English
Related papers

Related papers: ZeroGS: Training 3D Gaussian Splatting from Unpose…

200 papers

While deep learning reshaped the classical motion capture pipeline with feed-forward networks, generative models are required to recover fine alignment via iterative refinement. Unfortunately, the existing models are usually hand-crafted or…

Computer Vision and Pattern Recognition · Computer Science 2021-11-01 Shih-Yang Su , Frank Yu , Michael Zollhoefer , Helge Rhodin

Several variants of Neural Radiance Fields (NeRFs) have significantly improved the accuracy of synthesized images and surface reconstruction of 3D scenes/objects. In all of these methods, a key characteristic is that none can train the…

Computer Vision and Pattern Recognition · Computer Science 2025-06-11 Gonçalo Dias Pais , Valter Piedade , Moitreya Chatterjee , Marcus Greiff , Pedro Miraldo

Neural Radiance Field (NeRF) has received much attention in recent years due to the impressively high quality in 3D scene reconstruction and novel view synthesis. However, image degradation caused by the scattering of atmospheric light and…

Computer Vision and Pattern Recognition · Computer Science 2023-04-25 Tian Li , LU Li , Wei Wang , Zhangchi Feng

3D Gaussian Splatting (GS) enables highly photorealistic scene reconstruction from posed image sequences but struggles with viewpoint extrapolation due to its anisotropic nature, leading to overfitting and poor generalization, particularly…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Shuohan Tao , Boyao Zhou , Hanzhang Tu , Yuwang Wang , Yebin Liu

Building accurate representations of the environment is critical for intelligent robots to make decisions during deployment. Advances in photorealistic environment models have enabled robots to develop hyper-realistic reconstructions, which…

Robotics · Computer Science 2024-10-08 Ziwen Yuan , Tianyi Zhang , Matthew Johnson-Roberson , Weiming Zhi

High-fidelity three-dimensional (3D) reconstruction is essential for robotics and simulation. While Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) achieve impressive rendering quality, their reliance on time-consuming…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Xiong Jinlin , Li Can , Shen Jiawei , Qi Zhigang , Sun Lei , Zhao Dongyang

The recent surge in popularity of deep generative models for 3D objects has highlighted the need for more efficient training methods, particularly given the difficulties associated with training with conventional 3D representations, such as…

Computer Vision and Pattern Recognition · Computer Science 2024-08-23 Adam Kania , Artur Kasymov , Jakub Kościukiewicz , Artur Górak , Marcin Mazur , Maciej Zięba , Przemysław Spurek

Neural surface reconstruction methods typically treat camera poses as fixed values, assuming perfect accuracy from Structure-from-Motion (SfM) systems. This assumption breaks down with imperfect pose estimates, leading to distorted or…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Shravan Venkatraman , Rakesh Raj Madavan , Pavan Kumar Sathya Venkatesh

We present the first method capable of photorealistically reconstructing deformable scenes using photos/videos captured casually from mobile phones. Our approach augments neural radiance fields (NeRF) by optimizing an additional continuous…

Computer Vision and Pattern Recognition · Computer Science 2021-09-13 Keunhong Park , Utkarsh Sinha , Jonathan T. Barron , Sofien Bouaziz , Dan B Goldman , Steven M. Seitz , Ricardo Martin-Brualla

The field of novel view synthesis from images has seen rapid advancements with the introduction of Neural Radiance Fields (NeRF) and more recently with 3D Gaussian Splatting. Gaussian Splatting became widely adopted due to its efficiency…

Computer Vision and Pattern Recognition · Computer Science 2024-11-07 Ruihong Yin , Vladimir Yugay , Yue Li , Sezer Karaoglu , Theo Gevers

3D Gaussian Splatting (3DGS) has emerged as a key rendering pipeline for digital asset creation due to its balance between efficiency and visual quality. To address the issues of unstable pose estimation and scene representation distortion…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Meijun Guo , Yongliang Shi , Caiyun Liu , Yixiao Feng , Ming Ma , Tinghai Yan , Weining Lu , Bin Liang

Neural Radiance Field (NeRF) has recently emerged as a powerful representation to synthesize photorealistic novel views. While showing impressive performance, it relies on the availability of dense input views with highly accurate camera…

Computer Vision and Pattern Recognition · Computer Science 2023-06-14 Prune Truong , Marie-Julie Rakotosaona , Fabian Manhardt , Federico Tombari

Previous methods utilize the Neural Radiance Field (NeRF) for panoptic lifting, while their training and rendering speed are unsatisfactory. In contrast, 3D Gaussian Splatting (3DGS) has emerged as a prominent technique due to its rapid…

Computer Vision and Pattern Recognition · Computer Science 2025-09-09 Yu Wang , Xiaobao Wei , Ming Lu , Guoliang Kang

The neural radiance field (NeRF) for realistic novel view synthesis requires camera poses to be pre-acquired by a structure-from-motion (SfM) approach. This two-stage strategy is not convenient to use and degrades the performance because…

Computer Vision and Pattern Recognition · Computer Science 2022-10-04 Shu Chen , Yang Zhang , Yaxin Xu , Beiji Zou

The advent of novel view synthesis techniques such as NeRF and 3D Gaussian Splatting (3DGS) has enabled learning precise 3D models only from posed monocular images. Although these methods are attractive, they hold two major limitations that…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Pol Francesch Huc , Emily Bates , Simone D'Amico

The emergence of neural radiance fields (NeRF) and 3D Gaussian splatting (3DGS) has advanced novel view synthesis (NVS). These methods, however, require high-quality RGB inputs and accurate corresponding poses, limiting robustness under…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Yunsoo Kim , Changki Sung , Dasol Hong , Hyun Myung

We propose VideoRFSplat, a direct text-to-3D model leveraging a video generation model to generate realistic 3D Gaussian Splatting (3DGS) for unbounded real-world scenes. To generate diverse camera poses and unbounded spatial extent of…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Hyojun Go , Byeongjun Park , Hyelin Nam , Byung-Hoon Kim , Hyungjin Chung , Changick Kim

Underwater scene reconstruction is a critical tech-nology for underwater operations, enabling the generation of 3D models from images captured by underwater platforms. However, the quality of underwater images is often degraded due to…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Junhao Shi , Jisheng Xu , Jianping He , Zhiliang Lin

The underwater 3D scene reconstruction is a challenging, yet interesting problem with applications ranging from naval robots to VR experiences. The problem was successfully tackled by fully volumetric NeRF-based methods which can model both…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Huapeng Li , Wenxuan Song , Tianao Xu , Alexandre Elsig , Jonas Kulhanek

Autonomous rendezvous and proximity operations around uncooperative, unknown spacecraft are critical for active debris removal and on-orbit servicing missions. A key component of such operations is the offline reconstruction of a 3D model…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Antoine Legrand , Renaud Detry , Christophe De Vleeschouwer