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We introduce a simple model illustrating the role of context in communication and the challenge posed by uncertainty of knowledge of context. We consider a variant of distributional communication complexity where Alice gets some information…
Communication complexity is the amount of communication needed to compute a function when the function inputs are distributed over multiple parties. In its simplest form, one-way communication complexity, Alice and Bob compute a function…
We study an extension of the standard two-party communication model in which Alice and Bob hold probability distributions $p$ and $q$ over domains $X$ and $Y$, respectively. Their goal is to estimate \[ \mathbb{E}_{x \sim p,\, y \sim…
Suppose that Alice and Bob are given each an infinite string, and they want to decide whether their two strings are in a given relation. How much communication do they need? How can communication be even defined and measured for infinite…
Set disjointness is a central problem in communication complexity. Here Alice and Bob each receive a subset of an n-element universe, and they need to decide whether their inputs intersect or not. The communication complexity of this…
Consider the following Simultaneous Message Passing (SMP) model for computing a relation f subset of X x Y x Z. In this model Alice, on input x in X and Bob, on input y in Y, send one message each to a third party Referee who then outputs a…
We introduce a restriction of the classical 2-party deterministic communication protocol where Alice and Bob are restricted to using only comparison functions. We show that the complexity of a function in the model is, up to a constant…
Consider a game where a refereed a referee chooses (x,y) according to a publicly known distribution P_XY, sends x to Alice, and y to Bob. Without communicating with each other, Alice responds with a value "a" and Bob responds with a value…
We study a model of communication complexity that encompasses many well-studied problems, including classical and quantum communication complexity, the complexity of simulating distributions arising from bipartite measurements of shared…
Quantum resources can be more powerful than classical resources - a quantum computer can solve certain problems exponentially faster than a classical computer, and computing a function of two people's inputs can be done with exponentially…
Classical data can be copied and re-used for computation, with adverse consequences economically and in terms of data privacy. Motivated by this, we formulate problems in one-way communication complexity where Alice holds some data $x$ and…
Assume Alice and Bob share some bipartite $d$-dimensional quantum state. A well-known result in quantum mechanics says that by performing two-outcome measurements, Alice and Bob can produce correlations that cannot be obtained locally,…
In a recent work (Ghazi et al., SODA 2016), the authors with Komargodski and Kothari initiated the study of communication with contextual uncertainty, a setup aiming to understand how efficient communication is possible when the…
We present decidability results for a sub-class of "non-interactive" simulation problems, a well-studied class of problems in information theory. A non-interactive simulation problem is specified by two distributions $P(x,y)$ and $Q(u,v)$:…
This work studies distributed learning in the spirit of Yao's model of communication complexity: consider a two-party setting, where each of the players gets a list of labelled examples and they communicate in order to jointly perform some…
Imagine that Alice and Bob, unable to communicate, are both given a 16-bit string such that the strings are either equal, or they differ in exactly 8 positions. Both parties are then supposed to output a 4-bit string in such a way that…
Consider a game where Alice generates an integer and Bob wins if he can factor that integer. Traditional game theory tells us that Bob will always win this game even though in practice Alice will win given our usual assumptions about the…
We consider a simple streaming game between two players Alice and Bob, which we call the mirror game. In this game, Alice and Bob take turns saying numbers belonging to the set $\{1, 2, \dots,2N\}$. A player loses if they repeat a number…
Quantum resources may provide advantage over their classical counterparts. Theoretically, in certain tasks, this advantage can be very high. In this work, we construct such a task based on a game, mediated by Referee and played between…
We study the communication complexity of computing functions $F:\{0,1\}^n\times \{0,1\}^n \rightarrow \{0,1\}$ in the memoryless communication model. Here, Alice is given $x\in \{0,1\}^n$, Bob is given $y\in \{0,1\}^n$ and their goal is to…