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3D Gaussian Splatting (3DGS) has demonstrated impressive performance in scene reconstruction. However, most existing GS-based surface reconstruction methods focus on 3D objects or limited scenes. Directly applying these methods to…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Yuanyuan Gao , Yalun Dai , Hao Li , Weicai Ye , Junyi Chen , Danpeng Chen , Dingwen Zhang , Tong He , Guofeng Zhang , Junwei Han

Given only a set of images, neural implicit surface representation has shown its capability in 3D surface reconstruction. However, as the nature of per-scene optimization is based on the volumetric rendering of color, previous neural…

Computer Vision and Pattern Recognition · Computer Science 2023-03-02 Jing Li , Jinpeng Yu , Ruoyu Wang , Zhengxin Li , Zhengyu Zhang , Lina Cao , Shenghua Gao

NeRF-based 3D-aware Generative Adversarial Networks (GANs) like EG3D or GIRAFFE have shown very high rendering quality under large representational variety. However, rendering with Neural Radiance Fields poses challenges for 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Florian Barthel , Arian Beckmann , Wieland Morgenstern , Anna Hilsmann , Peter Eisert

3D Gaussian Splatting (3DGS) achieves remarkable results in the field of surface reconstruction. However, when Gaussian normal vectors are aligned within the single-view projection plane, while the geometry appears reasonable in the current…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Bo Jia , Yanan Guo , Ying Chang , Benkui Zhang , Ying Xie , Kangning Du , Lin Cao

Point cloud registration is a fundamental problem for large-scale 3D scene scanning and reconstruction. With the help of deep learning, registration methods have evolved significantly, reaching a nearly-mature stage. As the introduction of…

Computer Vision and Pattern Recognition · Computer Science 2024-07-09 Jiahao Chang , Yinglin Xu , Yihao Li , Yuantao Chen , Xiaoguang Han

Articulated objects, as prevalent entities in human life, their 3D representations play crucial roles across various applications. However, achieving both high-fidelity textured surface reconstruction and dynamic generation for articulated…

Computer Vision and Pattern Recognition · Computer Science 2025-11-24 Di Wu , Liu Liu , Zhou Linli , Anran Huang , Liangtu Song , Qiaojun Yu , Qi Wu , Cewu Lu

Signed Distance Fields (SDFs) for surface representation are commonly generated offline and subsequently loaded into interactive applications like games. Since they are not updated every frame, they only provide a rigid surface…

Graphics · Computer Science 2022-10-11 Yu Wei Tan , Nicholas Chua , Clarence Koh , Anand Bhojan

Underwater 3D scene reconstruction faces severe challenges from light absorption, scattering, and turbidity, which degrade geometry and color fidelity in traditional methods like Neural Radiance Fields (NeRF). While NeRF extensions such as…

Computer Vision and Pattern Recognition · Computer Science 2025-08-11 Wenpeng Xing , Jie Chen , Zaifeng Yang , Changting Lin , Jianfeng Dong , Chaochao Chen , Xun Zhou , Meng Han

In this paper, we propose a novel end-to-end relightable neural inverse rendering system that achieves high-quality reconstruction of geometry and material properties, thus enabling high-quality relighting. The cornerstone of our method is…

Computer Vision and Pattern Recognition · Computer Science 2024-10-11 Deheng Zhang , Jingyu Wang , Shaofei Wang , Marko Mihajlovic , Sergey Prokudin , Hendrik P. A. Lensch , Siyu Tang

Reconstructing transparent surfaces is essential for tasks such as robotic manipulation in labs, yet it poses a significant challenge for 3D reconstruction techniques like 3D Gaussian Splatting (3DGS). These methods often encounter a…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Mingwei Li , Pu Pang , Hehe Fan , Hua Huang , Yi Yang

We introduce a novel method to obtain high-quality 3D reconstructions from consumer RGB-D sensors. Our core idea is to simultaneously optimize for geometry encoded in a signed distance field (SDF), textures from automatically-selected…

Computer Vision and Pattern Recognition · Computer Science 2017-08-08 Robert Maier , Kihwan Kim , Daniel Cremers , Jan Kautz , Matthias Nießner

We present MatDecompSDF, a novel framework for recovering high-fidelity 3D shapes and decomposing their physically-based material properties from multi-view images. The core challenge of inverse rendering lies in the ill-posed…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Chengyu Wang , Isabella Bennett , Henry Scott , Liang Zhang , Mei Chen , Hao Li , Rui Zhao

Recovering 3D information from scenes via multi-view stereo reconstruction (MVS) and novel view synthesis (NVS) is inherently challenging, particularly in scenarios involving sparse-view setups. The advent of 3D Gaussian Splatting (3DGS)…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Shubhendu Jena , Shishir Reddy Vutukur , Adnane Boukhayma

We present a novel neural surface reconstruction method, called NeuS, for reconstructing objects and scenes with high fidelity from 2D image inputs. Existing neural surface reconstruction approaches, such as DVR and IDR, require foreground…

Computer Vision and Pattern Recognition · Computer Science 2023-02-02 Peng Wang , Lingjie Liu , Yuan Liu , Christian Theobalt , Taku Komura , Wenping Wang

While recent Gaussian-based SLAM methods achieve photorealistic reconstruction from RGB-D data, their computational performance remains a critical bottleneck. State-of-the-art techniques operate at less than 20 fps, significantly lagging…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Zhexi Peng , Kun Zhou , Tianjia Shao

Neural Surface Reconstruction has become a standard methodology for indoor 3D reconstruction, with Signed Distance Functions (SDFs) proving particularly effective for representing scene geometry. A variety of applications require a detailed…

Computer Vision and Pattern Recognition · Computer Science 2026-05-06 Remi Chierchia , Léo Lebrat , David Ahmedt-Aristizabal , Olivier Salvado , Clinton Fookes , Rodrigo Santa Cruz

3D Gaussian Splatting (3DGS) has significantly advanced 3D scene reconstruction and novel view synthesis. However, like Neural Radiance Fields (NeRF), 3DGS struggles with accurately modeling physical reflections, particularly in mirrors,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-12 Jiarui Meng , Haijie Li , Yanmin Wu , Qiankun Gao , Shuzhou Yang , Jian Zhang , Siwei Ma

Due to the unique characteristics of underwater environments, accurate 3D reconstruction of underwater objects poses a challenging problem in tasks such as underwater exploration and mapping. Traditional methods that rely on multiple sensor…

Computer Vision and Pattern Recognition · Computer Science 2024-10-11 Zeyu Chen , Jingyi Tang , Gu Wang , Shengquan Li , Xinghui Li , Xiangyang Ji , Xiu Li

Gaussian splatting has achieved impressive improvements for both novel-view synthesis and surface reconstruction from multi-view images. However, current methods still struggle to reconstruct high-quality surfaces from only sparse view…

Computer Vision and Pattern Recognition · Computer Science 2024-12-23 Zhuowen Shen , Yuan Liu , Zhang Chen , Zhong Li , Jiepeng Wang , Yongqing Liang , Zhengming Yu , Jingdong Zhang , Yi Xu , Scott Schaefer , Xin Li , Wenping Wang

Real-time reconstruction of deformable surgical scenes is vital for advancing robotic surgery, improving surgeon guidance, and enabling automation. Recent methods achieve dense reconstructions from da Vinci robotic surgery videos, with…

Computer Vision and Pattern Recognition · Computer Science 2026-02-23 Tianyi Song , Danail Stoyanov , Evangelos Mazomenos , Francisco Vasconcelos