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The field of generative models has recently witnessed significant progress, with diffusion models showing remarkable performance in image generation. In light of this success, there is a growing interest in exploring the application of…

Computer Vision and Pattern Recognition · Computer Science 2023-06-21 Ariel Lapid , Idan Achituve , Lior Bracha , Ethan Fetaya

Generating human motion from textual descriptions is a challenging task. Existing methods either struggle with physical credibility or are limited by the complexities of physics simulations. In this paper, we present \emph{ReinDiffuse} that…

Computer Vision and Pattern Recognition · Computer Science 2024-10-16 Gaoge Han , Mingjiang Liang , Jinglei Tang , Yongkang Cheng , Wei Liu , Shaoli Huang

Recent generative models can synthesize high-quality images, but they often fail to generate humans interacting with objects using their hands. This arises mostly from the model's misunderstanding of such interactions and the hardships of…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Patrick Kwon , Chen Chen , Hanbyul Joo

Soccer Simulation 2D (SS2D) is a simulation of a real soccer game in two dimensions. In soccer, passing behavior is an essential action for keeping the ball in possession of our team and creating goal opportunities. Similarly, for SS2D,…

Artificial Intelligence · Computer Science 2024-01-09 Nader Zare , Mahtab Sarvmaili , Aref Sayareh , Omid Amini , Stan Matwin Amilcar Soares

Long-range human movement generation remains a central challenge in computer vision and graphics. Generating coherent transitions across semantically distinct motion domains remains largely unexplored. This capability is particularly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Haichao Wang , Alexander Okupnik , Yuxing Han , Gene Wen , Johannes Schneider , Kyriakos Flouris

Human motion generation is an important area of research in many fields. In this work, we tackle the problem of motion stitching and in-betweening. Current methods either require manual efforts, or are incapable of handling longer…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Michael Adewole , Oluwaseyi Giwa , Favour Nerrise , Martins Osifeko , Ajibola Oyedeji

Dribbling an opponent player in digital soccer environment is an important practical problem in motion planning. It has special complexities which can be generalized to most important problems in other similar Multi Agent Systems. In this…

Artificial Intelligence · Computer Science 2013-01-08 Masoud Amoozgar , Daniel Khashabi , Milad Heydarian , Mohammad Nokhbeh , Saeed Bagheri Shouraki

Generating realistic motions for digital humans is a core but challenging part of computer animations and games, as human motions are both diverse in content and rich in styles. While the latest deep learning approaches have made…

Computer Vision and Pattern Recognition · Computer Science 2022-12-19 Ziyi Chang , Edmund J. C. Findlay , Haozheng Zhang , Hubert P. H. Shum

Efficiently generating grasp poses tailored to specific regions of an object is vital for various robotic manipulation tasks, especially in a dual-arm setup. This scenario presents a significant challenge due to the complex geometries…

Generating realistic human motion with high-level controls is a crucial task for social understanding, robotics, and animation. With high-quality MOCAP data becoming more available recently, a wide range of data-driven approaches have been…

Graphics · Computer Science 2025-07-29 Wenning Xu , Shiyu Fan , Paul Henderson , Edmond S. L. Ho

In medical imaging, the diffusion models have shown great potential for synthetic image generation tasks. However, these approaches often lack the interpretable connections between the generated and real images and can create anatomically…

Image and Video Processing · Electrical Eng. & Systems 2026-02-12 Jian-Qing Zheng , Yuanhan Mo , Yang Sun , Jiahua Li , Fuping Wu , Ziyang Wang , Tonia Vincent , Bartłomiej W. Papież

Thanks to the powerful generative capacity of diffusion models, recent years have witnessed rapid progress in human motion generation. Existing diffusion-based methods employ disparate network architectures and training strategies. The…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Yiheng Huang , Hui Yang , Chuanchen Luo , Yuxi Wang , Shibiao Xu , Zhaoxiang Zhang , Man Zhang , Junran Peng

Diffusion models have achieved great success in image generation. However, when leveraging this idea for video generation, we face significant challenges in maintaining the consistency and continuity across video frames. This is mainly…

Computer Vision and Pattern Recognition · Computer Science 2024-03-25 Haoran Lang , Yuxuan Ge , Zheng Tian

Generative models have made remarkable advancements and are capable of producing high-quality content. However, performing controllable editing with generative models remains challenging, due to their inherent uncertainty in outputs. This…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Yikun Ma , Yiqing Li , Jiawei Wu , Xing Luo , Zhi Jin

This paper presents a novel approach to generating the 3D motion of a human interacting with a target object, with a focus on solving the challenge of synthesizing long-range and diverse motions, which could not be fulfilled by existing…

Computer Vision and Pattern Recognition · Computer Science 2023-10-04 Huaijin Pi , Sida Peng , Minghui Yang , Xiaowei Zhou , Hujun Bao

Realistic scene-level multi-agent motion simulations are crucial for developing and evaluating self-driving algorithms. However, most existing works focus on generating trajectories for a certain single agent type, and typically ignore the…

Robotics · Computer Science 2023-11-28 Zhiming Guo , Xing Gao , Jianlan Zhou , Xinyu Cai , Botian Shi

Human trajectory data is crucial in urban planning, traffic engineering, and public health. However, directly using real-world trajectory data often faces challenges such as privacy concerns, data acquisition costs, and data quality. A…

Machine Learning · Computer Science 2025-11-05 Qingyue Long , Can Rong , Tong Li , Yong Li

We propose a two-stage framework for motion in-betweening that combines diffusion-based motion generation with physics-based character adaptation. In Stage 1, a character-agnostic diffusion model synthesizes transitions from sparse…

Graphics · Computer Science 2025-04-15 Jia Qin

Text-driven human motion generation in computer vision is both significant and challenging. However, current methods are limited to producing either deterministic or imprecise motion sequences, failing to effectively control the temporal…

Computer Vision and Pattern Recognition · Computer Science 2023-09-13 Yin Wang , Zhiying Leng , Frederick W. B. Li , Shun-Cheng Wu , Xiaohui Liang

Controllable generation of 3D human motions becomes an important topic as the world embraces digital transformation. Existing works, though making promising progress with the advent of diffusion models, heavily rely on meticulously captured…

Computer Vision and Pattern Recognition · Computer Science 2024-01-25 Nhat M. Hoang , Kehong Gong , Chuan Guo , Michael Bi Mi