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In the recording studio, producers of Electronic Dance Music (EDM) spend more time creating, shaping, mixing and mastering sounds, than with compositional aspects or arrangement. They tune the sound by close listening and by leveraging…

Sound · Computer Science 2021-03-01 Tim Ziemer , Pattararat Kiattipadungkul , Tanyarin Karuchit

We propose a novel training scheme using self-label correction and data augmentation methods designed to deal with noisy labels and improve real-world accuracy on a polyphonic audio content detection task. The augmentation method reduces…

Audio and Speech Processing · Electrical Eng. & Systems 2024-07-23 Sebastian Braun , Hannes Gamper

Open-vocabulary audio-language models, like CLAP, offer a promising approach for zero-shot audio classification (ZSAC) by enabling classification with any arbitrary set of categories specified with natural language prompts. In this paper,…

Audio and Speech Processing · Electrical Eng. & Systems 2024-09-17 Sreyan Ghosh , Sonal Kumar , Chandra Kiran Reddy Evuru , Oriol Nieto , Ramani Duraiswami , Dinesh Manocha

Sampling, the practice of reusing recorded music or sounds from another source in a new work, is common in popular music genres like hip-hop and rap. Numerous services have emerged that allow users to identify connections between samples…

Sound · Computer Science 2025-02-11 Huw Cheston , Jan Van Balen , Simon Durand

Zero-shot audio classification aims to recognize and classify a sound class that the model has never seen during training. This paper presents a novel approach for zero-shot audio classification using automatically generated sound attribute…

Sound · Computer Science 2024-07-22 Xuenan Xu , Pingyue Zhang , Ming Yan , Ji Zhang , Mengyue Wu

Contrastive Language-Audio Pretraining (CLAP) is pre-trained to associate audio features with human language, making it a natural zero-shot classifier to recognize unseen sound categories. To adapt CLAP to downstream tasks, prior works…

Audio and Speech Processing · Electrical Eng. & Systems 2023-09-18 Yiming Li , Xiangdong Wang , Hong Liu

Audio-visual zero-shot learning methods commonly build on features extracted from pre-trained models, e.g. video or audio classification models. However, existing benchmarks predate the popularization of large multi-modal models, such as…

Computer Vision and Pattern Recognition · Computer Science 2024-04-10 David Kurzendörfer , Otniel-Bogdan Mercea , A. Sophia Koepke , Zeynep Akata

Contrastive Language Audio Pretraining (CLAP) is a widely-used method to bridge the gap between audio and text domains. Current CLAP methods enable sound and music retrieval in English, ignoring multilingual spoken content. To address this,…

Music genre classification has become increasingly critical with the advent of various streaming applications. Nowadays, we find it impossible to imagine using the artist's name and song title to search for music in a sophisticated music…

Sound · Computer Science 2023-09-15 Ayan Biswas , Supriya Dhabal , Palaniandavar Venkateswaran

The automatic identification of cue points is a central task in applications as diverse as music thumbnailing, mash-ups generation, and DJ mixing. Our focus lies in electronic dance music and in specific cue points, the "switch points",…

Sound · Computer Science 2020-07-17 Mickaël Zehren , Marco Alunno , Paolo Bientinesi

Audio-based music classification and tagging is typically based on categorical supervised learning with a fixed set of labels. This intrinsically cannot handle unseen labels such as newly added music genres or semantic words that users…

Machine Learning · Computer Science 2020-03-20 Jeong Choi , Jongpil Lee , Jiyoung Park , Juhan Nam

When creating 3D content, highly specialized skills are generally needed to design and generate models of objects and other assets by hand. We address this problem through high-quality 3D asset retrieval from multi-modal inputs, including…

Computer Vision and Pattern Recognition · Computer Science 2022-09-05 Kristofer Schlachter , Benjamin Ahlbrand , Zhu Wang , Valerio Ortenzi , Ken Perlin

We introduce CLaMP: Contrastive Language-Music Pre-training, which learns cross-modal representations between natural language and symbolic music using a music encoder and a text encoder trained jointly with a contrastive loss. To pre-train…

Sound · Computer Science 2023-10-19 Shangda Wu , Dingyao Yu , Xu Tan , Maosong Sun

Music tagging is a task to predict the tags of music recordings. However, previous music tagging research primarily focuses on close-set music tagging tasks which can not be generalized to new tags. In this work, we propose a zero-shot…

Sound · Computer Science 2023-10-17 Xingjian Du , Zhesong Yu , Jiaju Lin , Bilei Zhu , Qiuqiang Kong

Mainstream Audio Analytics models are trained to learn under the paradigm of one class label to many recordings focusing on one task. Learning under such restricted supervision limits the flexibility of models because they require labeled…

Sound · Computer Science 2022-06-13 Benjamin Elizalde , Soham Deshmukh , Mahmoud Al Ismail , Huaming Wang

Developing new machine learning applications often requires the collection of new datasets. However, existing datasets may already contain relevant information to train models for new purposes. We propose SoundCollage: a framework to…

Music classification and tagging is conducted through categorical supervised learning with a fixed set of labels. In principle, this cannot make predictions on unseen labels. Zero-shot learning is an approach to solve the problem by using…

Multimedia · Computer Science 2019-06-21 Jeong Choi , Jongpil Lee , Jiyoung Park , Juhan Nam

Music recommender systems frequently utilize network-based models to capture relationships between music pieces, artists, and users. Although these relationships provide valuable insights for predictions, new music pieces or artists often…

Sound · Computer Science 2024-09-16 Florian Grötschla , Luca Strässle , Luca A. Lanzendörfer , Roger Wattenhofer

In this paper, we tackle the task of musical stem retrieval. Given a musical mix, it consists in retrieving a stem that would fit with it, i.e., that would sound pleasant if played together. To do so, we introduce a new method based on…

Sound · Computer Science 2025-02-25 Alain Riou , Antonin Gagneré , Gaëtan Hadjeres , Stefan Lattner , Geoffroy Peeters

Cue points indicate possible temporal boundaries in a transition between two pieces of music in DJ mixing and constitute a crucial element in autonomous DJ systems as well as for live mixing. In this work, we present a novel method for…

Artificial Intelligence · Computer Science 2024-07-10 Giulia Argüello , Luca A. Lanzendörfer , Roger Wattenhofer
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