Related papers: Learning to Stabilize Faces
Talking head generation is to generate video based on a given source identity and target motion. However, current methods face several challenges that limit the quality and controllability of the generated videos. First, the generated face…
Creating a realistic animatable avatar from a single static portrait remains challenging. Existing approaches often struggle to capture subtle facial expressions, the associated global body movements, and the dynamic background. To address…
Articulated hand pose and shape estimation is an important problem for vision-based applications such as augmented reality and animation. In contrast to the existing methods which optimize only for joint positions, we propose a fully…
This paper is on face/head reenactment where the goal is to transfer the facial pose (3D head orientation and expression) of a target face to a source face. Previous methods focus on learning embedding networks for identity and pose…
In this paper, we present a deep learning based image feature extraction method designed specifically for face images. To train the feature extraction model, we construct a large scale photo-realistic face image dataset with ground-truth…
Recent advances in synthesizing realistic faces have shown that synthetic training data can replace real data for various face-related computer vision tasks. A question arises: how important is realism? Is the pursuit of photorealism…
We consider the problem of face swapping in images, where an input identity is transformed into a target identity while preserving pose, facial expression, and lighting. To perform this mapping, we use convolutional neural networks trained…
Existing methods for capturing datasets of 3D heads in dense semantic correspondence are slow, and commonly address the problem in two separate steps; multi-view stereo (MVS) reconstruction followed by non-rigid registration. To simplify…
Recently, deep learning-based facial landmark detection for in-the-wild faces has achieved significant improvement. However, there are still challenges in face landmark detection in other domains (e.g. cartoon, caricature, etc). This is due…
Physically-based simulation is a powerful approach for 3D facial animation as the resulting deformations are governed by physical constraints, allowing to easily resolve self-collisions, respond to external forces and perform realistic…
Real-world face detection and alignment demand an advanced discriminative model to address challenges by pose, lighting and expression. Illuminated by the deep learning algorithm, some convolutional neural networks based face detection and…
Text-guided human body animation has advanced rapidly, yet facial animation lags due to the scarcity of well-annotated, text-paired facial corpora. To close this gap, we leverage foundation generative models to synthesize a large, balanced…
Unsupervised face animation aims to generate a human face video based on the appearance of a source image, mimicking the motion from a driving video. Existing methods typically adopted a prior-based motion model (e.g., the local affine…
We present a novel end-to-end framework for facial performance capture given a monocular video of an actor's face. Our framework are comprised of 2 parts. First, to extract the information in the frames, we optimize a triplet loss to learn…
Recent works on dynamic 3D neural field reconstruction assume the input from synchronized multi-view videos whose poses are known. The input constraints are often not satisfied in real-world setups, making the approach impractical. We show…
We present a novel approach for synthesizing 3D facial motions from audio sequences using key motion embeddings. Despite recent advancements in data-driven techniques, accurately mapping between audio signals and 3D facial meshes remains…
Speech-driven 3D facial animation synthesis has been a challenging task both in industry and research. Recent methods mostly focus on deterministic deep learning methods meaning that given a speech input, the output is always the same.…
Formulated as a conditional generation problem, face animation aims at synthesizing continuous face images from a single source image driven by a set of conditional face motion. Previous works mainly model the face motion as conditions with…
Heatmap regression based face alignment has achieved prominent performance on static images. However, the stability and accuracy are remarkably discounted when applying the existing methods on dynamic videos. We attribute the degradation to…
Face frontalization consists of synthesizing a frontally-viewed face from an arbitrarily-viewed one. The main contribution of this paper is a frontalization methodology that preserves non-rigid facial deformations in order to boost the…