D or 3D joint locations, we produce a richer and…

Computer Vision and Pattern Recognition · Computer Science 2018-06-26 Angjoo Kanazawa , Michael J. Black , David W. Jacobs , Jitendra Malik

The task of three-dimensional (3D) human pose estimation from a single image can be divided into two parts: (1) Two-dimensional (2D) human joint detection from the image and (2) estimating a 3D pose from the 2D joints. Herein, we focus on…

Computer Vision and Pattern Recognition · Computer Science 2018-03-23 Yasunori Kudo , Keisuke Ogaki , Yusuke Matsui , Yuri Odagiri

Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation. As there are exponentially many variations of humans with…

Computer Vision and Pattern Recognition · Computer Science 2021-01-19 Ze Yang , Shenlong Wang , Sivabalan Manivasagam , Zeng Huang , Wei-Chiu Ma , Xinchen Yan , Ersin Yumer , Raquel Urtasun

Distilling knowledge from human demonstrations is a promising way for robots to learn and act. Existing methods, which often rely on coarsely-aligned video pairs, are typically constrained to learning global or task-level features. As a…

Robotics · Computer Science 2025-11-18 Sicheng Xie , Haidong Cao , Zejia Weng , Zhen Xing , Haoran Chen , Shiwei Shen , Jiaqi Leng , Zuxuan Wu , Yu-Gang Jiang

Advances in the state of the art for 3d human sensing are currently limited by the lack of visual datasets with 3d ground truth, including multiple people, in motion, operating in real-world environments, with complex illumination or…

Computer Vision and Pattern Recognition · Computer Science 2022-01-07 Eduard Gabriel Bazavan , Andrei Zanfir , Mihai Zanfir , William T. Freeman , Rahul Sukthankar , Cristian Sminchisescu

Markerless motion capture algorithms require a 3D body with properly personalized skeleton dimension and/or body shape and appearance to successfully track a person. Unfortunately, many tracking methods consider model personalization a…

Computer Vision and Pattern Recognition · Computer Science 2016-10-24 Helge Rhodin , Nadia Robertini , Dan Casas , Christian Richardt , Hans-Peter Seidel , Christian Theobalt

We introduce HART, a unified framework for sparse-view human reconstruction. Given a small set of uncalibrated RGB images of a person as input, it outputs a watertight clothed mesh, the aligned SMPL-X body mesh, and a Gaussian-splat…

Computer Vision and Pattern Recognition · Computer Science 2025-10-01 Xiyi Chen , Shaofei Wang , Marko Mihajlovic , Taewon Kang , Sergey Prokudin , Ming Lin

Training embodied agents to understand 3D scenes as humans do requires large-scale data of people meaningfully interacting with diverse environments, yet such data is scarce. Real-world capture is costly and limited to controlled settings,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Nikita Kister , Pradyumna YM , István Sárándi , Jiayi Wang , Anna Khoreva , Gerard Pons-Moll

In this paper, we present an advanced approach to solving the inverse rig problem in blendshape animation, using high-quality corrective blendshapes. Our algorithm introduces novel enhancements in three key areas: ensuring high data…

Graphics · Computer Science 2024-01-31 Stevo Racković , Cláudia Soares , Dušan Jakovetić

We present a novel framework for animating humans in 3D scenes using 3D Gaussian Splatting (3DGS), a neural scene representation that has recently achieved state-of-the-art photorealistic results for novel-view synthesis but remains…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Aymen Mir , Jian Wang , Riza Alp Guler , Chuan Guo , Gerard Pons-Moll , Bing Zhou
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