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We consider the problem of zero-error function computation with side information. Alice and Bob have correlated sources $X,Y$ with joint p.m.f. $p_{XY}(\cdot, \cdot)$. Bob wants to calculate $f(X,Y)$ with zero error. Alice encodes…
We consider a distributed quantum hypothesis testing problem with communication constraints, in which the two hypotheses correspond to two different states of a bipartite quantum system, multiple identical copies of which are shared between…
We present a formalism that captures the process of proving quantum superiority to skeptics as an interactive game between two agents, supervised by a referee. Bob, is sampling from a classical distribution on a quantum device that is…
The classical theories of communication rely on the assumption that there has to be a flow of particles from Bob to Alice in order for him to send a message to her. We develop a quantum protocol that allows Alice to perceive Bob's message…
This paper studies the complexity of solving two classes of non-cooperative games in a distributed manner in which the players communicate with a set of system nodes over noisy communication channels. The complexity of solving each game…
We propose a protocol for Alice to implement a multiqubit quantum operation from the restricted sets on distant qubits possessed by Bob, and then we investigate the communication complexity of the task in different communication scenarios.…
We consider the problem of communication over a channel with a causal jamming adversary subject to quadratic constraints. A sender Alice wishes to communicate a message to a receiver Bob by transmitting a real-valued length-$n$ codeword…
\emph{Ex ante} correlation is becoming the mainstream approach for \emph{sequential adversarial team games}, where a team of players faces another team in a zero-sum game. It is known that team members' asymmetric information makes both…
We introduce the competitive assignment problem, a two-player version of the well-known assignment problem. Given a set of tasks and a set of agents with different efficiencies for different tasks, Alice and Bob take turns picking agents…
In 2024, Daniel Litt posed a simple coinflip game pitting Alice's "Heads-Heads" vs Bob's "Heads-Tails": who is more likely to win if they score 1 point per occurrence of their substring in a sequence of n fair coinflips? This attracted over…
It has been conjectured that counterfactual communication is impossible, even for post-selected quantum particles. We strongly challenge this by proposing precisely such a counterfactual scheme where -- unambiguously -- none of Alice's…
We study the role of interaction in the Common Randomness Generation (CRG) and Secret Key Generation (SKG) problems. In the CRG problem, two players, Alice and Bob, respectively get samples $X_1,X_2,\dots$ and $Y_1,Y_2,\dots$ with the pairs…
The communication complexity of many fundamental problems reduces greatly when the communicating parties share randomness that is independent of the inputs to the communication task. Natural communication processes (say between humans)…
Introducing the simplest of all No-Signalling Games: the RGB Game where two verifiers interrogate two provers, Alice and Bob, far enough from each other that communication between them is too slow to be possible. Each prover may be…
We consider the following communication task in the multi-party setting, which involves a joint random variable $XYZMN$ with the property that $M$ is independent of $YZN$ conditioned on $X$ and $N$ is independent of $XZM$ conditioned on…
We exhibit a Boolean function for which the quantum communication complexity is exponentially larger than the classical information complexity. An exponential separation in the other direction was already known from the work of Kerenidis…
Fingerprinting is a technique in communication complexity in which two parties (Alice and Bob) with large data sets send short messages to a third party (a referee), who attempts to compute some function of the larger data sets. For the…
The information complexity of a function $f$ is the minimum amount of information Alice and Bob need to exchange to compute the function $f$. In this paper we provide an algorithm for approximating the information complexity of an arbitrary…
In this paper, we focus on the quantum communication complexity of functions of the form $f \circ G = f(G(X_1, Y_1), \ldots, G(X_n, Y_n))$ where $f: \{0, 1\}^n \to \{0, 1\}$ is a symmetric function, $G: \{0, 1\}^j \times \{0, 1\}^k \to \{0,…
The Collision problem is to decide whether a given list of numbers $(x_1,\ldots,x_n)\in[n]^n$ is $1$-to-$1$ or $2$-to-$1$ when promised one of them is the case. We show an $n^{\Omega(1)}$ randomised communication lower bound for the natural…