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In the recording studio, producers of Electronic Dance Music (EDM) spend more time creating, shaping, mixing and mastering sounds, than with compositional aspects or arrangement. They tune the sound by close listening and by leveraging…
We propose a novel training scheme using self-label correction and data augmentation methods designed to deal with noisy labels and improve real-world accuracy on a polyphonic audio content detection task. The augmentation method reduces…
Open-vocabulary audio-language models, like CLAP, offer a promising approach for zero-shot audio classification (ZSAC) by enabling classification with any arbitrary set of categories specified with natural language prompts. In this paper,…
Sampling, the practice of reusing recorded music or sounds from another source in a new work, is common in popular music genres like hip-hop and rap. Numerous services have emerged that allow users to identify connections between samples…
Zero-shot audio classification aims to recognize and classify a sound class that the model has never seen during training. This paper presents a novel approach for zero-shot audio classification using automatically generated sound attribute…
Contrastive Language-Audio Pretraining (CLAP) is pre-trained to associate audio features with human language, making it a natural zero-shot classifier to recognize unseen sound categories. To adapt CLAP to downstream tasks, prior works…
Audio-visual zero-shot learning methods commonly build on features extracted from pre-trained models, e.g. video or audio classification models. However, existing benchmarks predate the popularization of large multi-modal models, such as…
Contrastive Language Audio Pretraining (CLAP) is a widely-used method to bridge the gap between audio and text domains. Current CLAP methods enable sound and music retrieval in English, ignoring multilingual spoken content. To address this,…
Music genre classification has become increasingly critical with the advent of various streaming applications. Nowadays, we find it impossible to imagine using the artist's name and song title to search for music in a sophisticated music…
The automatic identification of cue points is a central task in applications as diverse as music thumbnailing, mash-ups generation, and DJ mixing. Our focus lies in electronic dance music and in specific cue points, the "switch points",…
Audio-based music classification and tagging is typically based on categorical supervised learning with a fixed set of labels. This intrinsically cannot handle unseen labels such as newly added music genres or semantic words that users…
When creating 3D content, highly specialized skills are generally needed to design and generate models of objects and other assets by hand. We address this problem through high-quality 3D asset retrieval from multi-modal inputs, including…
We introduce CLaMP: Contrastive Language-Music Pre-training, which learns cross-modal representations between natural language and symbolic music using a music encoder and a text encoder trained jointly with a contrastive loss. To pre-train…
Music tagging is a task to predict the tags of music recordings. However, previous music tagging research primarily focuses on close-set music tagging tasks which can not be generalized to new tags. In this work, we propose a zero-shot…
Mainstream Audio Analytics models are trained to learn under the paradigm of one class label to many recordings focusing on one task. Learning under such restricted supervision limits the flexibility of models because they require labeled…
Developing new machine learning applications often requires the collection of new datasets. However, existing datasets may already contain relevant information to train models for new purposes. We propose SoundCollage: a framework to…
Music classification and tagging is conducted through categorical supervised learning with a fixed set of labels. In principle, this cannot make predictions on unseen labels. Zero-shot learning is an approach to solve the problem by using…
Music recommender systems frequently utilize network-based models to capture relationships between music pieces, artists, and users. Although these relationships provide valuable insights for predictions, new music pieces or artists often…
In this paper, we tackle the task of musical stem retrieval. Given a musical mix, it consists in retrieving a stem that would fit with it, i.e., that would sound pleasant if played together. To do so, we introduce a new method based on…
Cue points indicate possible temporal boundaries in a transition between two pieces of music in DJ mixing and constitute a crucial element in autonomous DJ systems as well as for live mixing. In this work, we present a novel method for…