Related papers: A New 0(klog n) Algorithm for Josephus Problem
We present an algorithm that computes a shortest non-contractible and a shortest non-separating cycle on an orientable combinatorial surface of bounded genus in O(n \log n) time, where n denotes the complexity of the surface. This solves a…
Let ${\mathcal C}$ be a proper minor-closed family of graphs. We present a randomized algorithm that given a graph $G \in {\mathcal C}$ with $n$ vertices, finds a simple cycle of size $k$ in $G$ (if exists) in $2^{O(k)}n$ time. The…
We propose the first online quantum algorithm for solving zero-sum games with $\widetilde O(1)$ regret under the game setting. Moreover, our quantum algorithm computes an $\varepsilon$-approximate Nash equilibrium of an $m \times n$ matrix…
Submodular maximization is a general optimization problem with a wide range of applications in machine learning (e.g., active learning, clustering, and feature selection). In large-scale optimization, the parallel running time of an…
A fundamental problem in shape matching and geometric similarity is computing the maximum area overlap between two polygons under translation. For general simple polygons, the best-known algorithm runs in $O((nm)^2 \log(nm))$ time [Mount,…
We study the $\ell_0$-Low Rank Approximation Problem, where the goal is, given an $m \times n$ matrix $A$, to output a rank-$k$ matrix $A'$ for which $\|A'-A\|_0$ is minimized. Here, for a matrix $B$, $\|B\|_0$ denotes the number of its…
We consider the problem of computing the k-sparse approximation to the discrete Fourier transform of an n-dimensional signal. We show: * An O(k log n)-time randomized algorithm for the case where the input signal has at most k non-zero…
The classical algorithm for solving B\"uchi games requires time $O(n\cdot m)$ for game graphs with $n$ states and $m$ edges. For game graphs with constant outdegree, the best known algorithm has running time $O(n^2/\log n)$. We present two…
The weighted $k$-center problem in graphs is a classical facility location problem where we place $k$ centers on the graph, which minimize the maximum weighted distance of a vertex to its nearest center. We study this problem when the…
Given a sequence of integers, we want to find a longest increasing subsequence of the sequence. It is known that this problem can be solved in $O(n \log n)$ time and space. Our goal in this paper is to reduce the space consumption while…
We provide a new algorithm to determine stuttering equivalence with time complexity $O(m \log n)$, where $n$ is the number of states and $m$ is the number of transitions of a Kripke structure. This algorithm can also be used to determine…
The well known Hopcroft's algorithm to minimize deterministic complete automata runs in $O(kn\log n)$-time, where $k$ is the size of the alphabet and $n$ the number of states. The main part of this algorithm corresponds to the computation…
We show that the unrestricted black-box complexity of the $n$-dimensional XOR- and permutation-invariant LeadingOnes function class is $O(n \log (n) / \log \log n)$. This shows that the recent natural looking $O(n\log n)$ bound is not…
We describe a new algorithm for vertex cover with runtime $O^*(1.25284^k)$, where $k$ is the size of the desired solution and $O^*$ hides polynomial factors in the input size. This improves over previous runtime of $O^*(1.2738^k)$ due to…
In this paper, we obtain a number of new simple pseudo-polynomial time algorithms on the well-known knapsack problem, focusing on the running time dependency on the number of items $n$, the maximum item weight $w_\mathrm{max}$, and the…
Matrix multiplication is a fundamental classical computing operation whose efficiency becomes a major challenge at scale, especially for machine learning applications. Quantum computing, with its inherent parallelism and exponential storage…
Detecting if a graph contains a $k$-Clique is one of the most fundamental problems in computer science. The asymptotically fastest algorithm runs in time $O(n^{\omega k/3})$, where $\omega$ is the exponent of Boolean matrix multiplication.…
The integer complexity $f(n)$ of a positive integer $n$ is defined as the minimum number of 1's needed to represent $n$, using additions, multiplications and parentheses. We present two simple and faster algorithms for computing the integer…
This paper defines a general class of cooperative games for which the nucleolus is efficiently computable. This class includes new members for which the complexity of computing their nucleolus was not previously known. We show that when the…
We study the planted clique problem in which a clique of size k is planted in an Erd\H{o}s-R\'enyi graph G(n, 1/2), and one is interested in either detecting or recovering this planted clique. This problem is interesting because it is…