Related papers: ML-SPEAK: A Theory-Guided Machine Learning Method …
This work focuses on the use of acoustic cues for modeling turn-taking in dyadic spoken dialogues. Previous work has shown that speaker intentions (e.g., asking a question, uttering a backchannel, etc.) can influence turn-taking behavior…
Multi-turn conversations are a common and critical mode of language model interaction. However, current open training and evaluation data focus on single-turn settings, failing to capture the additional dimension of these longer…
This paper investigates the application of voice activity projection (VAP), a predictive turn-taking model for spoken dialogue, on multilingual data, encompassing English, Mandarin, and Japanese. The VAP model continuously predicts the…
Recent work on dialogue-based collaborative plan acquisition (CPA) has suggested that Theory of Mind (ToM) modelling can improve missing knowledge prediction in settings with asymmetric skill-sets and knowledge. Although ToM was claimed to…
Tracking the internal states of large language models across conversations is important for safety, interpretability, and model welfare, yet current methods are limited. Linear probes and other white-box methods compress high-dimensional…
Hierarchical models are utilized in a wide variety of problems which are characterized by task hierarchies, where predictions on smaller subtasks are useful for trying to predict a final task. Typically, neural networks are first trained…
Interpersonal spoken communication is central to human interaction and the exchange of information. Such interactive processes involve not only speech and spoken language but also non-verbal cues such as hand gestures, facial expressions,…
Team communication plays a vital role in supporting collaboration in multiplayer online games. Therefore, numerous studies were conducted to examine communication patterns in esports teams. While non-verbal communication has been…
Language and embodied perspective taking are essential for human collaboration, yet few computational models address both simultaneously. This work investigates the PerspAct system [1], which integrates the ReAct (Reason and Act) paradigm…
Conversations with non-player characters (NPCs) in games are typically confined to dialogue between a human player and a virtual agent, where the conversation is initiated and controlled by the player. To create richer, more believable…
Most people participate in meetings almost every day, multiple times a day. The study of meetings is important, but also challenging, as it requires an understanding of social signals and complex interpersonal dynamics. Our aim this work is…
As large language models (LLMs) increasingly permeate daily lives, there is a growing demand for real-time interactions that mirror human conversations. Traditional turn-based chat systems driven by LLMs prevent users from verbally…
Audio-driven human animation methods, such as talking head and talking body generation, have made remarkable progress in generating synchronized facial movements and appealing visual quality videos. However, existing methods primarily focus…
Conversation is a subject of increasing interest in the social, cognitive, and computational sciences. Yet as conversational datasets continue to increase in size and complexity, researchers lack scalable methods to segment speech-to-text…
This paper develops metrics from a social network perspective that are directly translatable to the outcome of a basketball game. We extend a state-of-the-art multi-resolution stochastic process approach to modeling basketball by modeling…
Research into human dynamical systems has long sought to identify robust signals for human behavior. We have discovered a series of social network-based indicators that are reliable predictors of team creativity and collaborative…
In clinical operations, teamwork can be the crucial factor that determines the final outcome. Prior studies have shown that sufficient collaboration is the key factor that determines the outcome of an operation. To understand how the team…
Most prior work in dialogue modeling has been on written conversations mostly because of existing data sets. However, written dialogues are not sufficient to fully capture the nature of spoken conversations as well as the potential speech…
It is difficult to train a personalized task-oriented dialogue system because the data collected from each individual is often insufficient. Personalized dialogue systems trained on a small dataset can overfit and make it difficult to adapt…
We propose a novel preference alignment framework for improving spoken dialogue models on real-time conversations from user interactions. Current preference learning methods primarily focus on text-based language models, and are not…