Related papers: A Quadratic Lower Bound for Simulation
We prove a general upper bound on the tradeoff between time and space that suffices for the reversible simulation of irreversible computation. Previously, only simulations using exponential time or quadratic space were known. The tradeoff…
We consider the problem of strong (amplitude-wise) simulation of $n$-qubit quantum circuits, and identify a subclass of simulators we call monotone. This subclass encompasses almost all prominent simulation techniques. We prove an…
In recent years much effort has been concentrated towards achieving polynomial time lower bounds on algorithms for solving various well-known problems. A useful technique for showing such lower bounds is to prove them conditionally based on…
Unitary operations are the building blocks of quantum programs. Our task is to design effcient or optimal implementations of these unitary operations by employing the intrinsic physical resources of a given n-qubit system. The most common…
We provide time lower bounds for sequential and parallel algorithms deciding bisimulation on labeled transition systems that use partition refinement. For sequential algorithms this is $\Omega((m \mkern1mu {+} \mkern1mu n ) \mkern-1mu \log…
Higher-order processes with parameterization are capable of abstraction and application (migrated from the lambda-calculus), and thus are computationally more expressive. For the minimal higher-order concurrency, it is well-known that the…
We study weakest precondition reasoning about the (co)variance of outcomes and the variance of run-times of probabilistic programs with conditioning. For outcomes, we show that approximating (co)variances is computationally more difficult…
We first give an improved lower bound for the deterministic online simulation of tapes or pushdown stores by queues. Then we inspect some proofs in a classical work on queue machines in the area of Formal Languages and outline why a main…
We show that in case a pushdown system is bisimulation equivalent to a finite system, there is already a bisimulation equivalent finite system whose size is elementarily bounded in the description size of the pushdown system. As a…
We present an efficient algorithm for computing the partial bisimulation preorder and equivalence for labeled transitions systems. The partial bisimulation preorder lies between simulation and bisimulation, as only a part of the set of…
Recently Quantum Computation has generated a lot of interest due to the discovery of a quantum algorithm which can factor large numbers in polynomial time. The usefulness of a quantum com puter is limited by the effect of errors. Simulation…
The existence of a pivot rule for the simplex method that guarantees a strongly polynomial run-time is a longstanding, fundamental open problem in the theory of linear programming. The leading pivot rule in theory is the shadow pivot rule,…
We present extensive empirical evidence showing that current Bayesian simulation-based inference algorithms can produce computationally unfaithful posterior approximations. Our results show that all benchmarked algorithms -- (Sequential)…
We empirically study sorting in the evolving data model. In this model, a sorting algorithm maintains an approximation to the sorted order of a list of data items while simultaneously, with each comparison made by the algorithm, an…
We derive a rigorous upper bound on the classical computation time of finite-ranged tensor network contractions in $d \geq 2$ dimensions. Consequently, we show that quantum circuits of single-qubit and finite-ranged two-qubit gates can be…
We give a simple proof of a formula for the minimal time required to simulate a two-qubit unitary operation using a fixed two-qubit Hamiltonian together with fast local unitaries. We also note that a related lower bound holds for arbitrary…
An intense effort is being made today to build a quantum computer. Instead of presenting what has been achieved, I invoke here analogies from the history of science in an attempt to glimpse what the future might hold. Quantum computing is…
Efficient methods for the simulation of quantum circuits on classic computers are crucial for their analysis due to the exponential growth of the problem size with the number of qubits. Here we study lumping methods based on bisimulation,…
A crucial requirement for the standard interpretation of Monte Carlo simulations of simplicial quantum gravity is the existence of an exponential bound that makes the partition function well-defined. We present numerical data favoring the…
Simulating the stochastic evolution of real quantities on a digital computer requires a trade-off between the precision to which these quantities are approximated, and the memory required to store them. The statistical accuracy of the…