Related papers: Open-Amp: Synthetic Data Framework for Audio Effec…
Synthetic datasets are important for evaluating and testing machine learning models. When evaluating real-life recommender systems, high-dimensional categorical (and sparse) datasets are often considered. Unfortunately, there are not many…
Machine learning approaches to modelling analog audio effects have seen intensive investigation in recent years, particularly in the context of non-linear time-invariant effects such as guitar amplifiers. For modulation effects such as…
Generative models in vision have seen rapid progress due to algorithmic improvements and the availability of high-quality image datasets. In this paper, we offer contributions in both these areas to enable similar progress in audio…
We introduce HiFi-HARP, a large-scale dataset of 7th-order Higher-Order Ambisonic Room Impulse Responses (HOA-RIRs) consisting of more than 100,000 RIRs generated via a hybrid acoustic simulation in realistic indoor scenes. HiFi-HARP…
Musicians and audio engineers sculpt and transform their sounds by connecting multiple processors, forming an audio processing graph. However, most deep-learning methods overlook this real-world practice and assume fixed graph settings. To…
Data scarcity in the brain-computer interface field can be alleviated through the use of generative models, specifically diffusion models. While diffusion models have previously been successfully applied to electroencephalogram (EEG) data,…
Automatic Music Generation (AMG) has become an interesting research topic for many scientists in artificial intelligence, who are also interested in the music industry. One of the main challenges in AMG is that there is no clear objective…
This paper presents DiffMoog - a differentiable modular synthesizer with a comprehensive set of modules typically found in commercial instruments. Being differentiable, it allows integration into neural networks, enabling automated sound…
Replicating analog device circuits through neural audio effect modeling has garnered increasing interest in recent years. Existing work has predominantly focused on a one-to-one emulation strategy, modeling specific devices individually. In…
The recent success of raw audio waveform synthesis models like WaveNet motivates a new approach for music synthesis, in which the entire process --- creating audio samples from a score and instrument information --- is modeled using…
We present OpenMU-Bench, a large-scale benchmark suite for addressing the data scarcity issue in training multimodal language models to understand music. To construct OpenMU-Bench, we leveraged existing datasets and bootstrapped new…
Applications of deep learning to automatic multitrack mixing are largely unexplored. This is partly due to the limited available data, coupled with the fact that such data is relatively unstructured and variable. To address these…
Large deep-learning models for music, including those focused on learning general-purpose music audio representations, are often assumed to require substantial training data to achieve high performance. If true, this would pose challenges…
We present a framework to model the perceived quality of audio signals by combining convolutional architectures, with ideas from classical signal processing, and describe an approach to enhancing perceived acoustical quality. We demonstrate…
We present an easily reproducible, open-source, sound card based experimental set-up to support transfer function measurement. Our system is able to visualize signals of mechanical and electrical resonances and their spectra in real time.…
In this paper, we propose and investigate the use of neural audio codec language models for the automatic generation of sample-based musical instruments based on text or reference audio prompts. Our approach extends a generative audio…
The imitation of percussive instruments via the human voice is a natural way for us to communicate rhythmic ideas and, for this reason, it attracts the interest of music makers. Specifically, the automatic mapping of these vocal imitations…
Acoustic environments affect acoustic characteristics of sound to be recognized by physically interacting with sound wave propagation. Thus, training acoustic models for audio and speech tasks requires regularization on various acoustic…
Analyzing data from multiple neuroimaging studies has great potential in terms of increasing statistical power, enabling detection of effects of smaller magnitude than would be possible when analyzing each study separately and also allowing…
Recent advancements in neural audio codecs have enabled the use of tokenized audio representations in various audio generation tasks, such as text-to-speech, text-to-audio, and text-to-music generation. Leveraging this approach, we propose…