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Related papers: DRiVE: Diffusion-based Rigging Empowers Generation…

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Recent advancements in diffusion-based models have demonstrated significant success in generating images from text. However, video editing models have not yet reached the same level of visual quality and user control. To address this, we…

Computer Vision and Pattern Recognition · Computer Science 2023-12-08 Ozgur Kara , Bariscan Kurtkaya , Hidir Yesiltepe , James M. Rehg , Pinar Yanardag

Rigging and skinning are essential steps to create realistic 3D animations, often requiring significant expertise and manual effort. Traditional attempts at automating these processes rely heavily on geometric heuristics and often struggle…

Graphics · Computer Science 2025-07-08 Yufan Deng , Yuhao Zhang , Chen Geng , Shangzhe Wu , Jiajun Wu

Modern deep neural networks (DNNs) consist of millions of parameters, necessitating high-performance computing during training and inference. Pruning is one solution that significantly reduces the space and time complexities of DNNs.…

Machine Learning · Computer Science 2024-04-08 Dhananjay Saikumar , Blesson Varghese

Human-centric generative models designed for AI-driven storytelling must bring together two core capabilities: identity consistency and precise control over human performance. While recent diffusion-based approaches have made significant…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Foivos Paraperas Papantoniou , Stefanos Zafeiriou

In autonomous driving, deep models have shown remarkable performance across various visual perception tasks with the demand of high-quality and huge-diversity training datasets. Such datasets are expected to cover various driving scenarios…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Jiahang Tu , Wei Ji , Hanbin Zhao , Chao Zhang , Roger Zimmermann , Hui Qian

To make 3D human avatars widely available, we must be able to generate a variety of 3D virtual humans with varied identities and shapes in arbitrary poses. This task is challenging due to the diversity of clothed body shapes, their complex…

Computer Vision and Pattern Recognition · Computer Science 2022-04-14 Xu Chen , Tianjian Jiang , Jie Song , Jinlong Yang , Michael J. Black , Andreas Geiger , Otmar Hilliges

The performance of models is intricately linked to the abundance of training data. In Visible-Infrared person Re-IDentification (VI-ReID) tasks, collecting and annotating large-scale images of each individual under various cameras and…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Wenbo Dai , Lijing Lu , Zhihang Li

Despite remarkable progress having been made on the problem of 3D human pose and shape estimation (HPS), current state-of-the-art methods rely heavily on either confined indoor mocap datasets or datasets generated by a rendering engine…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Yongtao Ge , Wenjia Wang , Yongfan Chen , Fanzhou Wang , Lei Yang , Hao Chen , Chunhua Shen

We address the challenge of generating 3D articulated objects in a controllable fashion. Currently, modeling articulated 3D objects is either achieved through laborious manual authoring, or using methods from prior work that are hard to…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Jiayi Liu , Hou In Ivan Tam , Ali Mahdavi-Amiri , Manolis Savva

The accurate reconstruction of dynamic street scenes is critical for applications in autonomous driving, augmented reality, and virtual reality. Traditional methods relying on dense point clouds and triangular meshes struggle with moving…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Peizhen Zheng , Dongjing Jiang , Qingchong Jiao , Redouane EL Bouchtaoui , Flynnwell Jianfei Zhang

Modeling animatable human avatars from monocular or multi-view videos has been widely studied, with recent approaches leveraging neural radiance fields (NeRFs) or 3D Gaussian Splatting (3DGS) achieving impressive results in novel-view and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Yahui Li , Zhi Zeng , Liming Pang , Guixuan Zhang , Shuwu Zhang

3D conducting motion generation aims to synthesize fine-grained conductor motions from music, with broad potential in music education, virtual performance, digital human animation, and human-AI co-creation. However, this task remains…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Tianzhi Jia , Kaixing Yang , Xiaole Yang , Xulong Tang , Ke Qiu , Shikui Wei , Yao Zhao

Realistic digital avatars require expressive and dynamic hair motion; however, most existing head avatar methods assume rigid hair movement. These methods often fail to disentangle hair from the head, representing it as a simple outer shell…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Berna Kabadayi , Vanessa Sklyarova , Wojciech Zielonka , Justus Thies , Gerard Pons-Moll

Predicting and anticipating future outcomes or reasoning about missing information in a sequence are critical skills for agents to be able to make intelligent decisions. This requires strong, temporally coherent generative capabilities.…

Computer Vision and Pattern Recognition · Computer Science 2022-11-15 Tobias Höppe , Arash Mehrjou , Stefan Bauer , Didrik Nielsen , Andrea Dittadi

We present DrivingGaussian, an efficient and effective framework for surrounding dynamic autonomous driving scenes. For complex scenes with moving objects, we first sequentially and progressively model the static background of the entire…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Xiaoyu Zhou , Zhiwei Lin , Xiaojun Shan , Yongtao Wang , Deqing Sun , Ming-Hsuan Yang

Creating 3D textured meshes using generative artificial intelligence has garnered significant attention recently. While existing methods support text-based generative texture generation or editing on 3D meshes, they often struggle to…

Computer Vision and Pattern Recognition · Computer Science 2024-03-05 Yudi Zhang , Qi Xu , Lei Zhang

Rigged 3D assets are fundamental to 3D deformation and animation. However, existing 3D generation methods face challenges in generating animatable geometry, while rigging techniques lack fine-grained structural control over skeleton…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Ruisi Zhao , Haoren Zheng , Zongxin Yang , Hehe Fan , Yi Yang

We present Density-Sampled Gaussians (DeG), a novel 3D representation designed to bridge the gap between adaptive rendering primitives and scalable generative modeling. Unlike existing approaches that constrain 3D Gaussians to fixed voxel…

Graphics · Computer Science 2026-05-19 Runjie Yan , Yan-Pei Cao , Peng Wang , Ding Liang , Yuan-Chen Guo

We introduce a radiance representation that is both structured and fully explicit and thus greatly facilitates 3D generative modeling. Existing radiance representations either require an implicit feature decoder, which significantly…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Bowen Zhang , Yiji Cheng , Jiaolong Yang , Chunyu Wang , Feng Zhao , Yansong Tang , Dong Chen , Baining Guo

We introduce Dream, Lift, Animate (DLA), a novel framework that reconstructs animatable 3D human avatars from a single image. This is achieved by leveraging multi-view generation, 3D Gaussian lifting, and pose-aware UV-space mapping of 3D…

Graphics · Computer Science 2025-11-18 Marcel C. Bühler , Ye Yuan , Xueting Li , Yangyi Huang , Koki Nagano , Umar Iqbal
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