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This paper describes the experiences and lessons learned after the deployment of a country-scale environmental digital twin on the island of Cyprus for three years. This digital twin, called GAEA, contains 27 environmental geospatial…

Computers and Society · Computer Science 2025-11-19 Andreas Kamilaris , Chirag Padubidri , Asfa Jamil , Arslan Amin , Indrajit Kalita , Jyoti Harti , Savvas Karatsiolis , Aytac Guley

The article discusses the prospects of the augmented reality using as a component of a cloud-based environment. The research goals are the next: to explore the possibility of the augmented reality using with the involvement of the…

Computers and Society · Computer Science 2018-12-04 Maiia V. Popel , Mariya P. Shyshkina

Due to the COVID-19 pandemic, conducting Human-Robot Interaction (HRI) studies in person is not permissible due to social distancing practices to limit the spread of the virus. Therefore, a virtual reality (VR) simulation with a virtual…

Robotics · Computer Science 2020-11-09 Andre Cleaver , Darren Tang , Victoria Chen , Jivko Sinapov

Augmented reality (AR) games are a rich environment for researching and testing computational systems that provide subtle user guidance and training. In particular computer systems that aim to augment a user's situation awareness benefit…

Human-Computer Interaction · Computer Science 2022-08-22 David Kadish , Arezoo Sarkheyli-Hägele , Jose Font , Diederick C. Niehorster , Thomas Pederson

One of the most promising technologies inside the Extended Reality (XR) spectrum is Augmented Reality. This technology is already in people's pockets regarding Mobile Augmented Reality with their smartphones. The scientific community still…

Human-Computer Interaction · Computer Science 2024-04-26 Lorenzo Cocchia , Maurizio Vergari , Tanja Kojic , Francesco Vona , Sebastian Moller , Franca Garzotto , Jan-Niklas Voigt-Antons

Dashboards have arguably been the most used visualizations during the COVID-19 pandemic. They were used to communicate its evolution to national governments for disaster mitigation, to the public domain to inform about its status, and to…

Human-Computer Interaction · Computer Science 2025-03-21 Alessio Arleo , Rita Borgo , Jörn Kohlhammer , Roy Ruddle , Holger Scharlach , Xiaoru Yuan

Augmented Reality (AR) is an emerging field ripe for experimentation, especially when it comes to developing the kinds of applications and experiences that will drive mass adoption of the technology. While we aren't aware of any current…

Human-Computer Interaction · Computer Science 2022-02-15 Josef Spjut , Fengyuan Zhu , Xiaolei Huang , Yichen Shou , Ben Boudaoud , Omer Shapira , Morgan McGuire

Collaborative AI experimentation in industry and academia requires environments that support rapid trials while maintaining controlled access, organisational isolation, and traceable workflows. Although interest in AI sandboxes is…

To improve the Information Technology (I.T.) graduate skill set, students need to be immersed in as realistic a software development environment as possible. In continuing our work on integrating Agile Methodology into the Capstone Program…

Software Engineering · Computer Science 2021-04-16 Giuseppe Ng , Rey Vincenzo Cruz

In contrast to typical laboratory experiments, the everyday use of online educational resources by large populations and the prevalence of software infrastructure for A/B testing leads us to consider how platforms can embed in vivo…

Human-Computer Interaction · Computer Science 2015-02-17 Joseph Jay Williams , Korinn Ostrow , Xiaolu Xiong , Elena Glassman , Juho Kim , Samuel G. Maldonado , Na Li , Justin Reich , Neil Hefferman

This paper introduces two ongoing projects where audio augmented reality is implemented as a means of engaging museum and gallery visitors with audio archive material and associated objects, artworks and artefacts. It outlines some of the…

Human-Computer Interaction · Computer Science 2024-12-13 Laurence Cliffe , James Mansell , Joanne Cormac , Chris Greenhalgh , Adrian Hazzard

Despite the rise of digital libraries and online reading platforms, physical libraries still offer unique benefits for education and community engagement. However, due to the convenience of digital resources, physical library visits,…

Human-Computer Interaction · Computer Science 2024-08-13 Qianjie Wei , Jingling Zhang , Pengqi Wang , Xiaofu Jin , Mingming Fan

The rise of consumer augmented reality (AR) technology has opened up new possibilities for interventions intended to disrupt and subvert cultural conventions. From defacing corporate logos to erecting geofenced digital monuments, more and…

Human-Computer Interaction · Computer Science 2022-04-22 Rafael M. L. Silva , Erica Principe Cruz , Daniela K. Rosner , Dayton Kelly , Andrés Monroy-Hernández , Fannie Liu

The ongoing COVID-19 pandemic highlights the importance of dashboards for providing critical real-time information. In order to enable people to obtain information in time and to understand complex statistical data, many developers have…

Human-Computer Interaction · Computer Science 2022-06-02 Xinyan Li , Han Wang , Chunyang Chen , John Grundy

The COVID-19 pandemic has birthed a wealth of information through many publicly accessible sources, such as news outlets and social media. However, gathering and understanding the content can be difficult due to inaccuracies or…

Software Engineering · Computer Science 2021-11-16 Benjamin Koh , Mojtaba Shahin , Annette Ong , Soo Ying Yeap , Priyanka Saxena , Manvendra Singh , Chunyang Chen

Augmented reality (AR) allows virtual information to be presented in the real world, providing support for numerous tasks including search and navigation. Allowing users access to multiple navigation aids may help leverage the benefits of…

Human-Computer Interaction · Computer Science 2025-11-24 Radha Kumaran , You-Jin Kim , Emily Machniak , Shane Dirksen , Junhyung Yoon , Tom Bullock , Barry Giesbrecht , Tobias Höllerer

Virtual reality (VR) is increasingly used as a platform for social interaction, including as a means for older adults to maintain engagement. However, there has been limited research to examine the features of social VR that are most…

Human-Computer Interaction · Computer Science 2022-10-10 Tong Bill Xu , Armin Mostafavi , Benjamin Kim , Angella Lee , Walter Boot , Sara Czaja , Saleh Kalantari

Achieving a symbiotic blending between reality and virtuality is a dream that has been lying in the minds of many people for a long time. Advances in various domains constantly bring us closer to making that dream come true. Augmented…

Human-Computer Interaction · Computer Science 2017-06-27 Adrien Coppens

Coastal communities are confronted with a growing incidence of climate-induced flooding, necessitating adaptation measures for resilience. In this paper, we introduce a framework that integrates an urban digital twin with a geospatial…

Computers and Society · Computer Science 2024-03-28 Changjie Chen , Yu Han , Andrea Galinski , Christian Calle , Jeffery Carney , Xinyue Ye , Cees van Westen

Humans have been developing and playing musical instruments for millennia. With technological advancements, instruments were becoming ever more sophisticated. In recent decades computer-supported innovations have also been introduced in…

Human-Computer Interaction · Computer Science 2022-11-04 Jordan Aiko Deja , Sven Mayer , Klen Čopič Pucihar , Matjaž Kljun