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This work focuses on the use of acoustic cues for modeling turn-taking in dyadic spoken dialogues. Previous work has shown that speaker intentions (e.g., asking a question, uttering a backchannel, etc.) can influence turn-taking behavior…

Computation and Language · Computer Science 2018-05-18 Zakaria Aldeneh , Dimitrios Dimitriadis , Emily Mower Provost

Multi-turn conversations are a common and critical mode of language model interaction. However, current open training and evaluation data focus on single-turn settings, failing to capture the additional dimension of these longer…

Computation and Language · Computer Science 2026-03-18 Victoria Graf , Valentina Pyatkin , Nouha Dziri , Nathan Lambert , Hannaneh Hajishirzi

This paper investigates the application of voice activity projection (VAP), a predictive turn-taking model for spoken dialogue, on multilingual data, encompassing English, Mandarin, and Japanese. The VAP model continuously predicts the…

Computation and Language · Computer Science 2024-03-18 Koji Inoue , Bing'er Jiang , Erik Ekstedt , Tatsuya Kawahara , Gabriel Skantze

Recent work on dialogue-based collaborative plan acquisition (CPA) has suggested that Theory of Mind (ToM) modelling can improve missing knowledge prediction in settings with asymmetric skill-sets and knowledge. Although ToM was claimed to…

Artificial Intelligence · Computer Science 2024-05-30 Matteo Bortoletto , Constantin Ruhdorfer , Adnen Abdessaied , Lei Shi , Andreas Bulling

Tracking the internal states of large language models across conversations is important for safety, interpretability, and model welfare, yet current methods are limited. Linear probes and other white-box methods compress high-dimensional…

Artificial Intelligence · Computer Science 2026-04-14 Nicolas Martorell , Bruno Bianchi

Hierarchical models are utilized in a wide variety of problems which are characterized by task hierarchies, where predictions on smaller subtasks are useful for trying to predict a final task. Typically, neural networks are first trained…

Interpersonal spoken communication is central to human interaction and the exchange of information. Such interactive processes involve not only speech and spoken language but also non-verbal cues such as hand gestures, facial expressions,…

Sound · Computer Science 2022-12-20 Tiantian Feng , Shrikanth Narayanan

Team communication plays a vital role in supporting collaboration in multiplayer online games. Therefore, numerous studies were conducted to examine communication patterns in esports teams. While non-verbal communication has been…

Human-Computer Interaction · Computer Science 2025-12-24 Yongchan Son , Jahun Jang , Been An , Jimoon Kang , Eunji Park

Language and embodied perspective taking are essential for human collaboration, yet few computational models address both simultaneously. This work investigates the PerspAct system [1], which integrates the ReAct (Reason and Act) paradigm…

Computation and Language · Computer Science 2025-09-16 Sabrina Patania , Luca Annese , Anna Lambiase , Anita Pellegrini , Tom Foulsham , Azzurra Ruggeri , Silvia Rossi , Silvia Serino , Dimitri Ognibene

Conversations with non-player characters (NPCs) in games are typically confined to dialogue between a human player and a virtual agent, where the conversation is initiated and controlled by the player. To create richer, more believable…

Computation and Language · Computer Science 2017-06-22 Hannah Morrison , Chris Martens

Most people participate in meetings almost every day, multiple times a day. The study of meetings is important, but also challenging, as it requires an understanding of social signals and complex interpersonal dynamics. Our aim this work is…

Applications · Statistics 2013-06-11 Been Kim , Cynthia Rudin

As large language models (LLMs) increasingly permeate daily lives, there is a growing demand for real-time interactions that mirror human conversations. Traditional turn-based chat systems driven by LLMs prevent users from verbally…

Computation and Language · Computer Science 2026-01-14 Xinrong Zhang , Yingfa Chen , Shengding Hu , Xu Han , Zihang Xu , Yuanwei Xu , Weilin Zhao , Maosong Sun , Zhiyuan Liu

Audio-driven human animation methods, such as talking head and talking body generation, have made remarkable progress in generating synchronized facial movements and appealing visual quality videos. However, existing methods primarily focus…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Zhe Kong , Feng Gao , Yong Zhang , Zhuoliang Kang , Xiaoming Wei , Xunliang Cai , Guanying Chen , Wenhan Luo

Conversation is a subject of increasing interest in the social, cognitive, and computational sciences. Yet as conversational datasets continue to increase in size and complexity, researchers lack scalable methods to segment speech-to-text…

Computation and Language · Computer Science 2025-11-13 Gus Cooney , Andrew Reece

This paper develops metrics from a social network perspective that are directly translatable to the outcome of a basketball game. We extend a state-of-the-art multi-resolution stochastic process approach to modeling basketball by modeling…

Applications · Statistics 2019-10-01 Fan Bu , Sonia Xu , Katherine Heller , Alexander Volfovsky

Research into human dynamical systems has long sought to identify robust signals for human behavior. We have discovered a series of social network-based indicators that are reliable predictors of team creativity and collaborative…

Social and Information Networks · Computer Science 2014-07-03 Peter A. Gloor , Adam Almozlino , Orr Inbar , Wei Lo , Shannon Provost

In clinical operations, teamwork can be the crucial factor that determines the final outcome. Prior studies have shown that sufficient collaboration is the key factor that determines the outcome of an operation. To understand how the team…

Computation and Language · Computer Science 2025-06-17 Naihao Deng , Kapotaksha Das , Rada Mihalcea , Vitaliy Popov , Mohamed Abouelenien

Most prior work in dialogue modeling has been on written conversations mostly because of existing data sets. However, written dialogues are not sufficient to fully capture the nature of spoken conversations as well as the potential speech…

Computation and Language · Computer Science 2021-09-29 Seokhwan Kim , Yang Liu , Di Jin , Alexandros Papangelis , Karthik Gopalakrishnan , Behnam Hedayatnia , Dilek Hakkani-Tur

It is difficult to train a personalized task-oriented dialogue system because the data collected from each individual is often insufficient. Personalized dialogue systems trained on a small dataset can overfit and make it difficult to adapt…

Artificial Intelligence · Computer Science 2017-05-29 Kaixiang Mo , Shuangyin Li , Yu Zhang , Jiajun Li , Qiang Yang

We propose a novel preference alignment framework for improving spoken dialogue models on real-time conversations from user interactions. Current preference learning methods primarily focus on text-based language models, and are not…

Computation and Language · Computer Science 2025-06-27 Anne Wu , Laurent Mazaré , Neil Zeghidour , Alexandre Défossez