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This paper addresses the problem of dynamic scene surface reconstruction using Gaussian Splatting (GS), aiming to recover temporally consistent geometry. While existing GS-based dynamic surface reconstruction methods can yield superior…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Renjie Wu , Hongdong Li , Jose M. Alvarez , Miaomiao Liu

3D Gaussian Splatting (3DGS) enables photorealistic rendering but suffers from artefacts due to sparse Structure-from-Motion (SfM) initialisation. To address this limitation, we propose GP-GS, a Gaussian Process (GP) based densification…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Zhihao Guo , Jingxuan Su , Chenghao Qian , Shenglin Wang , Jinlong Fan , Jing Zhang , Wei Zhou , Hadi Amirpour , Yunlong Zhao , Liangxiu Han , Peng Wang

Recent works demonstrate the advantages of hardware rasterization for 3D Gaussian Splatting (3DGS) in forward-pass rendering through fast GPU-optimized graphics and fixed memory footprint. However, extending these benefits to backward-pass…

Graphics · Computer Science 2025-08-14 Yitian Yuan , Qianyue He

3D Gaussian Splatting (3DGS) has demonstrated impressive performance in scene reconstruction. However, most existing GS-based surface reconstruction methods focus on 3D objects or limited scenes. Directly applying these methods to…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Yuanyuan Gao , Yalun Dai , Hao Li , Weicai Ye , Junyi Chen , Danpeng Chen , Dingwen Zhang , Tong He , Guofeng Zhang , Junwei Han

Transferring 2D textures onto complex 3D scenes plays a vital role in enhancing the efficiency and controllability of 3D multimedia content creation. However, existing 3D style transfer methods primarily focus on transferring abstract…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Wenjie Liu , Zhongliang Liu , Junwei Shu , Changbo Wang , Yang Li

Efficiently synthesizing novel views from sparse inputs while maintaining accuracy remains a critical challenge in 3D reconstruction. While advanced techniques like radiance fields and 3D Gaussian Splatting achieve rendering quality and…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Chenlu Zhan , Yufei Zhang , Yu Lin , Gaoang Wang , Hongwei Wang

Recent advancements in 3D reconstruction coupled with neural rendering techniques have greatly improved the creation of photo-realistic 3D scenes, influencing both academic research and industry applications. The technique of 3D Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Zexu Huang , Min Xu , Stuart Perry

Seamless integration of both aerial and street view images remains a significant challenge in neural scene reconstruction and rendering. Existing methods predominantly focus on single domain, limiting their applications in immersive…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Lihan Jiang , Kerui Ren , Mulin Yu , Linning Xu , Junting Dong , Tao Lu , Feng Zhao , Dahua Lin , Bo Dai

Previous surface reconstruction methods either suffer from low geometric accuracy or lengthy training times when dealing with real-world complex dynamic scenes involving multi-person activities, and human-object interactions. To tackle the…

Computer Vision and Pattern Recognition · Computer Science 2024-09-30 Shuo Wang , Binbin Huang , Ruoyu Wang , Shenghua Gao

Gaussian Splatting (GS) has gained attention as a fast and effective method for novel view synthesis. It has also been applied to 3D reconstruction using multi-view images and can achieve fast and accurate 3D reconstruction. However, GS…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Natsuki Takama , Shintaro Ito , Koichi Ito , Hwann-Tzong Chen , Takafumi Aoki

Recently, 3D Gaussian Splatting and its derivatives have achieved significant breakthroughs in large-scale scene reconstruction. However, how to efficiently and stably achieve high-quality geometric fidelity remains a core challenge. To…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Kehua Chen , Tianlu Mao , Xinzhu Ma , Hao Jiang , Zehao Li , Zihan Liu , Shuqin Gao , Honglong Zhao , Feng Dai , Yucheng Zhang , Zhaoqi Wang

We present a novel approach for enhancing the resolution and geometric fidelity of 3D Gaussian Splatting (3DGS) beyond native training resolution. Current 3DGS methods are fundamentally limited by their input resolution, producing…

Graphics · Computer Science 2025-06-10 Shuja Khalid , Mohamed Ibrahim , Yang Liu

3D Gaussian splatting has achieved very impressive performance in real-time novel view synthesis. However, it often suffers from over-reconstruction during Gaussian densification where high-variance image regions are covered by a few large…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Jiahui Zhang , Fangneng Zhan , Muyu Xu , Shijian Lu , Eric Xing

3D Gaussian Splatting reconstructs scenes by starting from a sparse Structure-from-Motion initialization and refining under-reconstructed regions. This process is slow, as it requires multiple densification steps where Gaussians are…

Graphics · Computer Science 2026-02-13 Dmytro Kotovenko , Olga Grebenkova , Björn Ommer

3D Gaussian Splatting (3DGS) has emerged as a pivotal technique for 3D scene representation, providing rapid rendering speeds and high fidelity. As 3DGS gains prominence, safeguarding its intellectual property becomes increasingly crucial…

Cryptography and Security · Computer Science 2024-12-10 Yuqi Tan , Xiang Liu , Shuzhao Xie , Bin Chen , Shu-Tao Xia , Zhi Wang

3D Gaussian Splatting (3DGS) has shown impressive results in real-time novel view synthesis. However, it often struggles under sparse-view settings, producing undesirable artifacts such as floaters, inaccurate geometry, and overfitting due…

Graphics · Computer Science 2025-09-23 Gurutva Patle , Nilay Girgaonkar , Nagabhushan Somraj , Rajiv Soundararajan

3D Gaussian Splatting (3DGS) enables high-fidelity real-time rendering, a key requirement for immersive applications. However, the extension of 3DGS to dynamic scenes remains limitations on the substantial data volume of dense Gaussians and…

Computer Vision and Pattern Recognition · Computer Science 2025-09-01 Jiayu Yang , Weijian Su , Songqian Zhang , Yuqi Han , Jinli Suo , Qiang Zhang

3D Gaussian Splatting (3DGS) is a promising technique for 3D reconstruction, offering efficient training and rendering speeds, making it suitable for real-time applications.However, current methods require highly controlled environments (no…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Sara Sabour , Lily Goli , George Kopanas , Mark Matthews , Dmitry Lagun , Leonidas Guibas , Alec Jacobson , David J. Fleet , Andrea Tagliasacchi

3D Gaussian Splatting (3DGS) enables real-time, photorealistic novel view synthesis, making it a highly attractive representation for model-based video tracking. However, leveraging the differentiability of the 3DGS renderer "in the wild"…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Avigail Cohen Rimon , Amir Mann , Mirela Ben Chen , Or Litany

This paper presents Planar Gaussian Splatting (PGS), a novel neural rendering approach to learn the 3D geometry and parse the 3D planes of a scene, directly from multiple RGB images. The PGS leverages Gaussian primitives to model the scene…

Computer Vision and Pattern Recognition · Computer Science 2024-12-04 Farhad G. Zanjani , Hong Cai , Hanno Ackermann , Leila Mirvakhabova , Fatih Porikli