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Existing grasp controllers usually either only support finger-tip grasps or need explicit configuration of the inner forces. We propose a novel grasp controller that supports arbitrary grasp types, including power grasps with…

Robotics · Computer Science 2024-09-20 Dominik Winkelbauer , Rudolph Triebel , Berthold Bäuml

A successful grasp requires careful balancing of the contact forces. Deducing whether a particular grasp will be successful from indirect measurements, such as vision, is therefore quite challenging, and direct sensing of contacts through…

Egocentric perception on smart glasses could transform how we learn new skills in the physical world, but automatic skill assessment remains a fundamental technical challenge. We introduce SkillSight for power-efficient skill assessment…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Chi Hsuan Wu , Kumar Ashutosh , Kristen Grauman

We propose a novel criterion for evaluating user input for human-robot interfaces for known tasks. We use the mode insertion gradient (MIG)---a tool from hybrid control theory---as a filtering criterion that instantaneously assesses the…

Robotics · Computer Science 2018-08-29 Aleksandra Kalinowska , Kathleen Fitzsimons , Julius Dewald , Todd D Murphey

Developing agents capable of fluid gameplay in first/third-person games without API access remains a critical challenge in Artificial General Intelligence (AGI). Recent efforts leverage Vision Language Models (VLMs) as direct controllers,…

Computation and Language · Computer Science 2025-03-28 Wenxuan Lu , Jiangyang He , Zhanqiu Zhang , Yiwen Guo , Tianning Zang

Reinforcement learning has enabled agents to solve challenging tasks in unknown environments. However, manually crafting reward functions can be time consuming, expensive, and error prone to human error. Competing objectives have been…

Machine Learning · Computer Science 2021-02-11 Brendon Matusch , Jimmy Ba , Danijar Hafner

The video game industry is larger than both the film and music industries combined. Recommender systems for video games have received relatively scant academic attention, despite the uniqueness of the medium and its data. In this paper, we…

Information Retrieval · Computer Science 2018-08-21 Hal Cooper , Garud Iyengar , Ching-Yung Lin

In projectors and head-mounted displays, an out-of-focus image appears blurred. Even when a display itself is in focus, computer operation may be hindered if the display is far from the user or if a user has poor visual acuity, because the…

Human-Computer Interaction · Computer Science 2026-04-28 Ryuto Tomihari , Taiki Kinoshita , Yosuke Oba , Shota Yamanaka , Homei Miyashita

We introduce an approach for the real-time (2Hz) creation of a dense map and alignment of a moving robotic agent within that map by rendering using a Graphics Processing Unit (GPU). This is done by recasting the scan alignment part of the…

Computer Vision and Pattern Recognition · Computer Science 2017-02-23 Julian Ryde , Xuchu , Ding

As assistive and collaborative robots become more ubiquitous in the real-world, we need to develop interfaces and controllers that are safe for users to build trust and encourage adoption. In this Blue Sky paper, we discuss the need for…

Robotics · Computer Science 2022-10-18 Ahalya Prabhakar , Aude Billard

Simulator training for image guided surgical interventions would benefit from intelligent systems that detect the evolution of task performance, and take control of individual speed precision strategies by providing effective automatic…

Human-Computer Interaction · Computer Science 2019-04-16 Birgitta Dresp-Langley

Neuroadaptive haptics offers a path to more immersive extended reality (XR) experiences by dynamically tuning multisensory feedback to user preferences. We present a neuroadaptive haptics system that adapts XR feedback through reinforcement…

Human-Computer Interaction · Computer Science 2025-12-22 Lukas Gehrke , Aleksandrs Koselevs , Marius Klug , Klaus Gramann

Accurate rotational odometry is crucial for autonomous robotic systems, particularly for small, power-constrained platforms such as drones and mobile robots. This study introduces thermal-gyro fusion, a novel sensor fusion approach that…

Robotics · Computer Science 2025-06-17 Farida Mohsen , Ali Safa

Since the launch of Google Glass in 2014, smart glasses have mainly been designed to support micro-interactions. The ultimate goal for them to become an augmented reality interface has not yet been attained due to an encumbrance of…

Human-Computer Interaction · Computer Science 2017-08-01 Lik-Hang Lee , Pan Hui

In this paper, we investigate the synthesis of piecewise affine feedback controllers to address the problem of safe and robust controller design in robotics based on high-level controls specifications. The methodology is based on…

Robotics · Computer Science 2016-10-10 Marijan Vukosavljev , Ivo Jansen , Mireille E. Broucke , Angela P. Schoellig

Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions. However, most of these games take place in 2D environments…

Artificial Intelligence · Computer Science 2018-01-30 Guillaume Lample , Devendra Singh Chaplot

Variable frame timing (VFT), or changes in the time intervals between discrete frame images displayed to users, deviates from our traditional conceptualization of frame rate in which all frame times are equal. With the advent of variable…

Graphics · Computer Science 2023-06-05 Devi Klein , Josef Spjut , Ben Boudaoud , Joohwan Kim

In this work, we present several heuristic-based and data-driven active vision strategies for viewpoint optimization of an arm-mounted depth camera for the purpose of aiding robotic grasping. These strategies aim to efficiently collect data…

Robotics · Computer Science 2021-04-26 Sabhari Natarajan , Galen Brown , Berk Calli

Adaptive game systems aim to enrich player experiences by dynamically adjusting game content in response to user data. While extensive research has addressed content personalization and player experience modeling, the integration of these…

Human-Computer Interaction · Computer Science 2025-05-05 Phil Lopes , Nuno Fachada , Maria Fonseca

Strong gravitational lensing is a powerful probe of cosmology and the dark matter distribution. Efficient lensing software is already a necessity to fully use its potential and the performance demands will only increase with the upcoming…

Instrumentation and Methods for Astrophysics · Physics 2019-02-12 Markus Rexroth , Christoph Schäfer , Gilles Fourestey , Jean-Paul Kneib
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