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Related papers: DynamicAvatars: Accurate Dynamic Facial Avatars Re…

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Generating talking head videos through a face image and a piece of speech audio still contains many challenges. ie, unnatural head movement, distorted expression, and identity modification. We argue that these issues are mainly because of…

Computer Vision and Pattern Recognition · Computer Science 2023-03-14 Wenxuan Zhang , Xiaodong Cun , Xuan Wang , Yong Zhang , Xi Shen , Yu Guo , Ying Shan , Fei Wang

Despite recent progress in 3D Gaussian-based head avatar modeling, efficiently generating high fidelity avatars remains a challenge. Current methods typically rely on extensive multi-view capture setups or monocular videos with per-identity…

Computer Vision and Pattern Recognition · Computer Science 2026-02-02 Xinya Ji , Sebastian Weiss , Manuel Kansy , Jacek Naruniec , Xun Cao , Barbara Solenthaler , Derek Bradley

We present an interactive approach to synthesizing realistic variations in facial hair in images, ranging from subtle edits to existing hair to the addition of complex and challenging hair in images of clean-shaven subjects. To circumvent…

Computer Vision and Pattern Recognition · Computer Science 2020-04-16 Kyle Olszewski , Duygu Ceylan , Jun Xing , Jose Echevarria , Zhili Chen , Weikai Chen , Hao Li

Audio-driven 3D talking avatar generation is increasingly important in virtual communication, digital humans, and interactive media, where avatars must preserve identity, synchronize lip motion with speech, express emotion, and exhibit…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Zhongju Wang , Zhenhong Sun , Beier Wang , Yifu Wang , Daoyi Dong , Huadong Mo , Hongdong Li

Reconstructing high-fidelity 3D head avatars is crucial in various applications such as virtual reality. The pioneering methods reconstruct realistic head avatars with Neural Radiance Fields (NeRF), which have been limited by training and…

Computer Vision and Pattern Recognition · Computer Science 2025-11-03 Peng Chen , Xiaobao Wei , Qingpo Wuwu , Xinyi Wang , Xingyu Xiao , Ming Lu

Building on the success of text-to-image diffusion models (DPMs), image editing is an important application to enable human interaction with AI-generated content. Among various editing methods, editing within the prompt space gains more…

Computer Vision and Pattern Recognition · Computer Science 2025-01-28 Aosong Feng , Weikang Qiu , Jinbin Bai , Xiao Zhang , Zhen Dong , Kaicheng Zhou , Rex Ying , Leandros Tassiulas

Reconstructing photorealistic and dynamic portrait avatars from images is essential to many applications including advertising, visual effects, and virtual reality. Depending on the application, avatar reconstruction involves different…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Felix Taubner , Ruihang Zhang , Mathieu Tuli , David B. Lindell

In this work, we address a challenge in video inpainting: reconstructing occluded regions in dynamic, real-world scenarios. Motivated by the need for continuous human motion monitoring in healthcare settings, where facial features are…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Zheyan Zhang , Diego Klabjan , Renee CB Manworren

Speech-driven three-dimensional (3D) facial animation synthesis aims to build a mapping from one-dimensional (1D) speech signals to time-varying 3D facial motion signals. Current methods still face challenges in maintaining lip-sync…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Bin Liu , Zhixiang Xiong , Zhifen He , Bo Li

Reconstructing animatable and high-quality 3D head avatars from monocular videos, especially with realistic relighting, is a valuable task. However, the limited information from single-view input, combined with the complex head poses and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Dongbin Zhang , Yunfei Liu , Lijian Lin , Ye Zhu , Kangjie Chen , Minghan Qin , Yu Li , Haoqian Wang

We introduce HyperGaussians, a novel extension of 3D Gaussian Splatting for high-quality animatable face avatars. Creating such detailed face avatars from videos is a challenging problem and has numerous applications in augmented and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Gent Serifi , Marcel C. Buehler

Facial attribute editing aims to modify target attributes while preserving attribute-irrelevant content and overall image fidelity. Existing GAN-based methods provide favorable controllability, but often suffer from weak alignment between…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Wenmin Huang , Weiqi Luo , Xiaochun Cao , Jiwu Huang

To achieve pixel-level image manipulation, drag-style image editing which edits images using points or trajectories as conditions is attracting widespread attention. Most previous methods follow move-and-track framework, in which miss…

Computer Vision and Pattern Recognition · Computer Science 2026-01-05 Jiacheng Sui , Yujie Zhou , Li Niu

Recent advances in Gaussian Splatting have significantly boosted the reconstruction of head avatars, enabling high-quality facial modeling by representing an 3D avatar as a collection of 3D Gaussians. However, existing methods predominantly…

Computer Vision and Pattern Recognition · Computer Science 2025-08-29 Shiqi Xin , Xiaolin Zhang , Yanbin Liu , Peng Zhang , Caifeng Shan

Although neural rendering has made significant advances in creating lifelike, animatable full-body and head avatars, incorporating detailed expressions into full-body avatars remains largely unexplored. We present DEGAS, the first 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-02-11 Zhijing Shao , Duotun Wang , Qing-Yao Tian , Yao-Dong Yang , Hengyu Meng , Zeyu Cai , Bo Dong , Yu Zhang , Kang Zhang , Zeyu Wang

Recently, talking-face video generation has received considerable attention. So far most methods generate results with neutral expressions or expressions that are implicitly determined by neural networks in an uncontrollable way. In this…

Computer Vision and Pattern Recognition · Computer Science 2022-04-14 Zipeng Ye , Zhiyao Sun , Yu-Hui Wen , Yanan Sun , Tian Lv , Ran Yi , Yong-Jin Liu

Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not…

Computer Vision and Pattern Recognition · Computer Science 2022-08-02 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

Diffusion-based models have gained wide adoption in the virtual human generation due to their outstanding expressiveness. However, their substantial computational requirements have constrained their deployment in real-time interactive…

Computer Vision and Pattern Recognition · Computer Science 2025-06-09 Haojie Yu , Zhaonian Wang , Yihan Pan , Meng Cheng , Hao Yang , Chao Wang , Tao Xie , Xiaoming Xu , Xiaoming Wei , Xunliang Cai

Existing methodologies for animating portrait images face significant challenges, particularly in handling non-frontal perspectives, rendering dynamic objects around the portrait, and generating immersive, realistic backgrounds. In this…

Computer Vision and Pattern Recognition · Computer Science 2025-03-14 Jiahao Cui , Hui Li , Yun Zhan , Hanlin Shang , Kaihui Cheng , Yuqi Ma , Shan Mu , Hang Zhou , Jingdong Wang , Siyu Zhu

We present Vid2Avatar-Pro, a method to create photorealistic and animatable 3D human avatars from monocular in-the-wild videos. Building a high-quality avatar that supports animation with diverse poses from a monocular video is challenging…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Chen Guo , Junxuan Li , Yash Kant , Yaser Sheikh , Shunsuke Saito , Chen Cao