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In this paper, we present a novel geometry-aware RGB-D Gaussian Splatting SLAM system, named G2S-ICP SLAM. The proposed method performs high-fidelity 3D reconstruction and robust camera pose tracking in real-time by representing each scene…

Robotics · Computer Science 2025-07-25 Gyuhyeon Pak , Hae Min Cho , Euntai Kim

While dense visual SLAM methods are capable of estimating dense reconstructions of the environment, they suffer from a lack of robustness in their tracking step, especially when the optimisation is poorly initialised. Sparse visual SLAM…

Robotics · Computer Science 2022-07-25 Tristan Laidlow , Michael Bloesch , Wenbin Li , Stefan Leutenegger

Efficient multi-agent 3D mapping is essential for robotic teams operating in unknown environments, but dense representations hinder real-time exchange over constrained communication links. In multi-agent Simultaneous Localization and…

Robotics · Computer Science 2026-04-02 Monica M. Q. Li , Pierre-Yves Lajoie , Jialiang Liu , Giovanni Beltrame

Novel view synthesis has been greatly enhanced by the development of radiance field methods. The introduction of 3D Gaussian Splatting (3DGS) has effectively addressed key challenges, such as long training times and slow rendering speeds,…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Gopi Raju Matta , Reddypalli Trisha , Kaushik Mitra

Recent progress in dense SLAM has primarily targeted monocular setups, often at the expense of robustness and geometric coverage. We present MCGS-SLAM, the first purely RGB-based multi-camera SLAM system built on 3D Gaussian Splatting…

Robotics · Computer Science 2026-03-10 Zhihao Cao , Hanyu Wu , Li Wa Tang , Zizhou Luo , Wei Zhang , Marc Pollefeys , Zihan Zhu , Martin R. Oswald

We introduce Go-SLAM, a novel framework that utilizes 3D Gaussian Splatting SLAM to reconstruct dynamic environments while embedding object-level information within the scene representations. This framework employs advanced object…

Robotics · Computer Science 2024-09-26 Phu Pham , Dipam Patel , Damon Conover , Aniket Bera

In the domain of 3D scene representation, 3D Gaussian Splatting (3DGS) has emerged as a pivotal technology. However, its application to large-scale, high-resolution scenes (exceeding 4k$\times$4k pixels) is hindered by the excessive…

Computer Vision and Pattern Recognition · Computer Science 2024-04-22 Wenkai Liu , Tao Guan , Bin Zhu , Lili Ju , Zikai Song , Dan Li , Yuesong Wang , Wei Yang

SLAM systems based on Gaussian Splatting have garnered attention due to their capabilities for rapid real-time rendering and high-fidelity mapping. However, current Gaussian Splatting SLAM systems usually struggle with large scene…

Robotics · Computer Science 2025-04-25 Jingwei Huang , Mingrui Li , Lei Sun , Aaron Xuxiang Tian , Tianchen Deng , Hongyu Wang

3D Gaussian Splatting (3D-GS) has demonstrated exceptional capabilities in 3D scene reconstruction and novel view synthesis. However, its training heavily depends on high-quality, sharp images and accurate camera poses. Fulfilling these…

Computer Vision and Pattern Recognition · Computer Science 2024-12-09 Wangbo Yu , Chaoran Feng , Jiye Tang , Jiashu Yang , Zhenyu Tang , Xu Jia , Yuchao Yang , Li Yuan , Yonghong Tian

3D Gaussian Splatting reconstructs scenes by starting from a sparse Structure-from-Motion initialization and refining under-reconstructed regions. This process is slow, as it requires multiple densification steps where Gaussians are…

Graphics · Computer Science 2026-02-13 Dmytro Kotovenko , Olga Grebenkova , Björn Ommer

3D Gaussian Splatting (3DGS) has emerged as a promising approach for 3D scene representation, offering a reduction in computational overhead compared to Neural Radiance Fields (NeRF). However, 3DGS is susceptible to high-frequency artifacts…

Computer Vision and Pattern Recognition · Computer Science 2024-09-06 Shen Chen , Jiale Zhou , Lei Li

We present Rad-GS, a 4D radar-camera SLAM system designed for kilometer-scale outdoor environments, utilizing 3D Gaussian as a differentiable spatial representation. Rad-GS combines the advantages of raw radar point cloud with Doppler…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Renxiang Xiao , Wei Liu , Yuanfan Zhang , Yushuai Chen , Jinming Chen , Zilu Wang , Liang Hu

Initial applications of 3D Gaussian Splatting (3DGS) in Visual Simultaneous Localization and Mapping (VSLAM) demonstrate the generation of high-quality volumetric reconstructions from monocular video streams. However, despite these…

Robotics · Computer Science 2024-10-23 Yan Song Hu , Dayou Mao , Yuhao Chen , John Zelek

3D Gaussian splatting (3DGS) offers the capability to achieve real-time high quality 3D scene rendering. However, 3DGS assumes that the scene is in a clear medium environment and struggles to generate satisfactory representations in…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Haoran Wang , Nantheera Anantrasirichai , Fan Zhang , David Bull

With their high-fidelity scene representation capability, the attention of SLAM field is deeply attracted by the Neural Radiation Field (NeRF) and 3D Gaussian Splatting (3DGS). Recently, there has been a surge in NeRF-based SLAM, while…

Computer Vision and Pattern Recognition · Computer Science 2024-06-03 Xinli Guo , Weidong Zhang , Ruonan Liu , Peng Han , Hongtian Chen

Semantic-aware 3D scene reconstruction is essential for autonomous robots to perform complex interactions. Semantic SLAM, an online approach, integrates pose tracking, geometric reconstruction, and semantic mapping into a unified framework,…

Robotics · Computer Science 2025-05-20 Zuxing Lu , Xin Yuan , Shaowen Yang , Jingyu Liu , Changyin Sun

In this paper, we address common error sources for 3D Gaussian Splatting (3DGS) including blur, imperfect camera poses, and color inconsistencies, with the goal of improving its robustness for practical applications like reconstructions…

Computer Vision and Pattern Recognition · Computer Science 2024-04-08 François Darmon , Lorenzo Porzi , Samuel Rota-Bulò , Peter Kontschieder

Reconstructing high-fidelity underwater scenes remains a challenging task due to light absorption, scattering, and limited visibility inherent in aquatic environments. This paper presents an enhanced Gaussian Splatting-based framework that…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Zhuodong Jiang , Haoran Wang , Guoxi Huang , Brett Seymour , Nantheera Anantrasirichai

Thermal cameras offer several advantages for simultaneous localization and mapping (SLAM) with mobile robots: they provide a passive, low-power solution to operating in darkness, are invariant to rapidly changing or high dynamic range…

Robotics · Computer Science 2026-03-24 Spencer Carmichael , Katherine A. Skinner

This study addresses the challenge of generating online 3D Gaussian Splatting (3DGS) models from RGB-only frames. Previous studies have employed dense SLAM techniques to estimate 3D scenes from keyframes for 3DGS model construction.…

Computer Vision and Pattern Recognition · Computer Science 2025-09-08 Byeonggwon Lee , Junkyu Park , Khang Truong Giang , Soohwan Song