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We propose a new single-winner election method ("Schulze method") and prove that it satisfies many academic criteria (e.g. monotonicity, reversal symmetry, resolvability, independence of clones, Condorcet criterion, k-consistency,…

Computer Science and Game Theory · Computer Science 2025-10-28 Markus Schulze

We study computational aspects of a well-known single-winner voting rule called the Schulze method [Schulze, 2003] which is used broadly in practice. In this method the voters give (weak) ordinal preference ballots which are used to define…

Data Structures and Algorithms · Computer Science 2021-06-25 Krzysztof Sornat , Virginia Vassilevska Williams , Yinzhan Xu

Schulze voting is a recently introduced voting system enjoying unusual popularity and a high degree of real-world use, with users including the Wikimedia foundation, several branches of the Pirate Party, and MTV. It is a Condorcet voting…

Computer Science and Game Theory · Computer Science 2013-05-27 Curtis Menton , Preetjot Singh

The Schulze method is a voting rule widely used in practice and enjoys many positive axiomatic properties. While it is computable in polynomial time, its straight-forward implementation does not scale well for large elections. In this…

Computer Science and Game Theory · Computer Science 2025-06-19 Theresa Csar , Martin Lackner , Reinhard Pichler

This paper considers elections in which voters choose one candidate each, independently according to known probability distributions. A candidate receiving a strict majority (absolute or relative, depending on the version) wins. After the…

Data Structures and Algorithms · Computer Science 2024-01-22 Lisa Hellerstein , Naifeng Liu , Kevin Schewior

A method is given for quantitatively rating the social acceptance of different options which are the matter of a complete preferential vote. Completeness means that every voter expresses a comparison (a preference or a tie) about each pair…

Optimization and Control · Mathematics 2012-03-09 Rosa Camps , Xavier Mora , Laia Saumell

Studying the computational complexity and designing fast algorithms for determining winners under voting rules are classical and fundamental questions in computational social choice. In this paper, we accelerate voting by leveraging quantum…

Computers and Society · Computer Science 2023-06-12 Ao Liu , Qishen Han , Lirong Xia , Nengkun Yu

We introduce a single-winner perspective on voting on matchings, in which voters have preferences over possible matchings in a graph, and the goal is to select a single collectively desirable matching. Unlike in classical matching problems,…

Computer Science and Game Theory · Computer Science 2026-01-28 Niclas Boehmer , Jessica Dierking

Predicting the winner of an election is a favorite problem both for news media pundits and computational social choice theorists. Since it is often infeasible to elicit the preferences of all the voters in a typical prediction scenario, a…

Data Structures and Algorithms · Computer Science 2016-04-21 Arnab Bhattacharyya , Palash Dey

A Condorcet voting scheme chooses a winning candidate as one who defeats all others in pairwise majority rule. We provide a review which includes the rigorous mathematical treatment for calculating the limiting probability of a Condorcet…

Statistics Theory · Mathematics 2007-06-13 M. S. Krishnamoorthy , M. Raghavachari

A method is given for quantitatively rating the social acceptance of different options which are the matter of a preferential vote. The proposed method is proved to satisfy certain desirable conditions, among which there is a majority…

Optimization and Control · Mathematics 2009-12-12 Rosa Camps , Xavier Mora , Laia Saumell

We propose a simple method for combining together voting rules that performs a run-off between the different winners of each voting rule. We prove that this combinator has several good properties. For instance, even if just one of the base…

Artificial Intelligence · Computer Science 2012-03-15 Nina Narodytska , Toby Walsh , Lirong Xia

The voting method, an ensemble approach for fundamental frequency estimation, is empirically known for its robustness but lacks thorough investigation. This paper provides a principled analysis and improvement of this technique. First, we…

Sound · Computer Science 2026-02-03 Junya Koguchi , Tomoki Koriyama

We introduce BallotRank, a ranked preference aggregation method derived from a modified PageRank algorithm. It is a Condorcet-consistent method without damping, and empirical examination of nearly 2,000 ranked choice elections and over…

Computer Science and Game Theory · Computer Science 2026-01-22 Jason Douglas Todd , Ismar Volic

An important aspect of AI design and ethics is to create systems that reflect aggregate preferences of the society. To this end, the techniques of social choice theory are often utilized. We propose a new social choice function motivated by…

Multiagent Systems · Computer Science 2021-03-02 Gergei Bana , Wojciech Jamroga , David Naccache , Peter Y. A. Ryan

In many machine learning scenarios, looking for the best classifier that fits a particular dataset can be very costly in terms of time and resources. Moreover, it can require deep knowledge of the specific domain. We propose a new technique…

Machine Learning · Computer Science 2022-07-15 Cristina Cornelio , Michele Donini , Andrea Loreggia , Maria Silvia Pini , Francesca Rossi

We study the Possible President problem and the Necessary President problem for Schulze voting, a rule that, due to its many desirable axiomatic properties, is popular in practice. In both problems, we are given an election with the…

Computer Science and Game Theory · Computer Science 2026-04-15 Katarína Cechlárová , Jörg Rothe , Šimon Schierreich , Ildikó Schlotter

Approval-preferential voting is problematical since it combines two different kinds of information that could by themselves lead to different choices. This article analyses the problem and studies a new proposal to deal with it. The…

Computer Science and Game Theory · Computer Science 2021-01-12 Rosa Camps , Xavier Mora , Laia Saumell

Typical voting rules do not work well in settings with many candidates. If there are just several hundred candidates, then even a simple task such as choosing a top candidate becomes impractical. Motivated by the hope of developing group…

Computer Science and Game Theory · Computer Science 2012-10-03 Ashish Goel , David Lee

We study the properties of elections that have a given position matrix (in such elections each candidate is ranked on each position by a number of voters specified in the matrix). We show that counting elections that generate a given…

Computer Science and Game Theory · Computer Science 2023-03-10 Niclas Boehmer , Jin-Yi Cai , Piotr Faliszewski , Austen Z. Fan , Łukasz Janeczko , Andrzej Kaczmarczyk , Tomasz Wąs
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