Related papers: Single Edge Collapse Quad-Dominant Mesh Reduction
We develop a cylindrical shape decomposition (CSD) algorithm to decompose an object, a union of several tubular structures, into its semantic components. We decompose the object using its curve skeleton and restricted translational sweeps.…
Quadrilateral layouts on surfaces are valuable in texture mapping, and essential in generation of quadrilateral meshes and in fitting splines. Previous work has characterized such layouts as a special metric on a surface or as a meromorphic…
While proper orthogonal decomposition (POD) is widely used for model reduction, its standard form does not take into account any parametric model structure. Extensions to POD have been proposed to address this, but these either require…
Self-supervised monocular depth estimation (MDE) models universally suffer from the notorious edge-fattening issue. Triplet loss, as a widespread metric learning strategy, has largely succeeded in many computer vision applications. In this…
One approach to achieving correct finite element assembly is to ensure that the local orientation of facets relative to each cell in the mesh is consistent with the global orientation of that facet. Rognes et al. have shown how to achieve…
One challenge that remains open in 3D deep learning is how to efficiently represent 3D data to feed deep networks. Recent works have relied on volumetric or point cloud representations, but such approaches suffer from a number of issues…
Monocular Depth Estimation (MDE) is a fundamental problem in computer vision with numerous applications. Recently, LIDAR-supervised methods have achieved remarkable per-pixel depth accuracy in outdoor scenes. However, significant errors are…
Feature-preserving mesh denoising has received noticeable attention in visual media, with the aim of recovering high-fidelity, clean mesh shapes from the ones that are contaminated by noise. Existing denoising methods often design smaller…
We present a unified framework tackling two problems: class-specific 3D reconstruction from a single image, and generation of new 3D shape samples. These tasks have received considerable attention recently; however, existing approaches rely…
Image-based 3D reconstruction has increasingly stunning results over the past few years with the latest improvements in computer vision and graphics. Geometry and topology are two fundamental concepts when dealing with 3D mesh structures.…
Large Language Models (LLMs) excel in diverse applications but suffer inefficiency due to massive scale. While quantization reduces computational costs, existing methods degrade accuracy in medium-sized LLMs (e.g., Llama-3-8B) due to…
Current mesh reduction techniques, while numerous, all primarily reduce mesh size by successive element deletion (e.g. edge collapses) with the goal of geometric and topological feature preservation. The choice of geometric error used to…
Learning-based edge detection models trained with cross-entropy loss often suffer from thick edge predictions, which deviate from the crisp, single-pixel annotations typically provided by humans. While previous approaches to achieving crisp…
Geometric rounding of a mesh is the task of approximating its vertex coordinates by floating point numbers while preserving mesh structure. Geometric rounding allows algorithms of computational geometry to interface with numerical…
In this work, we present a boundary and hole detection approach that traverses all the boundaries of an edge-manifold triangular mesh, irrespectively of the presence of singular vertices, and subsequently determines and labels all holes of…
The elasticity of PDMS has played a central role in advancing important microfluidic technologies, ranging from early valves to sophisticated organ-on-a-chip systems. However, most deformable microfluidic devices are based on geometries…
Large language models (LLMs) have demonstrated impressive capabilities in a wide range of downstream natural language processing tasks. Nevertheless, their considerable sizes and memory demands hinder practical deployment, underscoring the…
In this paper, we revisit the long-standing problem of automatic reconstruction of 3D objects from single line drawings. Previous optimization-based methods can generate compact and accurate 3D models, but their success rates depend heavily…
Quantized neural networks are well known for reducing the latency, power consumption, and model size without significant harm to the performance. This makes them highly appropriate for systems with limited resources and low power capacity.…
General object composition (GOC) aims to seamlessly integrate a target object into a background scene with desired geometric properties, while simultaneously preserving its fine-grained appearance details. Recent approaches derive semantic…