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Related papers: Structured 3D Latents for Scalable and Versatile 3…

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We introduce GAUDI, a generative model capable of capturing the distribution of complex and realistic 3D scenes that can be rendered immersively from a moving camera. We tackle this challenging problem with a scalable yet powerful approach,…

Shape generation is the practice of producing 3D shapes as various representations for 3D content creation. Previous studies on 3D shape generation have focused on shape quality and structure, without or less considering the importance of…

Computer Vision and Pattern Recognition · Computer Science 2023-08-17 Ruowei Wang , Yu Liu , Pei Su , Jianwei Zhang , Qijun Zhao

Recent text-to-3D generation approaches produce impressive 3D results but require time-consuming optimization that can take up to an hour per prompt. Amortized methods like ATT3D optimize multiple prompts simultaneously to improve…

Computer Vision and Pattern Recognition · Computer Science 2024-03-25 Kevin Xie , Jonathan Lorraine , Tianshi Cao , Jun Gao , James Lucas , Antonio Torralba , Sanja Fidler , Xiaohui Zeng

3D generation from natural language offers significant potential to reduce expert manual modeling efforts and enhance accessibility to 3D assets. However, existing methods often yield unstructured meshes and exhibit poor interactivity,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Shuyuan Zhang , Chenhan Jiang , Zuoou Li , Jiankang Deng

Discrete diffusion models have emerged as a powerful class of models and a promising route to fast language generation, but practical implementations typically rely on factored reverse transitions ignoring cross-token dependencies and…

Machine Learning · Computer Science 2026-05-14 Dario Shariatian , Alain Durmus , Umut Simsekli , Stefano Peluchetti

Auto-regressive models have achieved impressive results in 2D image generation by modeling joint distributions in grid space. In this paper, we extend auto-regressive models to 3D domains, and seek a stronger ability of 3D shape generation…

Computer Vision and Pattern Recognition · Computer Science 2024-03-27 Xuelin Qian , Yu Wang , Simian Luo , Yinda Zhang , Ying Tai , Zhenyu Zhang , Chengjie Wang , Xiangyang Xue , Bo Zhao , Tiejun Huang , Yunsheng Wu , Yanwei Fu

Recent advances in 3D generation have transitioned from multi-view 2D rendering approaches to 3D-native latent diffusion frameworks that exploit geometric priors in ground truth data. Despite progress, three key limitations persist: (1)…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Shaocong Dong , Lihe Ding , Xiao Chen , Yaokun Li , Yuxin Wang , Yucheng Wang , Qi Wang , Jaehyeok Kim , Chenjian Gao , Zhanpeng Huang , Zibin Wang , Tianfan Xue , Dan Xu

While generative artificial intelligence has advanced significantly across text, image, audio, and video domains, 3D generation remains comparatively underdeveloped due to fundamental challenges such as data scarcity, algorithmic…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Weiyu Li , Xuanyang Zhang , Zheng Sun , Di Qi , Hao Li , Wei Cheng , Weiwei Cai , Shihao Wu , Jiarui Liu , Zihao Wang , Xiao Chen , Feipeng Tian , Jianxiong Pan , Zeming Li , Gang Yu , Xiangyu Zhang , Daxin Jiang , Ping Tan

Despite the unprecedented progress in the field of 3D generation, current systems still often fail to produce high-quality 3D assets that are visually appealing and geometrically and semantically consistent across multiple viewpoints. To…

Computer Vision and Pattern Recognition · Computer Science 2025-04-28 Shivam Duggal , Yushi Hu , Oscar Michel , Aniruddha Kembhavi , William T. Freeman , Noah A. Smith , Ranjay Krishna , Antonio Torralba , Ali Farhadi , Wei-Chiu Ma

We propose a method for constructing generative models of 3D objects from a single 3D mesh and improving them through unsupervised low-shot learning from 2D images. Our method produces a 3D morphable model that represents shape and albedo…

Computer Vision and Pattern Recognition · Computer Science 2022-03-08 Skylar Sutherland , Bernhard Egger , Joshua Tenenbaum

3D Gaussian Splatting (3DGS) has become a state-of-the-art framework for real-time, high-fidelity novel view synthesis. However, its substantial storage requirements and inherently unstructured representation pose challenges for deployment…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Yuqin Lu , Yang Zhou , Yihua Dai , Guiqing Li , Shengfeng He

3D scene generation has long been dominated by 2D multi-view or video diffusion models. This is due not only to the lack of scene-level 3D latent representation, but also to the fact that most scene-level 3D visual data exists in the form…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Dongxu Wei , Qi Xu , Zhiqi Li , Hangning Zhou , Cong Qiu , Hailong Qin , Mu Yang , Zhaopeng Cui , Peidong Liu

Achieving dexterous robotic grasping with multi-fingered hands remains a significant challenge. While existing methods rely on complete 3D scans to predict grasp poses, these approaches face limitations due to the difficulty of acquiring…

Text- or image-to-3D generators and 3D scanners can now produce 3D assets with high-quality shapes and textures. These assets typically consist of a single, fused representation, like an implicit neural field, a Gaussian mixture, or a mesh,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Minghao Chen , Roman Shapovalov , Iro Laina , Tom Monnier , Jianyuan Wang , David Novotny , Andrea Vedaldi

Many types of data from fields including natural language processing, computer vision, and bioinformatics, are well represented by discrete, compositional structures such as trees, sequences, or matchings. Latent structure models are a…

Machine Learning · Computer Science 2026-02-04 Vlad Niculae , Caio F. Corro , Nikita Nangia , Tsvetomila Mihaylova , André F. T. Martins

Controllable generation of 3D assets is important for many practical applications like content creation in movies, games and engineering, as well as in AR/VR. Recently, diffusion models have shown remarkable results in generation quality of…

Computer Vision and Pattern Recognition · Computer Science 2024-08-01 Philipp Schröppel , Christopher Wewer , Jan Eric Lenssen , Eddy Ilg , Thomas Brox

The creation of 3D assets with explicit, editable part structures is crucial for advancing interactive applications, yet most generative methods produce only monolithic shapes, limiting their utility. We introduce OmniPart, a novel…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Yunhan Yang , Yufan Zhou , Yuan-Chen Guo , Zi-Xin Zou , Yukun Huang , Ying-Tian Liu , Hao Xu , Ding Liang , Yan-Pei Cao , Xihui Liu

In this work, we present a novel framework built to simplify 3D asset generation for amateur users. To enable interactive generation, our method supports a variety of input modalities that can be easily provided by a human, including…

Computer Vision and Pattern Recognition · Computer Science 2023-03-23 Yen-Chi Cheng , Hsin-Ying Lee , Sergey Tulyakov , Alexander Schwing , Liangyan Gui

Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models and offer minimal controllability, creating a major bottleneck…

The image enhancement methods based on 3D lookup tables (3D LUTs) efficiently reduce both model size and runtime by interpolating pre-calculated values at the vertices. However, the 3D LUT methods have a limitation due to their lack of…

Image and Video Processing · Electrical Eng. & Systems 2025-08-25 Wontae Kim , Keuntek Lee , Nam Ik Cho
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