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Occlusions are very common in face images in the wild, leading to the degraded performance of face-related tasks. Although much effort has been devoted to removing occlusions from face images, the varying shapes and textures of occlusions…

Computer Vision and Pattern Recognition · Computer Science 2021-12-16 Xiangnan Yin , Di Huang , Zehua Fu , Yunhong Wang , Liming Chen

Feedforward monocular face capture methods seek to reconstruct posed faces from a single image of a person. Current state of the art approaches have the ability to regress parametric 3D face models in real-time across a wide range of…

Computer Vision and Pattern Recognition · Computer Science 2024-09-13 Kelian Baert , Shrisha Bharadwaj , Fabien Castan , Benoit Maujean , Marc Christie , Victoria Abrevaya , Adnane Boukhayma

Personalizing generative models offers a way to guide image generation with user-provided references. Current personalization methods can invert an object or concept into the textual conditioning space and compose new natural sentences for…

The capability to accurately estimate 3D human poses is crucial for diverse fields such as action recognition, gait recognition, and virtual/augmented reality. However, a persistent and significant challenge within this field is the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 Rohit Lal , Saketh Bachu , Yash Garg , Arindam Dutta , Calvin-Khang Ta , Dripta S. Raychaudhuri , Hannah Dela Cruz , M. Salman Asif , Amit K. Roy-Chowdhury

Character customization, or 'face crafting,' is a vital feature in role-playing games (RPGs), enhancing player engagement by enabling the creation of personalized avatars. Existing automated methods often struggle with generalizability…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Suzhen Wang , Weijie Chen , Wei Zhang , Minda Zhao , Lincheng Li , Rongsheng Zhang , Zhipeng Hu , Xin Yu

Generating high-fidelity images of humans with fine-grained control over attributes such as hairstyle and clothing remains a core challenge in personalized text-to-image synthesis. While prior methods emphasize identity preservation from a…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Guocheng Gordon Qian , Daniil Ostashev , Egor Nemchinov , Avihay Assouline , Sergey Tulyakov , Kuan-Chieh Jackson Wang , Kfir Aberman

Recent works on text-to-3d generation show that using only 2D diffusion supervision for 3D generation tends to produce results with inconsistent appearances (e.g., faces on the back view) and inaccurate shapes (e.g., animals with extra…

Computer Vision and Pattern Recognition · Computer Science 2024-03-15 Cheng Chen , Xiaofeng Yang , Fan Yang , Chengzeng Feng , Zhoujie Fu , Chuan-Sheng Foo , Guosheng Lin , Fayao Liu

We present a new learning-based method for multi-frame depth estimation from a color video, which is a fundamental problem in scene understanding, robot navigation or handheld 3D reconstruction. While recent learning-based methods estimate…

Computer Vision and Pattern Recognition · Computer Science 2021-07-13 Xiaoxiao Long , Lingjie Liu , Christian Theobalt , Wenping Wang

In the field of human-centric personalized image generation, the adapter-based method obtains the ability to customize and generate portraits by text-to-image training on facial data. This allows for identity-preserved personalization…

Computer Vision and Pattern Recognition · Computer Science 2024-10-28 Cheng Yu , Haoyu Xie , Lei Shang , Yang Liu , Jun Dan , Liefeng Bo , Baigui Sun

Occluded person re-identification (Re-ID) is a challenging problem due to the destruction of occluders. Most existing methods focus on visible human body parts through some prior information. However, when complementary occlusions occur,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Tao Wang , Mengyuan Liu , Hong Liu , Wenhao Li , Miaoju Ban , Tuanyu Guo , Yidi Li

Recent facial image synthesis methods have been mainly based on conditional generative models. Sketch-based conditions can effectively describe the geometry of faces, including the contours of facial components, hair structures, as well as…

Graphics · Computer Science 2021-07-20 Shu-Yu Chen , Feng-Lin Liu , Yu-Kun Lai , Paul L. Rosin , Chunpeng Li , Hongbo Fu , Lin Gao

Applications of diffusion models for visual tasks have been quite noteworthy. This paper targets making classification models more robust to occlusions for the task of object recognition by proposing a pipeline that utilizes a frozen…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Rupayan Mallick , Sibo Dong , Nataniel Ruiz , Sarah Adel Bargal

Reconstructing 3D objects from a single image remains challenging, especially under real-world occlusions. While recent diffusion-based view synthesis models can generate consistent novel views from a single RGB image, they typically assume…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Yansong Qu , Shaohui Dai , Xinyang Li , Yuze Wang , You Shen , Liujuan Cao , Rongrong Ji

We propose DeepMultiCap, a novel method for multi-person performance capture using sparse multi-view cameras. Our method can capture time varying surface details without the need of using pre-scanned template models. To tackle with the…

Computer Vision and Pattern Recognition · Computer Science 2021-08-31 Yang Zheng , Ruizhi Shao , Yuxiang Zhang , Tao Yu , Zerong Zheng , Qionghai Dai , Yebin Liu

Monocular 3D human performance capture is indispensable for many applications in computer graphics and vision for enabling immersive experiences. However, detailed capture of humans requires tracking of multiple aspects, including the…

Computer Vision and Pattern Recognition · Computer Science 2022-10-12 Yue Jiang , Marc Habermann , Vladislav Golyanik , Christian Theobalt

The lack of occlusion data in common action recognition video datasets limits model robustness and hinders consistent performance gains. We build OccludeNet, a large-scale occluded video dataset including both real and synthetic occlusion…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Guanyu Zhou , Wenxuan Liu , Wenxin Huang , Xuemei Jia , Xian Zhong , Chia-Wen Lin

We introduce a novel task of reconstructing a time series of second-person 3D human body meshes from monocular egocentric videos. The unique viewpoint and rapid embodied camera motion of egocentric videos raise additional technical barriers…

Computer Vision and Pattern Recognition · Computer Science 2021-10-19 Miao Liu , Dexin Yang , Yan Zhang , Zhaopeng Cui , James M. Rehg , Siyu Tang

Despite remarkable progress having been made on the problem of 3D human pose and shape estimation (HPS), current state-of-the-art methods rely heavily on either confined indoor mocap datasets or datasets generated by a rendering engine…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Yongtao Ge , Wenjia Wang , Yongfan Chen , Fanzhou Wang , Lei Yang , Hao Chen , Chunhua Shen

Photo-realistic re-rendering of a human from a single image with explicit control over body pose, shape and appearance enables a wide range of applications, such as human appearance transfer, virtual try-on, motion imitation, and novel view…

Computer Vision and Pattern Recognition · Computer Science 2021-02-23 Kripasindhu Sarkar , Vladislav Golyanik , Lingjie Liu , Christian Theobalt

To understand and analyze human behavior, we need to capture humans moving in, and interacting with, the world. Most existing methods perform 3D human pose estimation without explicitly considering the scene. We observe however that the…

Computer Vision and Pattern Recognition · Computer Science 2019-08-21 Mohamed Hassan , Vasileios Choutas , Dimitrios Tzionas , Michael J. Black