Related papers: A review on Machine Learning based User-Centric Mu…
This paper uses a crowdsourced dataset of online video streaming sessions to investigate opportunities to reduce the power consumption while considering QoE. For this, we base our work on prior studies which model both the end-user's QoE…
The emergence of video applications and video capable devices have contributed substantially to the increase of video traffic on Internet. New mechanisms recommending video rate adaptation towards delivering enhanced Quality of Experience…
The diversity of video delivery pipeline poses a grand challenge to the evaluation of adaptive bitrate (ABR) streaming algorithms and objective quality-of-experience (QoE) models. Here we introduce so-far the largest subject-rated database…
Adaptive bitrate streaming enables video users to adapt their playing bitrates to the real-time network conditions, hence achieving the desirable quality-of-experience (QoE). In a multi-user wireless scenario, however, existing single-user…
Large language models (LLMs) are now at the core of conversational AI services such as real-time translation and chatbots, which provide live user interaction by incrementally streaming text to the user. However, existing LLM serving…
WiMAX (Worldwide Interoperability for Microwave Access) technology has emerged in response to the increasing demand for multimedia services in the internet broadband networks. WiMAX standard has defined five different scheduling services to…
Adaptive video streaming systems are designed to optimize Quality of Experience (QoE) and, in turn, enhance user satisfaction. However, differences in user profiles and video content lead to different weights for QoE factors, resulting in…
In this paper, we investigate the recent studies on multimedia edge computing, from sensing not only traditional visual/audio data but also individuals' geographical preference and mobility behaviors, to performing distributed machine…
Recently, the demand for multimedia applications is dramatically increased, which in turn increases the portion of video traffic on the Internet. The video streams, which require stringent Quality of Service (QoS), are expected to occupy…
Future wireless systems are expected to provide a wide range of services to more and more users. Advanced scheduling strategies thus arise not only to perform efficient radio resource management, but also to provide fairness among the…
Omnidirectional (360-degree) video is rapidly gaining popularity due to advancements in immersive technologies like virtual reality (VR) and extended reality (XR). However, real-time streaming of such videos, especially in live mobile…
Question Answering (QA) systems have traditionally relied on structured text data, but the rapid growth of multimedia content (images, audio, video, and structured metadata) has introduced new challenges and opportunities for…
We take an analytical approach to study Quality of user Experience (QoE) for video streaming applications. First, we show that random linear network coding applied to blocks of video frames can significantly simplify the packet requests at…
Recent efforts to enhance immersive and interactive user experiences have driven the development of volumetric video, a form of 3D content that enables 6 DoF. Unlike traditional 2D content, volumetric content can be represented in various…
This paper delves into the synergistic potential of adaptive video streaming over emerging 6G wireless networks, emphasizing innovative buffer control techniques and detailed analysis of user viewing behaviors. As 6G technology heralds a…
Managing network complexity, accommodating greater numbers of subscribers, improving coverage to support data services (e.g. email, video, and music downloads), keeping up to speed with fast-changing technology, and driving maximum value…
The problem addressed is that of optimally controlling, in a decentralized fashion, the download of mobile video, which is expected to comprise 75 % of total mobile data traffic by 2020. The server can dynamically choose which packets to…
Augmented reality (AR) technology is developing fast and provides users with new ways to interact with the real-world surrounding environment. Although the performance of holographic AR multimedia devices can be measured with traditional…
Multimedia applications, mainly video streaming services, are currently the dominant source of network load worldwide. In recent Video-on-Demand (VoD) and live video streaming services, traditional streaming delivery techniques have been…
The emerging video applications greatly increase the demand in network bandwidth that is not easy to scale. To provide higher quality of experience (QoE) under limited bandwidth, a recent trend is to leverage the heterogeneity of quality…